Files
Delta-v/Resources/ServerInfo/Guidebook/Science/AnomalousResearch.xml
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dc9cc37203 Bagels guidebookagloo fixes V1 (#5004)
* Update OrganManipulation.xml

* Update Command.xml

Renamed commands from Research Director and QuarterMaster to Mystagouge and Logistic Officer.

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* Update Radio.xml

Highlighting examine your radio

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* Update CharacterCreation.xml

Added some extra traits, and changed unrevivable to include cloning.

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* Update MedicalDoctor.xml

Added some information regarding cryogenics for rotting bodies, and added information about the unrevivable trait.

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* Update Cloning.xml

Added information regarding the unrevivable trait for cloning.

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* Update Surgery.xml

Added the cleaning of surgery tools.

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* Update Science.xml

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* Update AnomalousResearch.xml

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* Update CosmicCultDeconversion.xml

Updated the deconversion to fix the censer from holywater to Mindbreaker toxin

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* Update CosmicCultDeconversion.xml

bible removal

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* Update CosmicCultDeconversion.xml

Added mindbreaker toxins recipe.

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* Update PartManipulation.xml

Added extra information regarding limbs that cannot be biofabbed.

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* Create Logistics

Renamed logistics guidebook entry

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* Update cargo.yml

Renamed from cargo to logistics

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* rename cargo to logistic

rena

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* Revise trial and hearing procedures in Justice.xml

Updated trial and hearing procedures, including time limits and roles.

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* Enhance Psionics.xml with glimmer tracking details

Added details about the sophic scribe's functionality and glimmer emergency handling.

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* Rename guide entry for altars in epistemics.yml

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* Update Altar.xml by removing Golemancy note

Removed note about Golemancy not being implemented.

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* Enhance forensic information retrieval process

Updated instructions for recognizing DNA and added references to Medical and Criminal Records Computers.

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* Decked out the MedicalDoctor.xml with the new traits and CPR!

* Recoloured Medical doctor and added a better guide for dead bodies.

* Reworded medical doctor alot.

* Added another surgery textlink

* Rechanged medical doctor, too colourful so i toned it down

* Finalised the doctor

* fixed a missing "

* Some grammar and invalid pages fixes.

* Edited the Bartender page to add restocking as well. Along with some rewording.

* Added operating tables to surgery, and fixed a typo, its sutures not satures!

* Fixed some stuff

* Fixed some things regarding a review.

* Rewriting my medical doctor. Part 1

* Rewrite medical doctor.xml part 2

* Some extra changes, added umbroxol and holywater to core medications

* added topicals

* finished rewriting medical doctor

* copied medical doctor to the DV folder for namespacing, while replacing the original one with wizdens

* Edited something about psionics.

* Fixed forensics.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* namespaced medical doctor.

* quick bug fix

* moved umbroxol and holy water to speciality medications

* added extra traits such as unrevivable to medicaldoctor

* Update Resources/ServerInfo/Guidebook/_DV/Justice.xml

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* Fixed everything for review

* fixed an entry not showing

* ack invalid comment

* Hotfix for him again

* To apply with the changes

* aaaaa MY YAML

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Update guides.ftl

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* Update MedicalDoctor.xml

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* Update CharacterCreation.xml

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* Fixed a serious blunder

* Moved cloning into _DV and changed the .yml address

* Quick fix to surgery.

* updated surgery again.

* removed the commentz from the main guide

* oops I accidentally deleted

* Update Resources/Locale/en-US/guidebook/guides.ftl

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* Update Resources/Locale/en-US/guidebook/guides.ftl

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Signed-off-by: Tobias Berger <toby@tobot.dev>
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2025-12-28 18:51:12 +00:00

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<Document>
# Anomalous Research
Anomalous Research is a subdepartment of Epistemics focused around the containment and manipulation of various unique anomalies.
## Equipment
<Box>
<GuideEntityEmbed Entity="AnomalyScanner"/>
<GuideEntityEmbed Entity="MachineAnomalyVessel"/>
<GuideEntityEmbed Entity="MachineAPE"/>
</Box>
Scanners, vessels, and A.P.E.s are all used in the containment and observation of anomalies.
<Box>
<GuideEntityEmbed Entity="MachineAnomalyGenerator"/>
</Box>
The anomaly generator can produce a random anomaly somewhere on the station at the cost of plasma.
## Anomalies
Anomalies are static objects that appear on the station. They cannot be moved, and must be worked around, no matter their location.
<!--Delta V: Added the information that anomalies can affect people instead of being stationary.-->
However, this is not the case all anomalies. You may find an anomaly on a person! These anomalies can be moved as they hijack their hosts body instead!
<Box>
<GuideEntityEmbed Entity="AnomalyPyroclastic"/>
</Box>
Each anomaly has three main stats, two of which can be seen in anomaly scans:
- [color=#a4885c]Severity:[/color] This is a numerical value corresponding to the danger of an anomaly.
- [color=#a4885c]Stability:[/color] Shown as either decaying, stable, or growing; this is how frequently and widespread the effects will be.
- [color=#a4885c]Health:[/color] Health is a hidden stat. It decreases when you use [color=#a4885c]containment particles[/color] on an anomaly. If you use too many, the anomaly will disappear.
## Pulses and Supercritical Events
The most dangerous effects of anomalies are seen during [color=#a4885c]pulses[/color] and [color=#a4885c]supercritical events[/color].
Pulses are semi-regular bursts of anomalous effects. They're moderately dangerous, scaling with both the severity and stability of an anomaly.
Supercritical events are only seen if an anomaly reaches 100% severity. If this happens, the anomaly will swell before disappearing into a catastrophic event. These should be avoided at all costs!
If, however...An anomaly on a person goes critical, [color=red]they will explode and be gibbed.[/color] Along with a catastrophic event occuring.
</Document>