..
APC
Implement Equals for ApcBoundInterfaceState ( #27965 )
2024-05-13 14:05:37 +10:00
Abilities
Goliath mob ( #30839 )
2024-08-18 12:22:36 -04:00
Access
Rename fix ( #31654 )
2024-09-15 11:55:03 +10:00
ActionBlocker
Station AI ( #30944 )
2024-08-28 10:57:12 +10:00
Actions
Adds real-time charge & disabled action information to Actions ( #31821 )
2024-09-25 10:27:28 -04:00
Administration
Namespace cleanup around Mind Roles ( #30965 )
2024-08-15 20:26:57 +02:00
Alert
Replace IClickAlert with events ( #30728 )
2024-08-07 15:15:35 +10:00
AlertLevel
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ame
The real AME nerf ( #29587 )
2024-07-08 00:27:52 +10:00
Anomaly
Fix Anomaly infections infinity growing after curing ( #32259 )
2024-09-18 00:19:34 +02:00
Antag
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-03 12:12:21 -04:00
Arcade
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Armor
Replaced some AddMarkups with AddMarkupOrThrow ( #30632 )
2024-08-11 13:06:33 +10:00
Atmos
lower frezon/n2o sale prices, make frezon take more trit ( #32407 )
2024-09-26 14:46:17 +02:00
Audio
Ambient music rules refactor ( #29921 )
2024-07-14 23:58:48 +10:00
BarSign
Selectable Bar Signs ( #29068 )
2024-07-01 02:20:57 +10:00
Beam
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Bed
Add Galoshes slowdown over slippery surfaces ( #30967 )
2024-08-23 19:59:51 +10:00
Beeper
fix issues with proximity beeper ( #32322 )
2024-09-20 21:37:06 +10:00
Bible
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Blocking
Replaced some AddMarkups with AddMarkupOrThrow ( #30632 )
2024-08-11 13:06:33 +10:00
Body
replace all uses of TryGetContainingContainer with non-obsolete overload ( #30583 )
2024-08-04 15:38:53 +10:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-02 00:33:57 +11:00
Bql
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Buckle
Make buckle mint ( #32370 )
2024-09-22 18:21:40 +10:00
Burial
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-08 13:39:46 +02:00
CCVar
Add Votekick functionality ( #32005 )
2024-09-26 18:32:13 +02:00
Cabinet
Power stuff ( #31314 )
2024-08-25 22:18:42 +10:00
Camera
Allow `zoom` command to modify an eye's PVS range ( #29245 )
2024-07-03 16:44:55 +10:00
CardboardBox
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Cargo
Predict appraisal tool verb! ( #32496 )
2024-09-28 14:40:24 +10:00
CartridgeLoader
Wanted list cartridge ( #31223 )
2024-09-19 12:22:02 +02:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
Charges
item toggling giga rework + full ninja refactor ( #28039 )
2024-07-11 15:55:56 +10:00
Chasm
Landmine stepoff ( #22962 )
2024-03-24 16:33:45 +11:00
Chat
Voice Mask refactor ( #30798 )
2024-09-26 18:55:59 +02:00
Chemistry
Add ReagentWhitelist to Injector component and system ( #28262 )
2024-09-12 13:29:11 +03:00
Climbing
Station AI ( #30944 )
2024-08-28 10:57:12 +10:00
Clock
Watches ( #29550 )
2024-07-13 16:09:19 +10:00
Cloning
Rip out remaining machine upgrades ( #24413 )
2024-01-23 09:13:04 +11:00
Clothing
fix(contraband): Make contraband work with chameleon items ( #30986 )
2024-09-23 22:19:15 +02:00
Cluwne
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CombatMode
Lets Hamlet Dance ( #30478 )
2024-07-29 19:48:28 -07:00
Communications
-fixed Broadcast button never enabling ( #26750 )
2024-04-05 13:29:21 -04:00
Computer
ECS ComputerVisualizer ( #13289 )
2023-01-15 00:01:47 -04:00
Configurable
Station AI ( #30944 )
2024-08-28 10:57:12 +10:00
Construction
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-06 21:02:01 +10:00
ContainerHeld
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-03 17:24:02 +11:00
Containers
Add a method to get the first available ItemSlot ( #29846 )
2024-09-19 09:55:53 +10:00
Contraband
fix(contraband): Make contraband work with chameleon items ( #30986 )
2024-09-23 22:19:15 +02:00
Conveyor
Fix conveyor mispredicts ( #28157 )
2024-06-18 22:11:36 +10:00
Coordinates
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-03-29 16:28:16 +11:00
Crayon
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CrewManifest
Make department / job list sorting consistent. ( #25486 )
2024-02-23 15:04:44 +11:00
CriminalRecords
Wanted list cartridge ( #31223 )
2024-09-19 12:22:02 +02:00
Cuffs
Fix(CuffableSystem): Check if cuffs can be transferred(dropped) ( #30465 )
2024-08-09 16:26:04 +10:00
Damage
Hivelord mob ( #31322 )
2024-09-11 09:52:27 -04:00
Dataset
Fix off-by-one error in LocalizedDatasetPrototype ( #28366 )
2024-05-28 23:37:03 -04:00
Decals
Fix decal megadiffs ( #30732 )
2024-08-09 15:47:23 +10:00
Defusable
Hardbombs & Defusables ( #15380 )
2023-09-11 18:42:38 -07:00
Destructible
Mining Rebalance ( #30920 )
2024-08-16 11:43:54 +10:00
DeviceLinking
Rejig device link sink & source startup & shutdown ( #29035 )
2024-06-20 01:03:32 +10:00
DeviceNetwork
Code cleanup: radio jammer ( #29052 )
2024-06-20 01:13:40 +10:00
Devour
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-01 23:10:24 -04:00
Dice
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Directions
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00
DisplacementMap
Displacement maps big update ( #30093 )
2024-07-23 12:04:09 +03:00
Disposal
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-01 23:10:24 -04:00
DoAfter
Fix for stripping doafters ( #30821 )
2024-08-09 22:02:06 +10:00
Doors
Station AI ability to electricute doors ( #32012 )
2024-09-27 17:22:17 +10:00
DragDrop
Climbing refactor ( #20516 )
2023-10-10 16:41:11 -07:00
Dragon
Content changes for entity categories PR ( #27232 )
2024-06-02 14:08:15 +10:00
DrawDepth
Cobwebs ( #19623 )
2023-09-09 23:37:56 -04:00
Drowsiness
Add haloperidol, potassium iodide ( #27454 )
2024-08-03 03:12:08 +10:00
Drugs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Drunk
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Effects
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Electrocution
Station AI ability to electricute doors ( #32012 )
2024-09-27 17:22:17 +10:00
Emag
Fix borg becoming emag immune if emag attempted with panel closed. ( #23729 )
2024-01-10 17:01:38 -05:00
Emoting
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Emp
Use new ComponentPauseGenerator ( #25183 )
2024-02-26 14:36:19 +11:00
Ensnaring
Predict stripping ( #32478 )
2024-09-27 17:12:10 +10:00
EntityEffects
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
EntityList
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
EntityTable
Infer type for EntSelector ( #30856 )
2024-08-10 10:17:45 -04:00
Entry
Add a way for bulk abstracting prototypes ( #24140 )
2024-01-16 21:39:14 -08:00
Eui
Fix error when the client gets an Eui state message before its open message ( #23610 )
2024-01-14 20:18:45 +11:00
Examine
Remove calls to FormattedMessage obsolete methods ( #31706 )
2024-09-01 13:00:53 +02:00
Exchanger
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Execution
Remove unused IoC dependency references. ( #31704 )
2024-09-01 23:22:50 +02:00
Explosion
move TriggerExplosion to shared ( #30227 )
2024-09-19 10:01:40 +10:00
Eye
telescreen and television require vision + Move eye to shared ( #30260 )
2024-07-22 19:33:41 -07:00
Fax
add(FaxComponent): Allows for setting defaults in the component. ( #30484 )
2024-08-09 15:54:08 +10:00
FixedPoint
Added fixedpoint 4 ( #29834 )
2024-07-22 14:07:31 -07:00
Flash
let FlashArea be called from shared ( #30343 )
2024-09-19 09:58:10 +10:00
Fluids
Optimise drains ( #32230 )
2024-09-28 15:16:54 +10:00
Foldable
Dragdrop fold rollerbed ( #30002 )
2024-08-07 19:19:10 +10:00
Follower
Make followed session-specific ( #30770 )
2024-08-11 12:26:32 +10:00
Forensics
Better DNA forensics & ReagentData ( #26699 )
2024-08-09 09:27:27 +10:00
Friction
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Friends
fix fish petting misprediction ( #30175 )
2024-07-20 13:23:46 +10:00
GPS /Components
AstroNav GPS Cartridge ( #32194 )
2024-09-24 19:02:51 +02:00
GameTicking
Move GameTicker.RoundDuration to Shared ( #29425 )
2024-06-28 22:42:58 -04:00
GameWindow
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Gateway
Gateway destinations ( #21040 )
2023-11-14 19:23:40 -07:00
Ghost
Namespace cleanup around Mind Roles ( #30965 )
2024-08-15 20:26:57 +02:00
GhostKick
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Gibbing
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Glue
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-06-16 15:38:53 -04:00
Gravity
Station Anchor ( #26098 )
2024-08-31 10:40:28 -04:00
GridPreloader
New event: Approaching unknown shuttle ( #24490 )
2024-05-10 04:35:59 -07:00
Guardian
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Guidebook
Add guidebook protodata tag: embed prototype values in guidebook text ( #27570 )
2024-09-12 13:31:56 +03:00
HUD
Move HUD options to general options tab ( #22884 )
2023-12-22 23:32:56 -07:00
Hands
Station AI ( #30944 )
2024-08-28 10:57:12 +10:00
HealthExaminable
Remove calls to FormattedMessage obsolete methods ( #31706 )
2024-09-01 13:00:53 +02:00
Holiday
Automatic holiday sprites ( #22929 )
2023-12-24 23:52:43 -07:00
HotPotato
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Humanoid
Long human ears ( #30490 )
2024-08-21 17:44:43 -06:00
IconSmoothing
randomize iconSmoothing ( #28158 )
2024-07-19 18:13:35 +10:00
IdentityManagement
feat: now when research is unlocked in console, approver of reasearch is radio-ed too ( #31170 )
2024-09-03 23:01:38 +10:00
IgnitionSource
Move IgnitionEvent to shared ( #30985 )
2024-09-02 02:27:13 +02:00
Implants
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-01 23:10:24 -04:00
Info
Fixes the ShowRulesCommand and the client not syncing rules correctly ( #28752 )
2024-06-15 00:41:25 -04:00
Input
Add keybinds for rotating and flipping objects ( #30540 )
2024-08-13 23:36:41 +10:00
Instruments
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Interaction
add interaction success/failure events ( #32216 )
2024-09-19 00:36:44 +02:00
Internals
Replace IClickAlert with events ( #30728 )
2024-08-07 15:15:35 +10:00
Inventory
Predict stripping ( #32478 )
2024-09-27 17:12:10 +10:00
IoC
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00
Item
Mineral Scanner ( #31390 )
2024-09-07 00:05:53 +10:00
Jittering
Reagent grinder jittering ( #24190 )
2024-01-17 06:14:32 -07:00
Kitchen
Add Donk Co. microwave board to Combat Bakery Kit ( #31239 )
2024-09-02 15:49:00 +02:00
Labels
Fix unlabeled jugs in ChemVend ( #29178 )
2024-06-23 19:31:34 +02:00
Lathe
reduce lathe recipe copy pasta ( #31515 )
2024-08-29 15:36:29 -04:00
Light
Station AI ( #30944 )
2024-08-28 10:57:12 +10:00
Lightning
Tesla ( #21124 )
2023-12-28 13:11:50 +00:00
Localizations
add 👷 JobCondition system for reagents ( #29023 )
2024-06-15 17:36:25 -04:00
Lock
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-08 13:39:46 +02:00
Lube
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-06-16 15:38:53 -04:00
MachineLinking
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Magic
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-08 13:39:46 +02:00
MagicMirror
Make magic mirror do-after longer, add popups to notify the target ( #30366 )
2024-07-30 12:17:27 +10:00
MapText
Implement map text ( #28705 )
2024-06-09 15:18:54 -04:00
Mapping
Add mapping editor ( #23427 )
2024-08-04 13:31:45 +10:00
Maps
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-02 14:07:41 +10:00
MassMedia
Save unpublished news articles ( #31491 )
2024-09-09 13:38:49 -06:00
Materials
Returned functionality to industrial reagent grinders ( #31903 )
2024-09-07 17:47:02 -06:00
Maths
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Mech
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
Medical
Change suit sensors on other players ( #29668 )
2024-08-11 19:04:42 +10:00
MedicalScanner
Whisper bleed update v3 ( #25434 )
2024-02-26 16:26:46 -07:00
Mind
Rename fix ( #31654 )
2024-09-15 11:55:03 +10:00
Mindshield /Components
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
Mining
Mineral Scanner ( #31390 )
2024-09-07 00:05:53 +10:00
Mobs
Add Snails ( #30765 )
2024-09-03 12:33:44 +02:00
Module
Removes unused "ModuleManager" ( #11918 )
2022-10-14 13:11:19 -07:00
Morgue
Morgue system refactor remove unused VVs and into Entity ( #31835 )
2024-09-04 17:30:21 +02:00
MouseRotator
Fix MouseRotator on rotated grids ( #29663 )
2024-07-02 23:04:15 +10:00
Mousetrap
Fix clientside storage Whitelists ( #24063 )
2024-02-02 00:33:57 +11:00
Movement
Fix some issues with pulling system ( #32145 )
2024-09-15 02:29:05 +10:00
NPC
Station AI ( #30944 )
2024-08-28 10:57:12 +10:00
NameIdentifier
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
NameModifier
Rename fix ( #31654 )
2024-09-15 11:55:03 +10:00
Ninja
Remove all Assigned Values that are Never Used ( #30110 )
2024-07-18 20:22:23 -04:00
NodeContainer
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Nuke
Nuke fancification ( #25297 )
2024-02-15 16:26:45 -08:00
NukeOps
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
Nutrition
Add extradimensional orange, holymelon, meatwheat, worldpeas mutations ( #27624 )
2024-09-14 00:02:54 +10:00
Objectives
Localization of steal targets ( #30153 )
2024-09-16 14:50:14 +02:00
Overlays
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
PAI
Replace ProtoId<EntityPrototype> uses with EntProtoId ( #29892 )
2024-07-11 02:01:30 +02:00
PDA
Rename fix ( #31654 )
2024-09-15 11:55:03 +10:00
Paper
Paper QOL improvements ( #32418 )
2024-09-24 09:36:05 +10:00
Parallax
biome flexibility changes ( #28017 )
2024-05-14 23:27:25 -04:00
Payload
Power stuff ( #31314 )
2024-08-25 22:18:42 +10:00
Physics
Roundstart Grappling Gun ( #31737 )
2024-09-01 22:33:25 -06:00
Pinpointer
remove UntrackedMapBoundUserInterface ( #30752 )
2024-08-09 15:24:49 +10:00
Placeable
Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem ( #28384 )
2024-09-19 17:42:49 +10:00
Players
Add job whitelist system ( #28085 )
2024-06-01 05:08:31 -07:00
Plunger
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-11 20:13:58 -07:00
PneumaticCannon
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-01-29 10:32:42 +11:00
Pointing
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-03 19:09:20 +11:00
Points
Remove cloneData parameter from AutoNetworkedField ( #20596 )
2023-09-30 15:14:16 +10:00
Polymorph
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-01 23:10:24 -04:00
Popups
Add SharedPopupSystem.PopupClient for cursor and coordinates ( #27231 )
2024-04-22 13:57:13 +10:00
Power
Station AI ability to electricute doors ( #32012 )
2024-09-27 17:22:17 +10:00
PowerCell
Power stuff ( #31314 )
2024-08-25 22:18:42 +10:00
Prayer
Prayable datafield typo ( #28622 )
2024-06-05 10:32:58 +03:00
Preferences
Remove calls to FormattedMessage obsolete methods ( #31706 )
2024-09-01 13:00:53 +02:00
Procedural
Mining Asteroid Treasure Vaults ( #31638 )
2024-09-10 21:33:41 -06:00
Projectiles
Fix Pacified Damage Dealing Thrown Objects ( #31183 )
2024-08-19 13:56:40 +02:00
Prototypes
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
ProximityDetection
item toggling giga rework + full ninja refactor ( #28039 )
2024-07-11 15:55:56 +10:00
Prying
Firelocks are no longer pryable by hand if they are powered ( #29221 )
2024-06-22 10:49:50 -07:00
Puppet
Turn interaction related attempt events into structs ( #29168 )
2024-06-19 00:30:41 +10:00
RCD
Update RCDSystem.cs to not use Component.Owner ( #29940 )
2024-07-12 19:20:41 +10:00
Radiation
Set enabled on RadiationSourceComponent to true by default ( #22259 )
2023-12-08 23:10:00 -05:00
Radio
Localization of encryption keys ( #30172 )
2024-07-20 19:14:41 +03:00
Random
Botany Rework Part 1: Mutations ( #31163 )
2024-09-14 20:12:17 -07:00
RatKing
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-19 21:09:00 +11:00
ReagentSpeed
make lube speed up lathes ( #25515 )
2024-05-07 14:20:43 -04:00
Rejuvenate
Event-ify Rejuvenate ( #11145 )
2022-09-15 03:30:56 +10:00
Remotes
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-03-29 16:28:16 +11:00
Repairable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Research
Remove calls to FormattedMessage obsolete methods ( #31706 )
2024-09-01 13:00:53 +02:00
Resist
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Respawn
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Revenant
fix: Check revenant ability costs correctly ( #32050 )
2024-09-10 19:07:07 -04:00
Revolutionary
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
Robotics
remove robotics console emag checking, make it a bit fairer ( #27876 )
2024-06-16 23:30:10 -04:00
Roles
don't apply traits for borg and ai ( #31990 )
2024-09-12 13:36:41 +03:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2023-12-26 16:32:25 -07:00
Rounding
Improved output distribution of RoundToLevels ( #25026 )
2024-02-08 10:37:24 +11:00
SMES
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
SSDIndicator
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
Salvage
Lite Magnet Rebalancing ( #31726 )
2024-09-01 22:36:28 -06:00
Sandbox
Turn SandboxManager into a system ( #6867 )
2022-02-23 17:00:30 -07:00
Security
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-19 21:09:00 +11:00
Shuttles
Reapply "FTL + AI fixes ( #31952 )" ( #31968 ) ( #32094 )
2024-09-12 14:08:54 +10:00
Silicons
Station AI ability to electricute doors ( #32012 )
2024-09-27 17:22:17 +10:00
Singularity
Allow containment field generators to be enabled on mapinit ( #31158 )
2024-09-19 10:14:29 +10:00
Slippery
Add Galoshes slowdown over slippery surfaces ( #30967 )
2024-08-23 19:59:51 +10:00
Smoking
Converted BurnState Visualizer ( #15661 )
2023-04-29 19:09:11 +10:00
Solar
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Sound
Predict EmitSoundOnUIOpen ( #31464 )
2024-08-26 17:40:14 +10:00
Spawning
Code cleanup: Purge calls to obsolete EntityCoordinates methods ( #26292 )
2024-03-21 12:59:56 +11:00
Species
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-19 21:09:00 +11:00
Speech
Emotes Menu ( #26702 )
2024-04-28 21:38:23 -07:00
Spider
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Spillable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SprayPainter
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-08 13:39:46 +02:00
Spreader
metal foam grenades ( #29428 )
2024-07-08 00:26:58 +10:00
Sprite
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
2024-01-03 17:39:00 -07:00
Stacks
Make printing from ore procecssors slightly more bearable ( #31074 )
2024-08-17 15:12:55 +10:00
Standing
Improve buckling's interactions with standing state ( #29741 )
2024-07-07 16:20:53 +10:00
Station
Station AI ( #30944 )
2024-08-28 10:57:12 +10:00
StationRecords
Record deletion ( #27883 )
2024-05-12 17:07:54 +02:00
StatusEffect
Make status effect networking not use `TryAddStatusEffect` ( #28766 )
2024-09-19 12:21:26 +10:00
StatusIcon
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
Stealth
Content changes for engine exception tolerance PR ( #27455 )
2024-04-29 18:43:15 +10:00
StepTrigger
Fixes Borgs and Syndicats getting hurt by glass shards and other things + honkbot slipping 2 ( #31011 )
2024-09-11 04:12:08 +02:00
Sticky
full sticky prediction ( #30230 )
2024-08-09 09:36:15 +10:00
Storage
Fix storage area pickup sound playing multiple times ( #32397 )
2024-09-27 17:09:17 +10:00
Store
feat: #26107 uplink discounts for traitors (no nukies for now) ( #26297 )
2024-09-05 22:12:39 +10:00
StoreDiscount /Components
feat: #26107 uplink discounts for traitors (no nukies for now) ( #26297 )
2024-09-05 22:12:39 +10:00
StoryGen
Convert story generation to use LocalizedDatasets ( #28402 )
2024-05-30 14:49:12 +03:00
Strip
Predict stripping ( #32478 )
2024-09-27 17:12:10 +10:00
Stunnable
Goliath mob ( #30839 )
2024-08-18 12:22:36 -04:00
SubFloor
Turn interaction related attempt events into structs ( #29168 )
2024-06-19 00:30:41 +10:00
SurveillanceCamera
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Swab
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tabletop
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-12 10:31:54 -04:00
Tag
Cleans up tag system ( #28272 )
2024-06-02 11:11:19 +10:00
Teleportation
Teleporting while pulling crash fix ( #31787 )
2024-09-04 18:44:10 +02:00
Temperature
Add slowdown to low temperatures ( #29692 )
2024-08-05 18:07:02 +10:00
TextScreen
Hallway textscreens ( #24189 )
2024-01-27 08:51:24 -05:00
Thief
New Thief minor antagonist ( #21520 )
2023-12-24 02:58:28 -07:00
Throwing
Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent ( #30193 )
2024-07-20 18:06:52 +10:00
Tiles
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-06 21:02:01 +10:00
Timing
fix(UseDelaySystem): Use safe method to index into dictionary ( #31135 )
2024-08-19 20:49:40 -04:00
Tips
Tippy, the helpful hint clown! ( #26767 )
2024-04-28 21:38:16 -07:00
Toggleable
item toggling giga rework + full ninja refactor ( #28039 )
2024-07-11 15:55:56 +10:00
Toilet
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Tools
AstroNav GPS Cartridge ( #32194 )
2024-09-24 19:02:51 +02:00
Traits
Fix unlimited MaxTraitPoints for traits ( #29600 )
2024-06-30 14:28:49 +10:00
Trigger
Adds portable flasher ( #4523 )
2022-02-07 02:59:41 +11:00
Udder
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
UserInterface
Station AI ( #30944 )
2024-08-28 10:57:12 +10:00
Vapor
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
VendingMachines
Fix contraband never getting added to vend inventory ( #32431 )
2024-09-25 15:21:24 +10:00
Verbs
Station AI ( #30944 )
2024-08-28 10:57:12 +10:00
VoiceMask
voicemask can select speech verb ( #25768 )
2024-03-28 17:36:43 +11:00
Voting
Add Votekick functionality ( #32005 )
2024-09-26 18:32:13 +02:00
Wagging
Emotes Menu ( #26702 )
2024-04-28 21:38:23 -07:00
Wall
Network WallMountComponent ( #30837 )
2024-08-10 11:08:56 +10:00
Weapons
Hivelord mob ( #31322 )
2024-09-11 09:52:27 -04:00
Weather
Weather fix ( #30857 )
2024-08-26 01:20:47 +10:00
Whistle
Whistle for security (second try) ( #23945 )
2024-01-12 01:05:28 -07:00
Whitelist
prevent borgs unlocking eachother and robotics console ( #27888 )
2024-07-25 13:54:51 +10:00
Wieldable
tweak(GunRequiresWield): State the requirement for gun wielding in the description. ( #30301 )
2024-07-24 08:33:14 -04:00
Wires
Station AI ( #30944 )
2024-08-28 10:57:12 +10:00
Xenoarchaeology
SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers ( #26545 )
2024-04-21 12:09:26 -04:00
Zombies
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
Content.Shared.csproj
Remove some wayward folder includes in the `csproj` ( #31244 )
2024-08-22 13:19:29 -04:00
Content.Shared.csproj.DotSettings
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00