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* or your debil * Woop * Whoops, Missed this * Whoops, Suicide System * Hush... Extended tests... Hush * AAAAAA * No-longer jaunt whilst dead * :) * Update Content.Shared/_Lavaland/Chasm/PreventChasmFallingSystem.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: William Lemon <William.Lemon2@gmail.com> * Update Content.Server/_Goobstation/Possession/PossessionSystem.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: William Lemon <William.Lemon2@gmail.com> * Please tobysenpai forgive me --------- Signed-off-by: William Lemon <William.Lemon2@gmail.com> Co-authored-by: Tobias Berger <toby@tobot.dev>
11 lines
281 B
C#
11 lines
281 B
C#
using Robust.Shared.Player;
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using Robust.Shared.Serialization;
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namespace Content.Shared._Goobstation.Devil.UI;
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[Serializable, NetSerializable]
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public sealed class RevivalContractMessage(bool accepted) : BoundUserInterfaceMessage
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{
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public bool Accepted { get; } = accepted;
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}
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