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* Modifies Probers to be more dynamic - No-longer auto-locks at 500 Glimmer - Dynamically increases both research generation and glimmer generation based on glimmer tier. - Adds random event which locks probers like previous behavior, still making them a risk. * Updates per request * Sort includes
12 lines
393 B
C#
12 lines
393 B
C#
using Content.Server._DV.StationEvents.Events;
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using Content.Shared.Psionics.Glimmer;
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using Robust.Shared.Prototypes;
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namespace Content.Server._DV.StationEvents.Components;
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/// <summary>
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/// Locks all the probers on the station and turns them into bombs.
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/// </summary>
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[RegisterComponent, Access(typeof(GlimmerMobRule))]
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public sealed partial class LockProbersRuleComponent : Component { }
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