Delta-v/Content.Server/Zombies
Vasilis b860774d7c
Do not wake up NPC if there is still a mind attached. (#27651)
* Do not wake up NPC if there is still a mind attached.

This became apparent with diona nymphs (?) and slime gyras (?). This caused players that disconnected while a nymph, gyras or other npc to resume their NPC behavior. Which I would call unwanted. This fixes that.

* Zombies become AI anyway

* Update Content.Server/NPC/Systems/NPCSystem.cs

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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-05-11 11:01:28 -04:00
..
IncurableZombieComponent.cs Prevent non-inital infected from getting the succumb to zombie action (#27820) 2024-05-09 17:45:23 -04:00
InitialInfectedExemptComponent.cs ERT, DeathSquad and Central Command Officer Inital Infected immunity (#23601) 2024-01-26 21:56:09 -05:00
NonSpreaderZombieComponent.cs Tiny mobs can no longer pass on the zombie disease (#21676) 2023-11-19 14:28:05 -08:00
PendingZombieComponent.cs Prevent non-inital infected from getting the succumb to zombie action (#27820) 2024-05-09 17:45:23 -04:00
ZombieAccentOverrideComponent.cs Cooler zombie moths (#21744) 2023-12-10 19:17:55 -08:00
ZombieImmuneComponent.cs Tiny mobs can no longer pass on the zombie disease (#21676) 2023-11-19 14:28:05 -08:00
ZombieSystem.Transform.cs Do not wake up NPC if there is still a mind attached. (#27651) 2024-05-11 11:01:28 -04:00
ZombieSystem.cs Prevent non-inital infected from getting the succumb to zombie action (#27820) 2024-05-09 17:45:23 -04:00
ZombifyOnDeathComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00