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* or your debil * Woop * Whoops, Missed this * Whoops, Suicide System * Hush... Extended tests... Hush * AAAAAA * No-longer jaunt whilst dead * :) * Update Content.Shared/_Lavaland/Chasm/PreventChasmFallingSystem.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: William Lemon <William.Lemon2@gmail.com> * Update Content.Server/_Goobstation/Possession/PossessionSystem.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: William Lemon <William.Lemon2@gmail.com> * Please tobysenpai forgive me --------- Signed-off-by: William Lemon <William.Lemon2@gmail.com> Co-authored-by: Tobias Berger <toby@tobot.dev>
10 lines
329 B
C#
10 lines
329 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._Goobstation.Devour;
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/// <summary>
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/// Used to mark an entity as being unable to self-revive (e.g preventing Changelings from using their stasis)
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class PreventSelfRevivalComponent : Component;
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