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ClusterGrenadeSystem.cs
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
ExplosionGridTileFlood.cs
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-02 14:07:41 +10:00
ExplosionSpaceTileFlood.cs
Atmos device performance improvements ( #26493 )
2024-03-30 15:17:53 +11:00
ExplosionSystem.Airtight.cs
move TriggerExplosion to shared ( #30227 )
2024-09-19 10:01:40 +10:00
ExplosionSystem.CVars.cs
move TriggerExplosion to shared ( #30227 )
2024-09-19 10:01:40 +10:00
ExplosionSystem.GridMap.cs
move TriggerExplosion to shared ( #30227 )
2024-09-19 10:01:40 +10:00
ExplosionSystem.Processing.cs
move TriggerExplosion to shared ( #30227 )
2024-09-19 10:01:40 +10:00
ExplosionSystem.TileFill.cs
move TriggerExplosion to shared ( #30227 )
2024-09-19 10:01:40 +10:00
ExplosionSystem.Visuals.cs
move TriggerExplosion to shared ( #30227 )
2024-09-19 10:01:40 +10:00
ExplosionSystem.cs
move TriggerExplosion to shared ( #30227 )
2024-09-19 10:01:40 +10:00
ExplosionTileFlood.cs
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
SmokeOnTriggerSystem.cs
metal foam grenades ( #29428 )
2024-07-08 00:26:58 +10:00
TriggerSystem.Mobstate.cs
Melee Executions ( #30104 )
2024-08-11 13:05:54 +10:00
TriggerSystem.OnUse.cs
full sticky prediction ( #30230 )
2024-08-09 09:36:15 +10:00
TriggerSystem.Proximity.cs
Use new ComponentPauseGenerator ( #25183 )
2024-02-26 14:36:19 +11:00
TriggerSystem.Signal.cs
Device Linking and better linking ui ( #13645 )
2023-05-07 16:07:24 +10:00
TriggerSystem.TimedCollide.cs
Update TriggerSystem.TimedCollide.cs to not use Component.Owner ( #29970 )
2024-07-12 20:12:46 -07:00
TriggerSystem.Voice.cs
Voice trigger fixes, death acidifier typos ( #24941 )
2024-02-20 23:57:23 -07:00
TriggerSystem.cs
Anomalous infections ( #31876 )
2024-09-17 12:49:19 +03:00
TwoStageTriggerSystem.cs
Remove obsolete occurrences of IComponent.Owner being assigned just before AddComponent ( #30724 )
2024-08-08 13:03:41 +10:00