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* Create grappling system * Add grappling to Laika and other sec dogs * Allow grapplers to also throw themselves prone * Apply prone on grapple to laika * Add layingdown component to laika * Ensure grapplers entering crit release their grapples * Ensure IPCs can be grappled * Fix typo * Remove system suffix for fields * Simplifiy returns for CanGrapple * Use magic dotnet syntax * Fix usages of ViewVariables over DataFields * Swap to using marker component over tags * Remove errant new lines * Remove redundant brackets
11 lines
310 B
C#
11 lines
310 B
C#
using Content.Shared._DV.Grappling.EntitySystems;
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namespace Content.Shared._DV.Grappling.Components;
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/// <summary>
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/// Marks this entity as a valid target for grapples.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(SharedGrapplingSystem))]
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public sealed partial class GrappleTargetComponent : Component;
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