* Do not wake up NPC if there is still a mind attached. This became apparent with diona nymphs (?) and slime gyras (?). This caused players that disconnected while a nymph, gyras or other npc to resume their NPC behavior. Which I would call unwanted. This fixes that. * Zombies become AI anyway * Update Content.Server/NPC/Systems/NPCSystem.cs --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> |
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| .. | ||
| IncurableZombieComponent.cs | ||
| InitialInfectedExemptComponent.cs | ||
| NonSpreaderZombieComponent.cs | ||
| PendingZombieComponent.cs | ||
| ZombieAccentOverrideComponent.cs | ||
| ZombieImmuneComponent.cs | ||
| ZombieSystem.Transform.cs | ||
| ZombieSystem.cs | ||
| ZombifyOnDeathComponent.cs | ||