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* Buff Masssleep * Increase Glimmer Creation * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Removed Stupidness * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Fix --------- Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
28 lines
880 B
C#
28 lines
880 B
C#
using Content.Shared.FixedPoint;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared._DV.Psionics.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class RegenerativeSleepingStatusEffectComponent : Component
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{
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/// <summary>
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/// The next tick for the solution to be applied.
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/// </summary>
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[DataField(customTypeSerializer:typeof(TimeOffsetSerializer)), AutoNetworkedField]
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public TimeSpan NextTick;
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/// <summary>
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/// The reagent ID that will be inserted into the bloodstream.
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/// </summary>
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[DataField]
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public string ReagentId = "Prometheum";
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/// <summary>
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/// The amount of reagent to be inserted every second.
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/// </summary>
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[DataField(required: true)]
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public FixedPoint2 Quantity;
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}
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