..
Components
Clumsy system refactor ( #31147 )
2024-11-16 00:46:01 +01:00
Events
Add `IsQueuedForDeletion` checks to interaction system ( #32526 )
2024-10-14 15:13:35 +11:00
ActivateInWorldEvent.cs
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
AfterInteract.cs
Remove `IAfterInteract` ( #9715 )
2022-07-14 21:45:31 +10:00
BeforeInteract.cs
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
ITargetedInteractEventArgs.cs
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
InteractHand.cs
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
InteractUsing.cs
Remove `IInteractUsing` ( #9718 )
2022-07-14 04:42:54 -07:00
InteractionPopupSystem.cs
Borg type switching. ( #32586 )
2024-11-14 11:08:35 -06:00
RangedInteract.cs
Remove `IAfterInteract` ( #9715 )
2022-07-14 21:45:31 +10:00
RotateToFaceSystem.cs
Partial buckling refactor ( #29031 )
2024-06-20 01:14:18 +10:00
SharedInteractionSystem.Blocking.cs
Re-add improved random sentience event ( #29123 )
2024-08-18 17:41:12 -06:00
SharedInteractionSystem.Relay.cs
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
SharedInteractionSystem.cs
Fix admin ghosts not being able to see items in pockets or interact with them ( #31076 )
2024-11-22 03:56:05 +01:00
SmartEquipSystem.cs
Fix quick-swap stacks of items ( #32560 )
2024-10-02 15:27:01 +10:00