Delta-v/Content.Shared/EntityEffects/Effects/Atmos/ExtinguishEntityEffectSyste...

37 lines
1.2 KiB
C#

using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects.Atmos;
/// <summary>
/// This raises an extinguish event on a given entity, reducing FireStacks.
/// The amount of FireStacks reduced is modified by scale.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class ExtinguishEntityEffectSystem : EntityEffectSystem<FlammableComponent, Extinguish>
{
protected override void Effect(Entity<FlammableComponent> entity, ref EntityEffectEvent<Extinguish> args)
{
var ev = new ExtinguishEvent
{
FireStacksAdjustment = args.Effect.FireStacksAdjustment * args.Scale,
};
RaiseLocalEvent(entity, ref ev);
}
}
/// <inheritdoc cref="EntityEffect"/>
public sealed partial class Extinguish : EntityEffectBase<Extinguish>
{
/// <summary>
/// Amount of FireStacks reduced.
/// </summary>
[DataField]
public float FireStacksAdjustment = -1.5f;
public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) =>
Loc.GetString("entity-effect-guidebook-extinguish-reaction", ("chance", Probability));
}