Delta-v/Content.Server/Objectives/Components
deltanedas 52532e4075
exterminator midround minor antag (#19946)
* terminator locale

* terminate objective

* terminator components and shared system

* terminator roles rules and system

* terminator events

* skeleton recolour

* terminator and endoskeleton

* ghost role spawn

* damage modifier sets

* :trollface:

* :trollface:

* add antag prototype

* ghost role locale

* skynet

* :trollface:

* :trollface:

* :trollface:

* add endoskeleton body prototype

* :trollface:

* :trollface:

* smite locale

* implement terminate smite

* :trollface:

* :trollface:

* implement PopupBehavior

* endoskeleton transform popup

* move stuff from shared to server since nothing actually used it

* recolour everything

* update parts

* :trollface:

* :trollface:

* ok fire was using the damage set, back to 1.0

* tweak

* :trollface:

* :trollface:

* simplemob ops

* 1 rule per pro

* :trollface:

* :trollface:

* update some sprites

* structural damage

* :trollface:

* :trollface:

* Revert "update some sprites"

This reverts commit 459196c6a8942c5412885d5fe2f1a83a48408ddc.

* offbrand, add die objective to maybe remove fear of murderbone

* add shut down objective to the list

* fix ghost role

* fix control mob

* :trollface:

* :trollface:

* please

* naming

* code changes for GenericAntag terminator

* yml changes for GenericAntag terminator

* :trollface:

* moved kill objective override to an objective component

* use kill objective override

* fix

* oh

* locale changes

* change burn to heat for skin melting gib

* change some endoskeleton stuff

* pro

* i already did this dementia ops

* objective

* fix

* pro

* swap out full sprite

* update parts

* forgor

* fix mind transfer

* type

* endoskeleton has 500 mass

* evil

* fishops

* warops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-24 20:16:56 -07:00
..
CarpRiftsConditionComponent.cs dragon refactor, objectives and use GenericAntag (#20201) 2023-09-30 13:18:01 -07:00
DieConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
DoorjackConditionComponent.cs Use conditions to store progress for Ninja objectives (#20254) 2023-10-10 09:32:10 +03:00
EscapeShuttleConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
HelpProgressConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
HijackShuttleConditionComponent.cs Fix hijack objective (#21241) 2023-10-27 22:33:18 -04:00
KeepAliveConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
KillPersonConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
MultipleTraitorsRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
NotCommandRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
NotJobRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
NumberObjectiveComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
ObjectiveBlacklistRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
ObjectiveLimitComponent.cs add limits to steal objectives (#22672) 2023-12-24 17:20:55 -08:00
PickRandomHeadComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
PickRandomPersonComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
RandomTraitorAliveComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
RandomTraitorProgressComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
RoleRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
SocialObjectiveComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
SpeciesRequirmentComponent.cs New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
SpiderChargeConditionComponent.cs Use conditions to store progress for Ninja objectives (#20254) 2023-10-10 09:32:10 +03:00
SpiderChargeTargetRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
StealConditionComponent.cs New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
StealResearchConditionComponent.cs Use conditions to store progress for Ninja objectives (#20254) 2023-10-10 09:32:10 +03:00
StealTargetComponent.cs New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
SurviveConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
TargetObjectiveComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
TerminatorTargetOverrideComponent.cs exterminator midround minor antag (#19946) 2023-12-24 20:16:56 -07:00
TerrorConditionComponent.cs Use conditions to store progress for Ninja objectives (#20254) 2023-10-10 09:32:10 +03:00