mirror of
https://github.com/DeltaV-Station/Delta-v.git
synced 2026-10-01 08:37:26 +00:00
* Reapply "Nubody Merge" (#5807) This reverts commitd62f7cef10. * Revert "Nubody Merge (#5670)" This reverts commitb465cfb3fd. * Revert "IPC fibers (#4968)" This reverts commitc2b42211f0. * Revert "IPC Polymorph fix (#4545)" This reverts commitfa03d8c655. * Revert "fix IPC not having humanoid emotes (#4445)" This reverts commit216fdf999f. * Revert "ipc heat/cold (#4306)" This reverts commitfafd5cf816. * Revert "ipc cables (#4283)" This reverts commit54958039a1. * Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)" This reverts commit71e8b7e64b. * Revert "fix ipcs not being able to disarm (#3374)" This reverts commit764c4dcf54. * Revert "make steel heal caustic for ipcs (#3206)" This reverts commit450ac82550. * Revert "add missing ipc survival boxes (#3065)" This reverts commit888c9cdb00. * Revert "make borgs use ipc repairing (#3064)" This reverts commitf77a49dd0b. * Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)" This reverts commit7220643531. * Revert "Tweak IPCs (#2979)" This reverts commit98b47476de. * Revert "fix nukies ipc test fail (#2957)" This reverts commit4a1acbf863. * Revert "fix ipc nukies not getting comms (#2884)" This reverts commit8a2254770e. * Revert "fix ipc encryption key mispredict (#2879)" This reverts commitf08726efc1. * Revert "Merge pull request #2800 from Spielern/port-ipc" This reverts commit822fa4312c, reversing changes made tofe4c23c702. * Remove and Fix rest of IPC Hangons causing crashes * Integration test Errors * Expand migration file with removed IPC stuff * IPC Leg was found and migrated to naught * Revert "Merge pull request #2542 from deltanedas/shitmed-ops" This reverts commit83a8002922, reversing changes made tobaa89b0052. * Revert "Set up surgical augments infrastructure & add tool panel augments (#3059)" This reverts commita40f0be6fd. * Revert "Psionic Prosthetics (#4689)" This reverts commit2679bb238a. * Revert "Add surgical cleanliness and sanitation (#2847)" This reverts commit64565ba4f7. * Remove unremoved mentions * Revert "Add autoclave to easily sanitize large amounts of items and faster (#2933)" This reverts commitd0da90fa2e. * Shit Med Removed * Remove _ShitMed Folders and fix Errors in Console * Add OrganAnimalBrain into the mirgraiton file * Heads no Input Mover * Monke * Full migration file I guess * oops * shiv state fix * Restore accidental deleted recipe * Forgot one flt mention * Fix more issues * Comment out Damage Visual for motorkind for now * Motorkind... * Commenting stuff out for now * thought there'd be more of this to gut --------- Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
678 lines
12 KiB
YAML
678 lines
12 KiB
YAML
version: 1 # Not used right now, whatever.
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binds:
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- function: UIClick
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type: State
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key: MouseLeft
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canFocus: true
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- function: UIRightClick
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type: State
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|
key: MouseRight
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|
canFocus: true
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priority: 10
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|
- function: CloseModals
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type: State
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key: Escape
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priority: 10
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|
- function: Use
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type: State
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key: MouseLeft
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canFocus: true
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- function: UseSecondary
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type: State
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key: MouseRight
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canFocus: true
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priority: -1 # UIRightClick & EditorCancelPlace should fire first.
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- function: ShowDebugMonitors
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type: Toggle
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key: F3
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- function: HideUI
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type: Toggle
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mod1: Shift
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key: F4
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- function: MoveUp
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type: State
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key: W
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- function: MoveLeft
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type: State
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key: A
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- function: MoveRight
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type: State
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key: D
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- function: MoveDown
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type: State
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key: S
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- function: Walk
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type: State
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key: Shift
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# Shuttle
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- function: ShuttleStrafeUp
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type: State
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key: W
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- function: ShuttleStrafeLeft
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type: State
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key: A
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- function: ShuttleStrafeRight
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type: State
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key: D
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- function: ShuttleStrafeDown
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type: State
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key: S
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- function: ShuttleRotateLeft
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type: State
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key: Q
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- function: ShuttleRotateRight
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type: State
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key: E
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- function: ShuttleBrake
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type: State
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key: Space
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# Camera
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- function: CameraRotateLeft
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type: State
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key: NumpadNum7
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- function: CameraRotateRight
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type: State
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key: NumpadNum9
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- function: CameraReset
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type: State
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key: NumpadNum8
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- function: ZoomOut
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type: State
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key: NumpadNum4
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- function: ZoomIn
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type: State
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key: NumpadNum6
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- function: ResetZoom
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type: State
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key: NumpadNum5
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# Misc
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- function: ShowEscapeMenu
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type: State
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key: F10
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- function: ToggleFullscreen
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type: State
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key: F11
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- function: CycleChatChannelForward
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type: State
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key: Tab
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priority: 1 # Before tab complete
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- function: CycleChatChannelBackward
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type: State
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key: Tab
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mod1: Control
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- function: FocusChatInputWindow
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type: State
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key: T
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- function: FocusLocalChatWindow
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type: State
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key: Period
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- function: FocusEmote
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type: State
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mod1: Shift
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key: Apostrophe
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- function: FocusWhisperChatWindow
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type: State
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key: Comma
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- function: FocusRadioWindow
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type: State
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key: SemiColon
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- function: FocusLOOCWindow
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type: State
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mod1: Shift
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key: Num9
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- function: FocusOOCWindow
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type: State
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key: LBracket
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- function: FocusAdminChatWindow
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type: State
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key: RBracket
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- function: FocusDeadChatWindow
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type: State
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key: Backslash
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- function: FocusConsoleChatWindow
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type: State
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key: Slash
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- function: EditorLinePlace
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type: State
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key: MouseLeft
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canFocus: true
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mod1: Shift
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- function: EditorGridPlace
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type: State
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key: MouseLeft
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canFocus: true
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mod1: Control
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- function: EditorPlaceObject
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type: State
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key: MouseLeft
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canFocus: true
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- function: EditorCancelPlace
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type: State
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key: MouseRight
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canFocus: true
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- function: EditorRotateObject
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type: State
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key: MouseMiddle
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- function: EditorFlipObject
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type: State
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key: MouseMiddle
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mod1: Control
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- function: EditorCopyObject
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type: State
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key: P
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- function: SwapHands
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type: State
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key: X
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- function: SwapHandsReverse
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type: State
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key: X
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mod1: Shift
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# DeltaV - Begin custom keybinds
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- function: NanoChatNavigateUp
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type: State
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key: Up
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mod1: Alt
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- function: NanoChatNavigateDown
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type: State
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key: Down
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mod1: Alt
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- function: NanoChatNavigateUpUnread
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type: State
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key: Up
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mod1: Alt
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mod2: Shift
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- function: NanoChatNavigateDownUnread
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type: State
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key: Down
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mod1: Alt
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mod2: Shift
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# DeltaV - End custom keybinds
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- function: MoveStoredItem
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type: State
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key: MouseLeft
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canFocus: true
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priority: 10
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- function: RotateStoredItem
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type: State
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key: MouseRight
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- function: SaveItemLocation
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type: State
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key: MouseMiddle
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- function: Drop
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type: State
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key: Q
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- function: ActivateItemInHand
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type: State
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key: Z
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- function: AltActivateItemInHand
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type: State
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key: Z
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mod1: Alt
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- function: OpenCharacterMenu
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type: State
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key: U
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- function: OpenEmotesMenu
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type: State
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key: Y
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- function: TextCursorSelect
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# TextCursorSelect HAS to be above ExamineEntity
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# So that LineEdit receives it correctly.
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# TODO: Make it so that UI keybinds are somehow prioritized so this ordering stuff isn't necessary.
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type: State
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key: MouseLeft
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mod1: Shift
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canFocus: true
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- function: ExamineEntity
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type: State
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key: MouseLeft
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canFocus: true
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mod1: Shift
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- function: ActivateItemInWorld
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type: State
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key: E
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- function: AltActivateItemInWorld
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type: State
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key: MouseLeft
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canFocus: true
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mod1: Alt
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- function: AltActivateItemInWorld # secondary binding
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type: State
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key: E
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mod1: Alt
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- function: ThrowItemInHand
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type: State
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key: Q
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mod1: Control
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- function: TryPullObject
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type: State
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canFocus: true
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key: MouseLeft
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mod1: Control
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- function: MovePulledObject
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type: State
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key: MouseRight
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mod1: Control
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- function: ReleasePulledObject
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type: State
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key: H
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- function: OpenCraftingMenu
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type: State
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key: G
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- function: OpenGuidebook
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type: State
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key: NumpadNum0
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- function: OpenAHelp
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type: State
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key: F1
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- function: OpenAHelpCuratorChat # DeltaV
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type: State
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key: F1
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mod1: Shift
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- function: OpenInventoryMenu
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type: State
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key: I
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- function: SmartEquipBackpack
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type: State
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key: B
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mod1: Shift
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- function: SmartEquipBelt
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type: State
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key: E
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mod1: Shift
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- function: SmartEquipPocket1
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type: State
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key: F
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mod1: Shift
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- function: SmartEquipPocket2
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type: State
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key: G
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mod1: Shift
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- function: SmartEquipSuitStorage
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type: State
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key: H
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mod1: Shift
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- function: OpenBackpack
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type: State
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key: V
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- function: OpenBelt
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type: State
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key: V
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mod1: Shift
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- function: ShowDebugConsole
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type: State
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key: Tilde
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- function: InspectEntity
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type: State
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key: v
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mod1: Alt
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- function: InspectServerComponent
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type: State
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key: b
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mod1: Alt
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- function: InspectClientComponent
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type: State
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key: c
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mod1: Alt
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- function: MouseMiddle
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type: State
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key: MouseMiddle
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canFocus: true
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- function: RotateObjectClockwise
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type: State
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key: R
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- function: RotateObjectCounterclockwise
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type: State
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key: R
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mod1: Shift
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- function: FlipObject
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type: State
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key: F
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- function: TextCursorLeft
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type: State
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key: Left
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canRepeat: true
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- function: TextCursorRight
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type: State
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key: Right
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canRepeat: true
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- function: TextCursorUp
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type: State
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key: Up
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canRepeat: true
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priority: 2
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- function: TextCursorDown
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type: State
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key: Down
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canRepeat: true
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priority: 2
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- function: TextCursorWordLeft
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type: State
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key: Left
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mod1: Control
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorWordRight
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type: State
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key: Right
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mod1: Control
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorBegin
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type: State
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key: Home
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- function: TextCursorEnd
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type: State
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key: End
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canRepeat: true
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- function: TextCursorSelectLeft
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type: State
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key: Left
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mod1: Shift
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorSelectRight
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type: State
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key: Right
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mod1: Shift
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorSelectUp
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type: State
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key: Up
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mod1: Shift
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorSelectDown
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type: State
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key: Down
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mod1: Shift
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorSelectWordLeft
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type: State
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key: Left
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mod1: Shift
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mod2: Control
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorSelectWordRight
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type: State
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key: Right
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mod1: Shift
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mod2: Control
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorSelectBegin
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type: State
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mod1: Shift
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key: Home
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allowSubCombs: true
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- function: TextCursorSelectEnd
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type: State
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mod1: Shift
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key: End
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canRepeat: true
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allowSubCombs: true
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- function: TextBackspace
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type: State
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key: BackSpace
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canRepeat: true
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- function: TextDelete
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type: State
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key: Delete
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canRepeat: true
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- function: TextWordBackspace
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type: State
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key: BackSpace
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mod1: Control
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canRepeat: true
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allowSubCombs: true
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- function: TextWordDelete
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type: State
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key: Delete
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mod1: Control
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canRepeat: true
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allowSubCombs: true
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- function: TextNewline
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type: State
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key: Return
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canRepeat: true
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- function: TextNewline
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type: State
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key: NumpadEnter
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canRepeat: true
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- function: TextSubmit
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type: State
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key: Return
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- function: TextSubmit
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type: State
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key: NumpadEnter
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- function: MultilineTextSubmit
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type: State
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key: Return
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mod1: Control
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- function: MultilineTextSubmit
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type: State
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key: NumpadEnter
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mod1: Control
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- function: TextSelectAll
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type: State
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key: A
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mod1: Control
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allowSubCombs: true
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- function: TextCopy
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type: State
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key: C
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mod1: Control
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allowSubCombs: true
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- function: TextCut
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type: State
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key: X
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mod1: Control
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allowSubCombs: true
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- function: TextPaste
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type: State
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key: V
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mod1: Control
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allowSubCombs: true
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- function: TextHistoryPrev
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type: State
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key: Up
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- function: TextHistoryNext
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type: State
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key: Down
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- function: TextCompleteNext
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type: State
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key: Down
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priority: 1
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canRepeat: true
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- function: TextCompletePrev
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type: State
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key: Up
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priority: 1
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canRepeat: true
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- function: TextReleaseFocus
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type: State
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key: Escape
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priority: 15
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- function: TextScrollToBottom
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type: State
|
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key: PageDown
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- function: TextTabComplete
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type: State
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key: Tab
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- function: OpenEntitySpawnWindow
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type: State
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key: F5
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- function: OpenTileSpawnWindow
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type: State
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key: F6
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- function: OpenAdminMenu
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type: State
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key: F7
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- function: OpenDecalSpawnWindow
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type: State
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key: F8
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- function: ToggleRoundEndSummaryWindow
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type: Toggle
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key: F9
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- function: OpenSandboxWindow
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type: State
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key: B
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- function: TakeScreenshot
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type: State
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key: F2
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- function: TakeScreenshotNoUI
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type: State
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key: F2
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mod1: Shift
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- function: GuiTabNavigateNext
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type: State
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key: Tab
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- function: GuiTabNavigatePrev
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type: State
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key: Tab
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mod1: Shift
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- function: EscapeContext
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type: State
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key: Escape
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- function: WindowCloseAll
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type: State
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key: Escape
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mod1: Shift
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- function: Point
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type: State
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key: MouseMiddle
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mod1: Shift
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- function: ArcadeUp
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type: State
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key: Up
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priority: -1
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- function: ArcadeDown
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type: State
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key: Down
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priority: -1
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- function: ArcadeLeft
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type: State
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key: Left
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priority: -1
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- function: ArcadeRight
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type: State
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key: Right
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priority: -1
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- function: Arcade1
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type: State
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key: Space
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- function: Arcade2
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type: State
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key: C
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- function: Arcade3
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type: State
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key: Z
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- function: ToggleKnockdown
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type: State
|
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key: C
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- function: OpenAbilitiesMenu
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type: State
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key: K
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- function: Hotbar0
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type: State
|
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key: Num0
|
|
- function: Hotbar1
|
|
type: State
|
|
key: Num1
|
|
- function: Hotbar2
|
|
type: State
|
|
key: Num2
|
|
- function: Hotbar3
|
|
type: State
|
|
key: Num3
|
|
- function: Hotbar4
|
|
type: State
|
|
key: Num4
|
|
- function: Hotbar5
|
|
type: State
|
|
key: Num5
|
|
- function: Hotbar6
|
|
type: State
|
|
key: Num6
|
|
- function: Hotbar7
|
|
type: State
|
|
key: Num7
|
|
- function: Hotbar8
|
|
type: State
|
|
key: Num8
|
|
- function: Hotbar9
|
|
type: State
|
|
key: Num9
|
|
- function: HotbarShift0
|
|
type: State
|
|
key: Num0
|
|
mod1: Shift
|
|
- function: HotbarShift1
|
|
type: State
|
|
key: Num1
|
|
mod1: Shift
|
|
- function: HotbarShift2
|
|
type: State
|
|
key: Num2
|
|
mod1: Shift
|
|
- function: HotbarShift3
|
|
type: State
|
|
key: Num3
|
|
mod1: Shift
|
|
- function: HotbarShift4
|
|
type: State
|
|
key: Num4
|
|
mod1: Shift
|
|
- function: HotbarShift5
|
|
type: State
|
|
key: Num5
|
|
mod1: Shift
|
|
- function: HotbarShift6
|
|
type: State
|
|
key: Num6
|
|
mod1: Shift
|
|
- function: HotbarShift7
|
|
type: State
|
|
key: Num7
|
|
mod1: Shift
|
|
- function: HotbarShift8
|
|
type: State
|
|
key: Num8
|
|
mod1: Shift
|
|
- function: HotbarShift9
|
|
type: State
|
|
key: Num9
|
|
mod1: Shift
|
|
- function: MappingUnselect
|
|
type: State
|
|
key: MouseRight
|
|
canFocus: true
|
|
- function: SaveMap
|
|
type: State
|
|
key: S
|
|
mod1: Control
|
|
- function: MappingEnablePick
|
|
type: State
|
|
key: Num5
|
|
- function: MappingEnableDelete
|
|
type: State
|
|
key: Num6
|
|
- function: MappingPick
|
|
type: State
|
|
key: MouseLeft
|
|
canFocus: true
|
|
- function: MappingRemoveDecal
|
|
type: State
|
|
key: MouseLeft
|
|
canFocus: true
|
|
- function: MappingCancelEraseDecal
|
|
type: State
|
|
key: MouseRight
|
|
canFocus: true
|
|
- function: MappingOpenContextMenu
|
|
type: State
|
|
key: MouseRight
|
|
canFocus: true
|