Files
Delta-v/Content.Shared/_DV/Trigger/Systems/CreateHitmanCardOnTriggerSystem.cs
T
3ac30b7b7b [new item] Hitman card (#5896)
* Created Hitman_Case_catalog.yml

Signed-off-by: stormyatt <dratticuscrabs@gmail.com>

* for hitman

credit:stormyatt. thanks for the help those on discord and the host briefcase

Signed-off-by: stormyatt <dratticuscrabs@gmail.com>

* for hitman

credit: stormyatt with help from the discord sever and the hos briefcase pr

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* 16/24 items filled

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* for hitman

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* more added

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* top three filled

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* for hitman, full disguise kit

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* 27/30

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* 28/30

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* found the doorjack!

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* spyCrewMonitor is cool

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* found you!

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* for hitman

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* hitman: icons

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* Created Hitman_Case.yml

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* Create Hitman_Briefcase.rsi

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* Delete Resources/Textures/_DV/Objects/Tools/Hitman_Briefcase.rsi

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* almost made hitman card

* many modifactions to make it work.

* i need to get around to fixing my repo after this

* hope this works. reverting by hand

Signed-off-by: storm! <253825839+stormyatt@users.noreply.github.com>

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* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* as requested

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* less dependies, pretty sure only needed ones now

* review 2. card space addition

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---------

Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
Signed-off-by: storm! <253825839+stormyatt@users.noreply.github.com>
Co-authored-by: stormyatt <stormyatt@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-06-20 12:46:02 +02:00

31 lines
1.2 KiB
C#

using Content.Shared._DV.Trigger.Components.Effects;
using Content.Shared.Trigger;
using Content.Shared.Hands.EntitySystems;
namespace Content.Shared._DV.Trigger.Systems;
public sealed class CreateHitmanCardOnTriggerSystem : EntitySystem
{
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CreateHitmanCardOnTriggerComponent, TriggerEvent>(OnTrigger);
}
//just spawns a card on the given target. uses predicated or spawn next to based on if. as trigger effect doesnt seem to have predicted on it ill just check if this is sever first and if not assume its predicted.
private void OnTrigger(Entity<CreateHitmanCardOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Handled || args.User is not { } user)
return;
var mapCoords = _transform.GetMapCoordinates(ent);
var card = EntityManager.PredictedSpawn("HitmanBusinessCard", mapCoords);
_hands.TryPickupAnyHand(user, card);
args.Handled = true;
}
}