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* The previous branch got cooked let's do this again * Species-specific sprites (fuck IPCs) * Ы * Add stuff to prototypes * Jarvis play very loud incorrect buzzer sound * Function doesn't work if it's not called * Apparently thaven never had this It was created FOR thaven lol * Fix remainng bullshit * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Change stuff --------- Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
19 lines
623 B
C#
19 lines
623 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared._DV.CosmicCult.Components;
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/// <summary>
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/// Component for revealing cosmic cultists to the crew, but not if the cultist's face is covered.
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/// </summary>
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[NetworkedComponent, RegisterComponent]
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public sealed partial class CosmicSubtleMarkComponent : Component
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{
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[DataField]
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public LocId ExamineText = "cosmic-examine-text-subtle-mark";
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[DataField]
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public SpriteSpecifier Sprite = new SpriteSpecifier.Rsi(new("/Textures/_DV/CosmicCult/Effects/cultsubtlerevealed.rsi"), "default");
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}
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