Delta-v/Content.Server/Station/Systems
Ed e522bbf90d
New event: Approaching unknown shuttle (#24490)
* setup codebase

* Add first shuttle

* tak

* sync striker

* sync 2

* pipipi

* Preloaded roundstart shuttles!

* Make it abstract "PreloaderGrid" not "PreloaderShuttle"

* to do

* added china cuisin shuttle

* fixes

* add disaster evacpod

* remove enemy

* final shuttles

* weight 5 -> 10

* move data to component

* remove autotrailer touching

* doc, respath

* fix frozen positioning

* fixes + cvar

* finally

* fix evacpod

* remove blacklistrules

* remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids

* use tryload

* cleanup

* fixes

* use preloadedgrid for loneops

* weight unknown shuttles differently (preliminal)

* leftover

* cleanup and raffling

* partial review

* singleton gridpreloader no station coupling

* fix grid atmoses

* `roleLoadout` support for `LoadoutComponent`, fix missing gear

* weighting changes

* init logic fix

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-05-10 04:35:59 -07:00
..
StationBiomeSystem.cs Night on Europa (#27731) 2024-05-06 20:02:22 -07:00
StationJobsSystem.Roundstart.cs Obsolete `Logger` cleanup for `EntitySystem`s (#25941) 2024-03-10 01:15:13 +01:00
StationJobsSystem.cs Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-03-29 16:28:16 +11:00
StationNameSystem.cs Refactor stations to properly use entity prototypes. (stationsv3) (#16570) 2023-05-19 15:45:09 -05:00
StationSpawningSystem.cs New event: Approaching unknown shuttle (#24490) 2024-05-10 04:35:59 -07:00
StationSystem.cs Add evac shuttle test. (#27152) 2024-04-20 15:57:55 +10:00