* Import bird sprites and define basic mob. * SKREEEEEEEEE * Move hair styles to new sprite accessory prototypes. Basic stuff, no multi-species stuff yet. * Vox hair styles and clothes * Make HumanoidCharacterProfile.Default() a static default to fix tests. Usages that wanted the previous random behavior now call Random(). * Remove names from hair style prototypes. (They're in localization files) * Update Content.Shared/Actions/ActionType.cs (sk)reeee github Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> |
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|---|---|---|
| .. | ||
| Speech | ||
| State | ||
| DamageStateHelpers.cs | ||
| DamageStateVisuals.cs | ||
| ExaminerComponent.cs | ||
| IActionAttempt.cs | ||
| ItemActionsComponent.cs | ||
| SharedActionsComponent.cs | ||
| SharedAlertsComponent.cs | ||
| SharedCameraRecoilComponent.cs | ||
| SharedCombatModeComponent.cs | ||
| SharedHumanoidAppearanceComponent.cs | ||
| SharedStunnableComponent.cs | ||
| TargetingZone.cs | ||