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* or your debil * Woop * Whoops, Missed this * Whoops, Suicide System * Hush... Extended tests... Hush * AAAAAA * No-longer jaunt whilst dead * :) * Update Content.Shared/_Lavaland/Chasm/PreventChasmFallingSystem.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: William Lemon <William.Lemon2@gmail.com> * Update Content.Server/_Goobstation/Possession/PossessionSystem.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: William Lemon <William.Lemon2@gmail.com> * Please tobysenpai forgive me --------- Signed-off-by: William Lemon <William.Lemon2@gmail.com> Co-authored-by: Tobias Berger <toby@tobot.dev>
77 lines
2.3 KiB
C#
77 lines
2.3 KiB
C#
// SPDX-FileCopyrightText: 2025 Aviu00 <93730715+Aviu00@users.noreply.github.com>
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// SPDX-FileCopyrightText: 2025 Aviu00 <aviu00@protonmail.com>
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// SPDX-FileCopyrightText: 2025 GoobBot <uristmchands@proton.me>
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// SPDX-FileCopyrightText: 2025 Solstice <solsticeofthewinter@gmail.com>
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// SPDX-FileCopyrightText: 2025 SolsticeOfTheWinter <solsticeofthewinter@gmail.com>
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// SPDX-FileCopyrightText: 2025 TheBorzoiMustConsume <197824988+TheBorzoiMustConsume@users.noreply.github.com>
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// SPDX-FileCopyrightText: 2025 gus <august.eymann@gmail.com>
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// SPDX-FileCopyrightText: 2025 mikusssssss <153551970+mikusssssss@users.noreply.github.com>
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//
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// SPDX-License-Identifier: AGPL-3.0-or-later
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared._Goobstation.Religion;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class WeakToHolyComponent : Component
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{
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/// <summary>
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/// Should this entity take holy damage no matter what?
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool AlwaysTakeHoly;
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/// <summary>
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/// Is the entity currently standing on a rune?
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/// </summary>
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[ViewVariables]
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public bool IsColliding;
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/// <summary>
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/// Duration between each heal tick.
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/// </summary>
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[DataField]
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public TimeSpan HealTickDelay = TimeSpan.FromSeconds(2);
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/// <summary>
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/// Used for passive healing.
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/// </summary>
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[ViewVariables]
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public TimeSpan NextPassiveHealTick;
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/// <summary>
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/// DeltaV - Was this critter already holy damagable?
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/// </summary>
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[DataField]
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public bool HadHolyWeakness = false;
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/// <summary>
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/// How much the entity is healed by runes each tick.
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/// </summary>
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[DataField]
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public DamageSpecifier HealAmount = new()
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{
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DamageDict =
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{
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["Holy"] = -4,
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},
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};
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/// <summary>
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/// How much the entity is healed passively by each tick.
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/// </summary>
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[DataField]
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public DamageSpecifier PassiveAmount = new()
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{
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DamageDict =
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{
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["Holy"] = -0.5, // if its less it dont work du to limb damage
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},
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};
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}
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