Files
Delta-v/Content.Shared/_DV/Psionics/Components/RegenerativeSleepingStatusEffectComponent.cs
T
Sir Warockandpre-commit-ci[bot] 455e232a38 Buff MassSleep (#5692)
* Buff Masssleep

* Increase Glimmer Creation

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Removed Stupidness

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fix

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-05-28 20:06:11 +02:00

28 lines
880 B
C#

using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared._DV.Psionics.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class RegenerativeSleepingStatusEffectComponent : Component
{
/// <summary>
/// The next tick for the solution to be applied.
/// </summary>
[DataField(customTypeSerializer:typeof(TimeOffsetSerializer)), AutoNetworkedField]
public TimeSpan NextTick;
/// <summary>
/// The reagent ID that will be inserted into the bloodstream.
/// </summary>
[DataField]
public string ReagentId = "Prometheum";
/// <summary>
/// The amount of reagent to be inserted every second.
/// </summary>
[DataField(required: true)]
public FixedPoint2 Quantity;
}