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* Remove unused ProtoId * Remove unused variable * Move the entire of grappling into shared * Move grappler to Secdog base to enable all secdogs to grapple * Fix prediction on grappling from move to shared * Also block any StandUpAttempt events * Remove secdog hand disabling and up cooldown to 15 seconds * Add grapple activation modes * Implement new activation mode handling * Allow damage accumlated to release grapples * Add initial damage to activation mode * Immediately refresh modifiers on releasing of grapple * Check accumulated damage constantly, clear damage via timer * Only emit popups from server side * Update Laika's grappler component to use new activation mode * Add event for entering stamina crit * Release grapple when victim enters crit * Minor rewording of grapple starting * Typo * Rely solely on the shared system for grappling now * Change activation mode from class to interface
8 lines
218 B
C#
8 lines
218 B
C#
namespace Content.Shared.Damage.Events; // Put into the main namespace for Damage
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/// <summary>
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/// Raised when an entity enters stamina crit.
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/// </summary>
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[ByRefEvent]
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public record struct EnterStaminaCritEvent();
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