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* FISHING REAL * Update fishingspots.yml * Delete fishingspots.yml * Create fishingspots.yml Removed the component that was causing errors * Update Content.Client/_Goobstation/Fishing/Overlays/FishingOverlay.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com> * Update Resources/Prototypes/Entities/Structures/Furniture/toilet.yml Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com> * Update Resources/Prototypes/Entities/Tiles/lava.yml Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com> * Update Resources/Prototypes/Entities/Tiles/liquid_plasma.yml Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com> * Update Resources/Prototypes/Entities/Tiles/liquid_plasma.yml Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com> * Update Resources/Prototypes/Entities/Tiles/water.yml Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com> * Update Resources/Prototypes/_Goobstation/Recipes/Construction/Graphs/misc/makeshift_rod.yml Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com> * Update Resources/Prototypes/Entities/Tiles/water.yml Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com> * Update Resources/Prototypes/_Goobstation/Actions/fishing.yml Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com> * Update Resources/Prototypes/_Goobstation/Catalog/Fills/Crates/service.yml Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com> * Changed the name spaces * Update SharedFishingSystem.cs * Revert "Update SharedFishingSystem.cs" This reverts commit78451cd5c2. * Update FishingOverlay.cs * Update FishingOverlay.cs * Revert "Changed the name spaces" This reverts commit50bac6c4be. * Revert "Changed the name spaces" * Fixed name spaces and the sprite system * Update makeshift_rod.yml * Update makeshift_rod.yml * Update Content.Client/_Goobstation/Fishing/Overlays/FishingOverlay.cs Signed-off-by: Tobias Berger <toby@tobot.dev> * Update Content.Client/_Goobstation/Fishing/Overlays/FishingOverlay.cs Signed-off-by: Tobias Berger <toby@tobot.dev> * Fixed Name Spaced Changed the names spaces and did the ones I forgot to do initially. * Changed name spaces again * Fixed name spaces real * Update SharedFishingSystem.cs * Update SharedFishingSystem.cs * Update SharedFishingSystem.cs * Update FishingSystem.cs * Update FishingSystem.cs --------- Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com> Signed-off-by: Tobias Berger <toby@tobot.dev> Co-authored-by: Tobias Berger <toby@tobot.dev>
72 lines
2.1 KiB
C#
72 lines
2.1 KiB
C#
// SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com>
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// SPDX-FileCopyrightText: 2025 Aidenkrz <aiden@djkraz.com>
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// SPDX-FileCopyrightText: 2025 GoobBot <uristmchands@proton.me>
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// SPDX-FileCopyrightText: 2025 Rouden <149893554+Roudenn@users.noreply.github.com>
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// SPDX-FileCopyrightText: 2025 Roudenn <romabond091@gmail.com>
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//
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// SPDX-License-Identifier: AGPL-3.0-or-later
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using Robust.Shared.Prototypes;
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using Robust.Shared.GameStates;
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using Robust.Shared.Utility;
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using System.Numerics;
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namespace Content.Shared._Goobstation.Fishing.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class FishingRodComponent : Component
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{
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/// <summary>
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/// Higher value will make every interact more productive.
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/// </summary>
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[DataField]
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public float Efficiency = 1f;
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/// <summary>
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/// At what progress fishing starts.
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/// </summary>
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[DataField]
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public float StartingProgress = 0.33f;
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/// <summary>
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/// How many seconds we wait until fish starts to fight with us
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/// </summary>
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[DataField]
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public float StartingStruggleTime = 0.3f;
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/// <summary>
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/// If lure moves bigger than this distance away from the rod,
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/// it will force it to reel instantly.
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/// </summary>
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[DataField]
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public float BreakOnDistance = 8f;
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[DataField]
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public EntProtoId FloatPrototype = "FishingLure";
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[DataField]
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public SpriteSpecifier RopeSprite =
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new SpriteSpecifier.Rsi(new ResPath("_Goobstation/Objects/Specific/Fishing/fishing_lure.rsi"), "rope");
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[DataField, ViewVariables]
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public Vector2 RopeUserOffset = new (0f, 0f);
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[DataField, ViewVariables]
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public Vector2 RopeLureOffset = new (0f, 0f);
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[DataField, AutoNetworkedField]
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public EntityUid? FishingLure;
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[DataField]
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public EntProtoId ThrowLureActionId = "ActionStartFishing";
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[DataField, AutoNetworkedField]
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public EntityUid? ThrowLureActionEntity;
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[DataField]
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public EntProtoId PullLureActionId = "ActionStopFishing";
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[DataField, AutoNetworkedField]
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public EntityUid? PullLureActionEntity;
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}
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