Delta-v/Content.Shared/GameObjects/EntitySystems
DrSmugleaf dd385a0511
Change all of body system to use entities and components (#2074)
* Early commit

* Early commit 2

* merging master broke my git

* does anyone even read these

* life is fleeting

* it just works

* this time passing integration tests

* Remove hashset yaml serialization for now

* You got a license for those nullables?

* No examine, no context menu, part and mechanism parenting and visibility

* Fix wrong brain sprite state

* Removing layers was a mistake

* just tear body system a new one and see if it still breathes

* Remove redundant code

* Add that comment back

* Separate damage and body, component states, stomach rework

* Add containers for body parts

* Bring layers back pls

* Fix parts magically changing color

* Reimplement sprite layer visibility

* Fix tests

* Add leg test

* Active legs is gone

Crab rave

* Merge fixes, rename DamageState to CurrentState

* Remove IShowContextMenu and ICanExamine
2020-10-10 15:25:13 +02:00
..
Atmos Atmos debug helpers (#2108) 2020-09-21 01:13:17 +02:00
ActSystem.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
ActionBlockerSystem.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
EffectBlockerSystem.cs Emergent Sanitation Gameplay (#1378) 2020-07-11 23:49:54 +02:00
ExamineSystemShared.cs Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
SharedCombatModeSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
SharedConstructionSystem.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
SharedDisposalUnitSystem.cs The disposals pushing and pulling update (#1875) 2020-08-24 20:41:15 +02:00
SharedInteractionSystem.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
SharedMetabolismSystem.cs Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
SharedMoverSystem.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
SharedStandingStateSystem.cs Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
SlipperySystem.cs IComponentManager API changes. 2020-07-29 15:49:44 -07:00