| .. |
|
Access
|
Move access levels to prototypes.
|
2020-01-19 18:30:09 +01:00 |
|
Actor
|
Fixes ICharacterUI scene controls getting disposed when CharacterInterface is removed.
|
2020-01-24 00:54:17 +01:00 |
|
Cargo
|
Implement Cargo Console (#413)
|
2019-11-22 01:37:14 +01:00 |
|
Chemistry
|
Changed all int and some float things in Reagent code to Decimals
|
2020-03-14 12:55:07 +01:00 |
|
Clothing
|
Removed the `StateType` property from every component. This field was completely unused except for a debug assertion.
|
2020-01-24 14:10:36 -08:00 |
|
Construction
|
API changes, renamed SpawnEntityAt to SpawnEntity.
|
2020-01-24 16:10:48 -08:00 |
|
Doors
|
Correctly implement opening animation for airlocks with open maintenance panel.
|
2019-10-14 00:20:01 +02:00 |
|
HUD/Inventory
|
Implement female uniform masking.
|
2020-01-21 18:11:15 +01:00 |
|
IconSmoothing
|
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
|
2020-02-19 17:08:59 -08:00 |
|
Instruments
|
Fixed a bunch of unused variables warnings (#492)
|
2019-12-15 14:12:23 +01:00 |
|
Items
|
Removed the `StateType` property from every component. This field was completely unused except for a debug assertion.
|
2020-01-24 14:10:36 -08:00 |
|
MedicalScanner
|
UI Layout v2. (#489)
|
2019-12-05 16:00:03 +01:00 |
|
Mobs
|
Fix ClientStatusEffectsComponent breaking after re-attaching to mob.
|
2020-02-13 23:18:53 +01:00 |
|
Movement
|
Add basic teleportation and portals (#269)
|
2019-07-19 10:09:33 +02:00 |
|
Nutrition
|
Rider static analysis (#433)
|
2019-11-13 23:37:46 +01:00 |
|
Paper
|
Paper and pen (#582)
|
2020-02-12 00:01:05 +01:00 |
|
Power
|
UI Layout v2. (#489)
|
2019-12-05 16:00:03 +01:00 |
|
Research
|
UI Layout v2. (#489)
|
2019-12-05 16:00:03 +01:00 |
|
Sound
|
Rider static analysis (#433)
|
2019-11-13 23:37:46 +01:00 |
|
Storage
|
Added a button to add entities to storage items (#709)
|
2020-02-17 00:19:35 +01:00 |
|
Trigger
|
Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247)
|
2019-06-07 13:15:20 +02:00 |
|
VendingMachines
|
Rider static analysis (#433)
|
2019-11-13 23:37:46 +01:00 |
|
Weapons
|
Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception.
|
2020-02-09 02:28:47 -08:00 |
|
Wires
|
Rider static analysis (#433)
|
2019-11-13 23:37:46 +01:00 |
|
AnimationsTestComponent.cs
|
Property animations test component. (#340)
|
2019-09-18 22:14:21 +02:00 |
|
ComputerVisualizer2D.cs
|
Eris computer sprites, visualizer.
|
2019-08-12 18:43:24 +02:00 |
|
DamageableComponent.cs
|
Rider static analysis (#433)
|
2019-11-13 23:37:46 +01:00 |
|
HandheldLightComponent.cs
|
Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception.
|
2020-02-09 02:28:47 -08:00 |
|
IItemStatus.cs
|
Item status!
|
2020-01-09 00:28:04 +01:00 |
|
InteractionOutlineComponent.cs
|
Outlines moved to InteractionOutlineComponent, now change color when in interaction range.
|
2019-12-06 02:08:17 +01:00 |
|
LowWallComponent.cs
|
Fix low wall layering.
|
2019-12-24 13:40:13 +01:00 |
|
MagicMirrorBoundUserInterface.cs
|
Implemented random character creation (#548)
|
2020-01-24 00:56:26 +01:00 |
|
StackComponent.cs
|
Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception.
|
2020-02-09 02:28:47 -08:00 |
|
SubFloorHideComponent.cs
|
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
|
2020-02-19 17:08:59 -08:00 |
|
WelderComponent.cs
|
Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception.
|
2020-02-09 02:28:47 -08:00 |
|
WindowComponent.cs
|
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
|
2020-02-19 17:08:59 -08:00 |