| .. |
|
AI
|
makes prototypeinheritance opt in
|
2021-03-05 11:13:00 +01:00 |
|
Access
|
Enable nullability in Content.Server (#3685)
|
2021-03-16 15:50:20 +01:00 |
|
ActionBlocking
|
SoundSystem Improvements (#3697)
|
2021-03-21 17:12:03 +01:00 |
|
Actor
|
Massive Namespace Cleanup (#3120)
|
2021-02-11 01:13:03 -08:00 |
|
Arcade
|
SoundSystem Improvements (#3697)
|
2021-03-21 17:12:03 +01:00 |
|
Atmos
|
Named fixtures for banana peels (#3822)
|
2021-04-13 20:57:29 +10:00 |
|
BarSign
|
makes prototypeinheritance opt in
|
2021-03-05 11:13:00 +01:00 |
|
Body
|
Refactor body component to use slots instead of an army of dictionaries (#3749)
|
2021-04-05 14:54:51 +02:00 |
|
Botany
|
Fix tests (#3707)
|
2021-03-31 21:41:23 +02:00 |
|
Buckle
|
SoundSystem Improvements (#3697)
|
2021-03-21 17:12:03 +01:00 |
|
Cargo
|
SoundSystem Improvements (#3697)
|
2021-03-21 17:12:03 +01:00 |
|
Chemistry
|
Named fixtures for banana peels (#3822)
|
2021-04-13 20:57:29 +10:00 |
|
Command
|
Enable nullability in Content.Server (#3685)
|
2021-03-16 15:50:20 +01:00 |
|
Construction
|
Computer and machine parts are only created on map init now.
|
2021-04-04 20:36:44 +02:00 |
|
ContainerExt
|
Shared Containers (#3331)
|
2021-03-01 15:24:46 -08:00 |
|
Conveyor
|
Physics (#3485)
|
2021-03-08 04:09:59 +11:00 |
|
Culinary
|
Removes chem. and react. from every prototype ID (#3767)
|
2021-04-08 23:48:02 +10:00 |
|
Damage
|
Named fixtures for banana peels (#3822)
|
2021-04-13 20:57:29 +10:00 |
|
Destructible
|
SoundSystem Improvements (#3697)
|
2021-03-21 17:12:03 +01:00 |
|
Disposal
|
Fix tests (#3707)
|
2021-03-31 21:41:23 +02:00 |
|
Doors
|
Named fixtures for banana peels (#3822)
|
2021-04-13 20:57:29 +10:00 |
|
Engineering
|
Implement inflatable wall (#3703)
|
2021-04-01 00:04:56 -07:00 |
|
Explosion
|
SharedItemComponent (#3513)
|
2021-04-02 21:01:03 +11:00 |
|
Fluids
|
Split entity lookups from entity manager (#3747)
|
2021-04-06 13:31:07 +10:00 |
|
GUI
|
SharedItemComponent (#3513)
|
2021-04-02 21:01:03 +11:00 |
|
Gravity
|
Serialization v3 content PR (#3491)
|
2021-03-05 01:08:38 +01:00 |
|
Headset
|
Enable nullability in Content.Server (#3685)
|
2021-03-16 15:50:20 +01:00 |
|
Instruments
|
Enable nullability in Content.Shared (#3626)
|
2021-03-15 21:55:49 +01:00 |
|
Interactable
|
Remove unused AudioMixTarget code. (#3838)
|
2021-04-13 20:38:19 +10:00 |
|
Items
|
Crate and Locker welded sprite now appears (#3606)
|
2021-04-08 22:39:50 +10:00 |
|
Janitorial
|
Light replacer (#3701)
|
2021-04-08 22:28:06 +10:00 |
|
Kitchen
|
Refactor body component to use slots instead of an army of dictionaries (#3749)
|
2021-04-05 14:54:51 +02:00 |
|
MachineLinking
|
Fix tests (#3707)
|
2021-03-31 21:41:23 +02:00 |
|
Markers
|
Fix tests (#3707)
|
2021-03-31 21:41:23 +02:00 |
|
Medical
|
Refactor mind and ghost deletion code (#3680)
|
2021-03-31 14:17:22 -07:00 |
|
Metabolism
|
Fix tests (#3707)
|
2021-03-31 21:41:23 +02:00 |
|
Mining
|
Fix tests (#3707)
|
2021-03-31 21:41:23 +02:00 |
|
Mobs
|
Refactor body component to use slots instead of an army of dictionaries (#3749)
|
2021-04-05 14:54:51 +02:00 |
|
Morgue
|
SoundSystem Improvements (#3697)
|
2021-03-21 17:12:03 +01:00 |
|
Movement
|
Refactor body component to use slots instead of an army of dictionaries (#3749)
|
2021-04-05 14:54:51 +02:00 |
|
NodeContainer
|
Helper methods for NodeContainer
|
2021-04-10 13:25:44 +02:00 |
|
Nutrition
|
Fix tests (#3707)
|
2021-03-31 21:41:23 +02:00 |
|
Observer
|
Fix bug in GhostComponent setting the Visibility flags instead of ORing them.
|
2021-04-07 11:52:43 -07:00 |
|
PA
|
Named fixtures for banana peels (#3822)
|
2021-04-13 20:57:29 +10:00 |
|
PDA
|
SoundSystem Improvements (#3697)
|
2021-03-21 17:12:03 +01:00 |
|
Paper
|
Tags everything that should be tagged (#3372)
|
2021-02-23 18:48:57 +11:00 |
|
Pointing
|
SoundSystem Improvements (#3697)
|
2021-03-21 17:12:03 +01:00 |
|
Portal
|
Named fixtures for banana peels (#3822)
|
2021-04-13 20:57:29 +10:00 |
|
Power
|
Nodes in entities are now named. (#3825)
|
2021-04-09 20:47:31 +02:00 |
|
Projectiles
|
Named fixtures for banana peels (#3822)
|
2021-04-13 20:57:29 +10:00 |
|
Pulling
|
Named fixtures for banana peels (#3822)
|
2021-04-13 20:57:29 +10:00 |
|
Radio
|
Serialization v3 content PR (#3491)
|
2021-03-05 01:08:38 +01:00 |
|
Recycling
|
Named fixtures for banana peels (#3822)
|
2021-04-13 20:57:29 +10:00 |
|
Research
|
SoundSystem Improvements (#3697)
|
2021-03-21 17:12:03 +01:00 |
|
Rotatable
|
Enable nullability in Content.Server (#3685)
|
2021-03-16 15:50:20 +01:00 |
|
Singularity
|
Named fixtures for banana peels (#3822)
|
2021-04-13 20:57:29 +10:00 |
|
Sound
|
SoundSystem Improvements (#3697)
|
2021-03-21 17:12:03 +01:00 |
|
Stack
|
Fix stack localization (#3455)
|
2021-03-01 01:02:03 +01:00 |
|
StationEvents
|
SoundSystem Improvements (#3697)
|
2021-03-21 17:12:03 +01:00 |
|
Strap
|
Buckle icon fix (#3698)
|
2021-03-23 23:45:55 -07:00 |
|
Suspicion
|
Enable nullability in Content.Server (#3685)
|
2021-03-16 15:50:20 +01:00 |
|
Temperature
|
Enable nullability in Content.Server (#3685)
|
2021-03-16 15:50:20 +01:00 |
|
Timing
|
Enable nullability in Content.Server (#3685)
|
2021-03-16 15:50:20 +01:00 |
|
TraitorDeathMatch
|
Massive Namespace Cleanup (#3120)
|
2021-02-11 01:13:03 -08:00 |
|
Trigger/TimerTrigger
|
Serialization v3 content PR (#3491)
|
2021-03-05 01:08:38 +01:00 |
|
VendingMachines
|
SoundSystem Improvements (#3697)
|
2021-03-21 17:12:03 +01:00 |
|
Watercloset
|
Refactor body component to use slots instead of an army of dictionaries (#3749)
|
2021-04-05 14:54:51 +02:00 |
|
Weapon
|
Fix melee weapon arcs being rotated incorrectly.
|
2021-04-11 21:46:27 +02:00 |
|
AnchorableComponent.cs
|
Change anchorable snap default to true (#3789)
|
2021-04-02 20:29:49 +11:00 |
|
AtmosPlaqueComponent.cs
|
Fix tests (#3707)
|
2021-03-31 21:41:23 +02:00 |
|
CleanableComponent.cs
|
Serialization v3 content PR (#3491)
|
2021-03-05 01:08:38 +01:00 |
|
ComputerComponent.cs
|
Fixes crash when computer prototype doesn't have a container manager but specifies a board prototype
|
2021-04-04 20:51:26 +02:00 |
|
ConfigurationComponent.cs
|
Enable nullability in Content.Server (#3685)
|
2021-03-16 15:50:20 +01:00 |
|
CrayonComponent.cs
|
SoundSystem Improvements (#3697)
|
2021-03-21 17:12:03 +01:00 |
|
DoAfterComponent.cs
|
Make component states dependant on the player getting them (#3280)
|
2021-02-18 00:09:07 -08:00 |
|
ExtinguisherCabinetComponent.cs
|
SoundSystem Improvements (#3697)
|
2021-03-21 17:12:03 +01:00 |
|
ExtinguisherCabinetFilledComponent.cs
|
Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
|
2020-09-13 14:23:52 +02:00 |
|
LightBehaviourComponent.cs
|
Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
|
2020-09-13 14:23:52 +02:00 |
|
MagbootsComponent.cs
|
Serialization v3 content PR (#3491)
|
2021-03-05 01:08:38 +01:00 |
|
MagicMirrorComponent.cs
|
SKREEEEEE (#3706)
|
2021-03-28 17:26:32 +11:00 |
|
PlaceableSurfaceComponent.cs
|
Serialization v3 content PR (#3491)
|
2021-03-05 01:08:38 +01:00 |
|
PottedPlantHideComponent.cs
|
SoundSystem Improvements (#3697)
|
2021-03-21 17:12:03 +01:00 |
|
RandomPottedPlantComponent.cs
|
Enable nullability in Content.Server (#3685)
|
2021-03-16 15:50:20 +01:00 |
|
RandomSpriteColorComponent.cs
|
Enable nullability in Content.Server (#3685)
|
2021-03-16 15:50:20 +01:00 |
|
RandomSpriteStateComponent.cs
|
Attempts to fix all physics bugs at once (#3610)
|
2021-03-26 12:51:26 +11:00 |
|
RepairableComponent.cs
|
Serialization v3 content PR (#3491)
|
2021-03-05 01:08:38 +01:00 |
|
StressTestMovementComponent.cs
|
Adds movement stress test component.
|
2020-06-30 18:34:42 +02:00 |
|
WindowComponent.cs
|
SoundSystem Improvements (#3697)
|
2021-03-21 17:12:03 +01:00 |
|
WiresComponent.cs
|
SoundSystem Improvements (#3697)
|
2021-03-21 17:12:03 +01:00 |