Files
Delta-v/Content.Shared/_DV/CosmicCult/Components/CosmicSubtleMarkComponent.cs
T
No Elkaandpre-commit-ci[bot] ef420e15d8 Add visuals to subtle cosmic mark (#4126)
* The previous branch got cooked let's do this again

* Species-specific sprites (fuck IPCs)

* Ы

* Add stuff to prototypes

* Jarvis play very loud incorrect buzzer sound

* Function doesn't work if it's not called

* Apparently thaven never had this

It was created FOR thaven lol

* Fix remainng bullshit

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Change stuff

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-08-04 13:29:25 +00:00

19 lines
623 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared._DV.CosmicCult.Components;
/// <summary>
/// Component for revealing cosmic cultists to the crew, but not if the cultist's face is covered.
/// </summary>
[NetworkedComponent, RegisterComponent]
public sealed partial class CosmicSubtleMarkComponent : Component
{
[DataField]
public LocId ExamineText = "cosmic-examine-text-subtle-mark";
[DataField]
public SpriteSpecifier Sprite = new SpriteSpecifier.Rsi(new("/Textures/_DV/CosmicCult/Effects/cultsubtlerevealed.rsi"), "default");
}