Files
Delta-v/Content.Shared/_Goobstation/CheatDeath/CheatDeathComponent.cs
T
William LemonandTobias Berger f563f2c566 Ports Devils from Goobstation (#4639)
* or your debil

* Woop

* Whoops, Missed this

* Whoops, Suicide System

* Hush... Extended tests... Hush

* AAAAAA

* No-longer jaunt whilst dead

* :)

* Update Content.Shared/_Lavaland/Chasm/PreventChasmFallingSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: William Lemon <William.Lemon2@gmail.com>

* Update Content.Server/_Goobstation/Possession/PossessionSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: William Lemon <William.Lemon2@gmail.com>

* Please tobysenpai forgive me

---------

Signed-off-by: William Lemon <William.Lemon2@gmail.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-11-20 10:11:07 +01:00

43 lines
1.1 KiB
C#

// SPDX-FileCopyrightText: 2025 GoobBot <uristmchands@proton.me>
// SPDX-FileCopyrightText: 2025 Solstice <solsticeofthewinter@gmail.com>
// SPDX-FileCopyrightText: 2025 SolsticeOfTheWinter <solsticeofthewinter@gmail.com>
//
// SPDX-License-Identifier: AGPL-3.0-or-later
using Content.Shared.Actions;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._Goobstation.CheatDeath;
[RegisterComponent, NetworkedComponent]
public sealed partial class CheatDeathComponent : Component
{
/// <summary>
/// How many revives does this entity have remaining.
/// </summary>
[DataField]
public int ReviveAmount = 1;
/// <summary>
/// Self-explanatory.
/// </summary>
[DataField]
public bool InfiniteRevives;
/// <summary>
/// Can this entity heal themselves while not being dead?
/// </summary>
[DataField]
public bool CanCheatStanding;
[DataField]
public EntProtoId ActionCheatDeath = "ActionCheatDeath";
[DataField]
public EntityUid? ActionEntity;
}
public sealed partial class CheatDeathEvent : InstantActionEvent { }