Delta-v/Content.Shared/Audio
GreaseMonk 5d097e8746
Add Ability to stop sound when MobState is Dead (#26905)
* Add stopsWhenEntityDead to sound components

* Convert component

* Review

* Fix dupe sub

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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit da618d791a48efacebe441eee9398c0d1c571ec8)
2024-04-21 21:56:36 +02:00
..
Events fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) (#25530) 2024-03-07 01:18:33 +01:00
AmbientMusicPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
AmbientSoundComponent.cs Make `AmbientSoundComponent.Enabled` readonly (#20438) 2023-09-27 21:59:12 +02:00
AudioHelpers.cs Audio System Rejig (#9635) 2022-07-29 12:13:12 +10:00
SharedAmbientSoundSystem.cs Add Ability to stop sound when MobState is Dead (#26905) 2024-04-21 21:56:36 +02:00
SharedContentAudioSystem.cs Audio fixes (#22324) 2023-12-16 19:48:34 +01:00
SharedGlobalSoundSystem.cs Event Music & Nuke Countdown Song (#8597) 2022-07-04 16:29:38 +10:00
SoundWhileAliveComponent.cs Add Ability to stop sound when MobState is Dead (#26905) 2024-04-21 21:56:36 +02:00