Delta-v/Content.Client/GameObjects/Components
PrPleGoo f05fdfb5fc Changed all int and some float things in Reagent code to Decimals 2020-03-14 12:55:07 +01:00
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Access Move access levels to prototypes. 2020-01-19 18:30:09 +01:00
Actor Fixes ICharacterUI scene controls getting disposed when CharacterInterface is removed. 2020-01-24 00:54:17 +01:00
Cargo Implement Cargo Console (#413) 2019-11-22 01:37:14 +01:00
Chemistry Changed all int and some float things in Reagent code to Decimals 2020-03-14 12:55:07 +01:00
Clothing Removed the `StateType` property from every component. This field was completely unused except for a debug assertion. 2020-01-24 14:10:36 -08:00
Construction API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
Doors Correctly implement opening animation for airlocks with open maintenance panel. 2019-10-14 00:20:01 +02:00
HUD/Inventory Implement female uniform masking. 2020-01-21 18:11:15 +01:00
IconSmoothing SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
Instruments Fixed a bunch of unused variables warnings (#492) 2019-12-15 14:12:23 +01:00
Items Removed the `StateType` property from every component. This field was completely unused except for a debug assertion. 2020-01-24 14:10:36 -08:00
MedicalScanner UI Layout v2. (#489) 2019-12-05 16:00:03 +01:00
Mobs Fix ClientStatusEffectsComponent breaking after re-attaching to mob. 2020-02-13 23:18:53 +01:00
Movement Add basic teleportation and portals (#269) 2019-07-19 10:09:33 +02:00
Nutrition Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Paper Paper and pen (#582) 2020-02-12 00:01:05 +01:00
Power UI Layout v2. (#489) 2019-12-05 16:00:03 +01:00
Research UI Layout v2. (#489) 2019-12-05 16:00:03 +01:00
Sound Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Storage Added a button to add entities to storage items (#709) 2020-02-17 00:19:35 +01:00
Trigger Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247) 2019-06-07 13:15:20 +02:00
VendingMachines Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Weapons Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception. 2020-02-09 02:28:47 -08:00
Wires Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
AnimationsTestComponent.cs Property animations test component. (#340) 2019-09-18 22:14:21 +02:00
ComputerVisualizer2D.cs Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
DamageableComponent.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
HandheldLightComponent.cs Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception. 2020-02-09 02:28:47 -08:00
IItemStatus.cs Item status! 2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs Outlines moved to InteractionOutlineComponent, now change color when in interaction range. 2019-12-06 02:08:17 +01:00
LowWallComponent.cs Fix low wall layering. 2019-12-24 13:40:13 +01:00
MagicMirrorBoundUserInterface.cs Implemented random character creation (#548) 2020-01-24 00:56:26 +01:00
StackComponent.cs Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception. 2020-02-09 02:28:47 -08:00
SubFloorHideComponent.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
WelderComponent.cs Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception. 2020-02-09 02:28:47 -08:00
WindowComponent.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00