Delta-v/Content.Server/GameObjects/EntitySystems
DrSmugleaf dd385a0511
Change all of body system to use entities and components (#2074)
* Early commit

* Early commit 2

* merging master broke my git

* does anyone even read these

* life is fleeting

* it just works

* this time passing integration tests

* Remove hashset yaml serialization for now

* You got a license for those nullables?

* No examine, no context menu, part and mechanism parenting and visibility

* Fix wrong brain sprite state

* Removing layers was a mistake

* just tear body system a new one and see if it still breathes

* Remove redundant code

* Add that comment back

* Separate damage and body, component states, stomach rework

* Add containers for body parts

* Bring layers back pls

* Fix parts magically changing color

* Reimplement sprite layer visibility

* Fix tests

* Add leg test

* Active legs is gone

Crab rave

* Merge fixes, rename DamageState to CurrentState

* Remove IShowContextMenu and ICanExamine
2020-10-10 15:25:13 +02:00
..
AI Rate-limit AI updates (#2120) 2020-09-24 16:04:01 +02:00
Atmos Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
Click Fix issue (#2129) 2020-09-28 18:36:13 +02:00
DoAfter Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
JobQueues Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
StationEvents Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
AntimatterEngineSystem.cs Adds the antimatter engine (#1905) 2020-08-29 13:05:44 +02:00
AtmosExposedSystem.cs Adds FlammableComponent, humans can now catch on fire. (#2115) 2020-09-22 15:40:04 +02:00
AtmosphereSystem.cs Adds FlammableComponent, humans can now catch on fire. (#2115) 2020-09-22 15:40:04 +02:00
BaseChargerSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
BatteryDischargerSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
BatteryStorageSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
BlockGameSystem.cs Nanotrasen Block Game is here (#2131) 2020-09-26 15:25:22 +02:00
BuckleSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
CargoConsoleSystem.cs Refactored GalacticBankManager (#1089) 2020-06-12 18:31:57 +02:00
ChemistrySystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ClimbSystem.cs Climbing system (#1750) 2020-08-20 00:13:22 +02:00
CloningSystem.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
CombatModeSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ConstructionSystem.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
ConveyorSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
DisposableSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
DoorSystem.cs Make doors event-based rather than EntityQuery based (#2195) 2020-10-10 13:33:56 +02:00
EmergencyLightSystem.cs Rework emergency lights (#1830) 2020-08-22 12:06:29 +02:00
ExpendableLightSystem.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
GasAnalyzerSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
GravitySystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
HandHeldLightSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
HandsSystem.cs Cleanup (#2111) 2020-09-20 17:29:11 +02:00
HeartSystem.cs Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
HungerSystem.cs Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
InstrumentSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
LatheSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ListeningSystem.cs Headsets (#2023) 2020-10-07 05:02:12 -07:00
LungSystem.cs Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
MedicalScannerSystem.cs Add 'Scan DNA' function to medical scanner (#1783) 2020-08-19 16:23:20 +02:00
MeleeWeaponSystem.cs Add an effect that shows the item you're using to attack with when attacking 2020-08-31 20:54:33 +02:00
MicrowaveSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
MoverSystem.cs Fix footstep sounds not playing 2020-09-22 13:40:00 +02:00
NodeGroupSystem.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
PointingSystem.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
PowerApcSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PowerNetSystem.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
PowerSmesSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PowerSolarControlConsoleSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PowerSolarSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ProjectileSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PuddleSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
RadioSystem.cs Headsets (#2023) 2020-10-07 05:02:12 -07:00
RecyclerSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
ResearchSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
RoguePointingSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
RoundEndSystem.cs Comms console now restarts the round correctly. 2020-09-23 11:53:31 +02:00
SignalLinkerSystem.cs Holy crap auth works (#2099) 2020-09-29 14:26:00 +02:00
StandingStateSystem.cs Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
StorageSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
StressTestMovementSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
StunSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
SuspicionRoleSystem.cs Add HUD button that displays your SSS role and allies (#1895) 2020-08-27 16:39:29 +02:00
ThirstSystem.cs Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
TimedOverlayRemovalSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
TriggerSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
VaporSystem.cs Adds new different reaction types. (#2114) 2020-09-21 17:51:07 +02:00
VerbSystem.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
WelderSystem.cs Revert "Welders now use EntityQuery to update instead of subscriptions." 2020-08-15 00:12:30 +02:00
WireHackingSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00