Files
Delta-v/Content.Shared/_Goobstation/Devour/PreventSelfRevivalComponent.cs
T
William LemonandTobias Berger f563f2c566 Ports Devils from Goobstation (#4639)
* or your debil

* Woop

* Whoops, Missed this

* Whoops, Suicide System

* Hush... Extended tests... Hush

* AAAAAA

* No-longer jaunt whilst dead

* :)

* Update Content.Shared/_Lavaland/Chasm/PreventChasmFallingSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: William Lemon <William.Lemon2@gmail.com>

* Update Content.Server/_Goobstation/Possession/PossessionSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: William Lemon <William.Lemon2@gmail.com>

* Please tobysenpai forgive me

---------

Signed-off-by: William Lemon <William.Lemon2@gmail.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-11-20 10:11:07 +01:00

10 lines
329 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared._Goobstation.Devour;
/// <summary>
/// Used to mark an entity as being unable to self-revive (e.g preventing Changelings from using their stasis)
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class PreventSelfRevivalComponent : Component;