..
APC
Make APC UI work correctly with multiple users ( #32465 )
2024-10-12 19:21:43 +11:00
Abilities
Goliath mob ( #30839 )
2024-08-18 12:22:36 -04:00
Access
Sentry turrets - Part 3: Turret AI ( #35058 )
2025-03-01 18:42:33 +01:00
ActionBlocker
GettingUsedAttemptEvent ( #35450 )
2025-02-24 17:21:17 +01:00
Actions
Wizard Staff of Animation ( #34649 )
2025-02-12 23:46:02 -05:00
Administration
New Feature: Admin Only messages in AHelp ( #35283 )
2025-02-22 09:45:50 -08:00
Alert
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
AlertLevel
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ame
The real AME nerf ( #29587 )
2024-07-08 00:27:52 +10:00
Animals
Separate Udder examine into ExamineableHunger ( #35164 )
2025-02-15 05:29:40 +01:00
Anomaly
Mjollnir and Singularity Hammer for Wizard ( #34446 )
2025-02-20 18:38:52 -05:00
Antag
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-03 12:12:21 -04:00
Arcade
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Armor
Create a Armor CoeffientQuery ( #35024 )
2025-02-10 15:51:44 +01:00
Atmos
Add new freezer atmos devices and fix freezer fixgridatmos marker ( #34991 )
2025-02-12 18:32:18 +11:00
Audio
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
BarSign
Selectable Bar Signs ( #29068 )
2024-07-01 02:20:57 +10:00
Beam
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Bed
Added Pain Numbness Trait ( #34538 )
2025-01-27 11:34:20 +01:00
Beeper
fix issues with proximity beeper ( #32322 )
2024-09-20 21:37:06 +10:00
Bible
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Blocking
Revert "Purge uses of TransformComponent.Anchored.set. Also adds parentheses." ( #35332 )
2025-02-21 00:12:12 +11:00
Body
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-02 00:33:57 +11:00
Bql
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Buckle
Fix hugging buckled mobs instead of unbuckling ( #33635 )
2024-12-18 15:26:58 +01:00
Burial
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-08 13:39:46 +02:00
CCVar
[ADMIN] Minor Refactor AdminNameOverlay ( #35520 )
2025-02-28 21:51:30 +01:00
Cabinet
Power stuff ( #31314 )
2024-08-25 22:18:42 +10:00
Camera
Add conditional camera offset based on cursor - Hristov Rework, Part 1 ( #31626 )
2025-01-28 00:20:45 +01:00
CardboardBox
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Cargo
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
CartridgeLoader
add button to print logprobe logs ( #32255 )
2025-02-27 14:47:16 +01:00
ChangeNameInContainer
Plushies can now have pAIs stuffed into them (v2)! ( #30805 )
2024-10-09 20:01:32 +02:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
Charges
item toggling giga rework + full ninja refactor ( #28039 )
2024-07-11 15:55:56 +10:00
Chasm
Landmine stepoff ( #22962 )
2024-03-24 16:33:45 +11:00
Chat
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Chemistry
Adding sorting to chem master ( #34763 )
2025-02-27 12:19:52 +01:00
Climbing
Don't show drag-drop outline if climbing ( #33477 )
2024-11-23 12:19:59 +01:00
Clock
Watches ( #29550 )
2024-07-13 16:09:19 +10:00
Cloning
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-01-29 23:05:47 -05:00
Clothing
Fire resist now can be examined. ( #35183 )
2025-02-27 23:39:55 +11:00
Clumsy
Added several variables to make ClumsyComponent more modular for developers. ( #33715 )
2024-12-06 16:31:31 +01:00
Cluwne
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CombatMode
Lets Hamlet Dance ( #30478 )
2024-07-29 19:48:28 -07:00
Communications
-fixed Broadcast button never enabling ( #26750 )
2024-04-05 13:29:21 -04:00
Computer
ECS ComputerVisualizer ( #13289 )
2023-01-15 00:01:47 -04:00
Configurable
Station AI ( #30944 )
2024-08-28 10:57:12 +10:00
Construction
Revert "Purge uses of TransformComponent.Anchored.set. Also adds parentheses." ( #35332 )
2025-02-21 00:12:12 +11:00
ContainerHeld
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-03 17:24:02 +11:00
Containers
Purge uses of TransformComponent.AttachToGridOrMap ( #34940 )
2025-02-07 12:49:22 +01:00
Contraband
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Conveyor
Fix conveyor mispredicts ( #28157 )
2024-06-18 22:11:36 +10:00
Coordinates
Replace obsolete FromMap calls with ToCoordinates ( #35304 )
2025-02-20 23:03:42 +11:00
Crayon
Improve crayon UI to not be stuck in 1996 ( #33101 )
2024-11-15 21:25:06 -06:00
CrewManifest
Make department / job list sorting consistent. ( #25486 )
2024-02-23 15:04:44 +11:00
CriminalRecords
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Cuffs
Fix popup on handcuffing for person being handcuffed ( #33639 )
2024-12-27 16:34:32 +03:00
Damage
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Dataset
Fix off-by-one error in LocalizedDatasetPrototype ( #28366 )
2024-05-28 23:37:03 -04:00
Decals
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Defusable
Hardbombs & Defusables ( #15380 )
2023-09-11 18:42:38 -07:00
Destructible
Mining Rebalance ( #30920 )
2024-08-16 11:43:54 +10:00
DetailExaminable
make the detailed examine verb predicted ( #35362 )
2025-02-21 11:30:06 -08:00
DeviceLinking
Add Sprite changes to Logic Gates to show the input/output state ( #33277 )
2024-12-06 16:35:48 +01:00
DeviceNetwork
Code cleanup: radio jammer ( #29052 )
2024-06-20 01:13:40 +10:00
Devour
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-01 23:10:24 -04:00
Dice
Predicted dice rolls ( #34863 )
2025-02-14 16:46:25 +01:00
Directions
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00
DisplacementMap
Displacement maps big update ( #30093 )
2024-07-23 12:04:09 +03:00
Disposal
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-01-29 23:05:47 -05:00
DoAfter
Remove inaccessible code from SharedDoAfterSystem ( #35089 )
2025-02-19 00:02:25 +11:00
Doors
Add interaction tests for prying airlocks ( #35409 )
2025-02-24 00:46:59 +11:00
DragDrop
Climbing refactor ( #20516 )
2023-10-10 16:41:11 -07:00
Dragon
Content changes for entity categories PR ( #27232 )
2024-06-02 14:08:15 +10:00
DrawDepth
t-ray reveal for entities and draw depth fix ( #33012 )
2025-02-27 11:46:09 +01:00
Drowsiness
Add haloperidol, potassium iodide ( #27454 )
2024-08-03 03:12:08 +10:00
Drugs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Drunk
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Effects
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Electrocution
cleanup
2024-11-22 23:02:59 +01:00
Emag
Serializable emag flags ( #34766 )
2025-01-30 14:15:01 +01:00
Emoting
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Emp
Use new ComponentPauseGenerator ( #25183 )
2024-02-26 14:36:19 +11:00
Ensnaring
Fixed bola effect stacking ( #34723 )
2025-02-04 11:11:46 -05:00
EntityEffects
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
EntityList
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
EntityTable
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Entry
Add a way for bulk abstracting prototypes ( #24140 )
2024-01-16 21:39:14 -08:00
Eui
Fix error when the client gets an Eui state message before its open message ( #23610 )
2024-01-14 20:18:45 +11:00
Examine
Trim trailing newlines from examine messages ( #33381 )
2025-01-10 15:40:31 -05:00
Exchanger
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Execution
Execution System uses the identity of an entity; added "the" to execution message ( #32536 )
2024-09-30 00:36:47 +02:00
Explosion
Limit maximum capacity of fillable cluster grenades ( #34281 )
2025-02-12 00:13:00 +01:00
Eye
Cleanup: Use ``SoundSpecifier`` instead of string literals in ``EyeClosingComponent`` ( #35425 )
2025-02-24 17:10:23 +01:00
Fax
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-01-29 23:05:47 -05:00
FixedPoint
Added fixedpoint 4 ( #29834 )
2024-07-22 14:07:31 -07:00
Flash
let FlashArea be called from shared ( #30343 )
2024-09-19 09:58:10 +10:00
Fluids
Remove Entity<T> data-fields ( #34083 )
2025-01-11 21:22:29 +01:00
Foldable
Dragdrop fold rollerbed ( #30002 )
2024-08-07 19:19:10 +10:00
Follower
Merge branch 'master' of https://github.com/space-wizards/space-station-14 into map-load-refactor
2025-02-16 16:52:51 +13:00
Forensics
Move FingerprintComponent and FingerprintMaskComponent to shared ( #35451 )
2025-02-24 17:23:11 +01:00
Friction
Replace obsolete Tile Access methods ( #32508 )
2024-09-29 01:27:47 +02:00
Friends
fix fish petting misprediction ( #30175 )
2024-07-20 13:23:46 +10:00
GPS /Components
AstroNav GPS Cartridge ( #32194 )
2024-09-24 19:02:51 +02:00
GameTicking
Refactor audio system to send collection IDs over the network ( #33610 )
2025-02-23 23:14:56 +11:00
GameWindow
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Gateway
Gateway destinations ( #21040 )
2023-11-14 19:23:40 -07:00
Ghost
Cleanup: Fix field naming rule violation in ``GhostComponent`` ( #35454 )
2025-02-24 18:48:32 +01:00
GhostKick
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Gibbing
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Glue
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-06-16 15:38:53 -04:00
Gravity
Station Anchor ( #26098 )
2024-08-31 10:40:28 -04:00
GridPreloader
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Guardian
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Guidebook
Add guidebook protodata tag: embed prototype values in guidebook text ( #27570 )
2024-09-12 13:31:56 +03:00
HUD
Move HUD options to general options tab ( #22884 )
2023-12-22 23:32:56 -07:00
Hands
Replace obsolete FromMap calls with ToCoordinates ( #35304 )
2025-02-20 23:03:42 +11:00
HealthExaminable
Remove calls to FormattedMessage obsolete methods ( #31706 )
2024-09-01 13:00:53 +02:00
Holiday
Automatic holiday sprites ( #22929 )
2023-12-24 23:52:43 -07:00
Holopad
Holopad networking rework ( #34112 )
2025-01-17 14:09:59 -06:00
HotPotato
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Humanoid
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
IconSmoothing
randomize iconSmoothing ( #28158 )
2024-07-19 18:13:35 +10:00
IdentityManagement
feat: now when research is unlocked in console, approver of reasearch is radio-ed too ( #31170 )
2024-09-03 23:01:38 +10:00
IgnitionSource
Move IgnitionEvent to shared ( #30985 )
2024-09-02 02:27:13 +02:00
Implants
Add new implants to deimplant list ( #35563 )
2025-02-27 20:23:59 +01:00
Info
Fixes the ShowRulesCommand and the client not syncing rules correctly ( #28752 )
2024-06-15 00:41:25 -04:00
Input
Add keybinds for rotating and flipping objects ( #30540 )
2024-08-13 23:36:41 +10:00
Instruments
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Intellicard /Components
Intellicards now have a doAfter. ( #33198 )
2024-11-09 13:29:29 -06:00
Interaction
GettingUsedAttemptEvent ( #35450 )
2025-02-24 17:21:17 +01:00
Internals
Replace IClickAlert with events ( #30728 )
2024-08-07 15:15:35 +10:00
Inventory
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
IoC
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00
Item
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
ItemRecall
Wizard Recall shows Disappearing text at Coordinate ( #35272 )
2025-02-18 20:47:10 -05:00
Jaunt
Ethereal Jaunt Spell for Wizard & Jaunt ECS ( #33201 )
2024-11-14 00:36:37 +01:00
Jittering
Reagent grinder jittering ( #24190 )
2024-01-17 06:14:32 -07:00
Kitchen
Add microwave recipes to the guidebook ( #34105 )
2025-02-23 16:24:44 +01:00
Labels
Fix unlabeled jugs in ChemVend ( #29178 )
2024-06-23 19:31:34 +02:00
Lathe
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Light
Roof data rework ( #35388 )
2025-02-23 18:23:00 +11:00
Lightning
Tesla ( #21124 )
2023-12-28 13:11:50 +00:00
Localizations
made requested changes.
2025-02-17 01:58:40 -05:00
Lock
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-01-29 23:05:47 -05:00
Lube
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-06-16 15:38:53 -04:00
MachineLinking
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Magic
Staff of Animation Fixes ( #35491 )
2025-02-27 20:11:57 +01:00
MagicMirror
Make magic mirror do-after longer, add popups to notify the target ( #30366 )
2024-07-30 12:17:27 +10:00
MapText
Implement map text ( #28705 )
2024-06-09 15:18:54 -04:00
Mapping
Add mapping editor ( #23427 )
2024-08-04 13:31:45 +10:00
Maps
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
MassMedia
Save unpublished news articles ( #31491 )
2024-09-09 13:38:49 -06:00
Materials
Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``SharedMaterialStorageSystem`` ( #35463 )
2025-02-24 18:58:25 +01:00
Maths
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Mech
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
Medical
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-01-29 23:05:47 -05:00
MedicalScanner
Add health analyzer unrevivability warning ( #32636 )
2024-10-26 19:22:08 +02:00
Mind
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Mindshield
Fake Mindshield Implant cleans itself up on draw ( #34718 )
2025-01-30 20:14:53 +01:00
Mining
Mineral Scanner ( #31390 )
2024-09-07 00:05:53 +10:00
Mobs
Added Pain Numbness Trait ( #34538 )
2025-01-27 11:34:20 +01:00
Module
Removes unused "ModuleManager" ( #11918 )
2022-10-14 13:11:19 -07:00
Morgue
Morgue system refactor remove unused VVs and into Entity ( #31835 )
2024-09-04 17:30:21 +02:00
MouseRotator
Fix MouseRotator on rotated grids ( #29663 )
2024-07-02 23:04:15 +10:00
Mousetrap
Fix clientside storage Whitelists ( #24063 )
2024-02-02 00:33:57 +11:00
Movement
Merge branch 'master' of https://github.com/space-wizards/space-station-14 into map-load-refactor
2025-02-16 16:52:51 +13:00
NPC
Sentient medibot now can inject ( #32110 )
2025-01-29 13:34:01 +03:00
NameIdentifier
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
NameModifier
Rename fix ( #31654 )
2024-09-15 11:55:03 +10:00
Ninja
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
NodeContainer
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Nuke
Nuke fancification ( #25297 )
2024-02-15 16:26:45 -08:00
NukeOps
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
Nutrition
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Objectives
Localization of steal targets ( #30153 )
2024-09-16 14:50:14 +02:00
Overlays
Borg type switching. ( #32586 )
2024-11-14 11:08:35 -06:00
PAI
Replace ProtoId<EntityPrototype> uses with EntProtoId ( #29892 )
2024-07-11 02:01:30 +02:00
PDA
Add Chameleon PDA ( #30514 )
2025-01-02 19:23:28 +01:00
Paper
Mime can no longer write on paper without breaking their vow ( #35043 )
2025-02-26 10:11:59 +01:00
Parallax
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Payload
Power stuff ( #31314 )
2024-08-25 22:18:42 +10:00
Physics
Roundstart Grappling Gun ( #31737 )
2024-09-01 22:33:25 -06:00
Pinpointer
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-01-29 23:05:47 -05:00
Placeable
Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem ( #28384 )
2024-09-19 17:42:49 +10:00
Players
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Plunger
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-11 20:13:58 -07:00
PneumaticCannon
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-01-29 10:32:42 +11:00
Pointing
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-03 19:09:20 +11:00
Points
Remove cloneData parameter from AutoNetworkedField ( #20596 )
2023-09-30 15:14:16 +10:00
Polymorph
Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``SharedChameleonProjectorSystem`` ( #35465 )
2025-02-24 20:45:17 +01:00
Popups
Wizard Recall shows Disappearing text at Coordinate ( #35272 )
2025-02-18 20:47:10 -05:00
Power
Sentry review ( #35424 )
2025-02-24 00:57:27 +11:00
PowerCell
Power stuff ( #31314 )
2024-08-25 22:18:42 +10:00
Prayer
Prayable datafield typo ( #28622 )
2024-06-05 10:32:58 +03:00
Preferences
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Procedural
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Projectiles
Fix embeddable projectiles dissapearing (reopening) ( #35153 )
2025-02-15 01:23:35 +11:00
Prototypes
Atmospheric network monitor ( #32294 )
2024-12-17 04:53:17 +01:00
ProximityDetection
item toggling giga rework + full ninja refactor ( #28039 )
2024-07-11 15:55:56 +10:00
Prying
Firelocks are no longer pryable by hand if they are powered ( #29221 )
2024-06-22 10:49:50 -07:00
Puppet
Turn interaction related attempt events into structs ( #29168 )
2024-06-19 00:30:41 +10:00
RCD
Update RCDSystem.cs to not use Component.Owner ( #29940 )
2024-07-12 19:20:41 +10:00
Radiation
Optimize & clean up RadiationSystem ( #34459 )
2025-01-18 12:07:20 +11:00
Radio
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Random
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
RatKing
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-19 21:09:00 +11:00
ReagentSpeed
make lube speed up lathes ( #25515 )
2024-05-07 14:20:43 -04:00
Rejuvenate
Event-ify Rejuvenate ( #11145 )
2022-09-15 03:30:56 +10:00
Remotes
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-03-29 16:28:16 +11:00
Repairable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
RepulseAttract
Wizard: Repulse Spell ( #35377 )
2025-02-22 10:56:54 -05:00
Research
Multiple categories for lathe recipes ( #34315 )
2025-02-27 12:33:39 +01:00
Resist
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Respawn
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Revenant
fix: Check revenant ability costs correctly ( #32050 )
2024-09-10 19:07:07 -04:00
Revolutionary
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
Robotics
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Roles
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2023-12-26 16:32:25 -07:00
Rounding
Improved output distribution of RoundToLevels ( #25026 )
2024-02-08 10:37:24 +11:00
SMES
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
SSDIndicator
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
Salvage
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Sandbox
Turn SandboxManager into a system ( #6867 )
2022-02-23 17:00:30 -07:00
Security
Revert "Purge uses of TransformComponent.Anchored.set. Also adds parentheses." ( #35332 )
2025-02-21 00:12:12 +11:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
Reduce network burden of the hunger system ( #32986 )
2024-12-18 14:06:02 +01:00
Shuttles
Reapply "FTL + AI fixes ( #31952 )" ( #31968 ) ( #32094 )
2024-09-12 14:08:54 +10:00
Silicons
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Singularity
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-01-29 23:05:47 -05:00
Slippery
Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called ( #34525 )
2025-02-17 21:53:23 +01:00
Smoking
Converted BurnState Visualizer ( #15661 )
2023-04-29 19:09:11 +10:00
Solar
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Sound
Refactor audio system to send collection IDs over the network ( #33610 )
2025-02-23 23:14:56 +11:00
Spawning
Code cleanup: Purge calls to obsolete EntityCoordinates methods ( #26292 )
2024-03-21 12:59:56 +11:00
Species
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-19 21:09:00 +11:00
Speech
borgs don't scream ( #33038 )
2025-02-25 14:45:19 +01:00
Spider
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Spillable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SprayPainter
Allow to paint multiple airlocks ( #34001 )
2024-12-24 03:25:03 +01:00
Spreader
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Sprite
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
2024-01-03 17:39:00 -07:00
Stacks
Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``SharedStackSystem`` ( #35464 )
2025-02-24 18:59:06 +01:00
Standing
Improve buckling's interactions with standing state ( #29741 )
2024-07-07 16:20:53 +10:00
Station
Add loadout names ( #31303 )
2025-02-11 18:30:24 +01:00
StationRecords
Record deletion ( #27883 )
2024-05-12 17:07:54 +02:00
StatusEffect
Make status effect networking not use `TryAddStatusEffect` ( #28766 )
2024-09-19 12:21:26 +10:00
StatusIcon
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Stealth
Content changes for engine exception tolerance PR ( #27455 )
2024-04-29 18:43:15 +10:00
StepTrigger
Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called ( #34525 )
2025-02-17 21:53:23 +01:00
Sticky
full sticky prediction ( #30230 )
2024-08-09 09:36:15 +10:00
Storage
DetGadget Hat Revitalization ( #35438 )
2025-03-01 19:03:27 +01:00
Store
Mind Swap Fix ( #33553 )
2025-02-04 17:25:54 +01:00
StoreDiscount /Components
feat: #26107 uplink discounts for traitors (no nukies for now) ( #26297 )
2024-09-05 22:12:39 +10:00
StoryGen
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Strip
Fix admin ghosts not being able to see items in pockets or interact with them ( #31076 )
2024-11-22 03:56:05 +01:00
Stunnable
remove usages of obsolete EntityUid method variants ( #35106 )
2025-02-16 03:06:23 +01:00
SubFloor
t-ray reveal for entities and draw depth fix ( #33012 )
2025-02-27 11:46:09 +01:00
SurveillanceCamera
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Survivor /Components
Fix/Addition - Wizard Survivor Antag Status ( #35226 )
2025-02-23 12:24:36 -05:00
Swab
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tabletop
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-12 10:31:54 -04:00
Tag
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Telephone
Speech is relayed by holopad holograms ( #33978 )
2025-01-02 12:41:12 +01:00
Teleportation
Teleporting while pulling crash fix ( #31787 )
2024-09-04 18:44:10 +02:00
Temperature
Add slowdown to low temperatures ( #29692 )
2024-08-05 18:07:02 +10:00
TextScreen
Hallway textscreens ( #24189 )
2024-01-27 08:51:24 -05:00
Thief
New Thief minor antagonist ( #21520 )
2023-12-24 02:58:28 -07:00
Throwing
Mjollnir and Singularity Hammer for Wizard ( #34446 )
2025-02-20 18:38:52 -05:00
Tiles
Replace obsolete Tile Access methods ( #32508 )
2024-09-29 01:27:47 +02:00
Timing
Mjollnir and Singularity Hammer for Wizard ( #34446 )
2025-02-20 18:38:52 -05:00
Tips
Tippy, the helpful hint clown! ( #26767 )
2024-04-28 21:38:16 -07:00
Toggleable
item toggling giga rework + full ninja refactor ( #28039 )
2024-07-11 15:55:56 +10:00
Toilet
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Tools
Add description of tool qualities to entity ( #32436 )
2024-12-20 23:15:40 +01:00
Traits
Make UnrevivableComponent shared, give the component reason messages and if it shows up on the analyzer ( #35013 )
2025-02-10 00:16:21 +01:00
Trigger
Adds portable flasher ( #4523 )
2022-02-07 02:59:41 +11:00
Turrets
Sentry turrets - Part 3: Turret AI ( #35058 )
2025-03-01 18:42:33 +01:00
Udder
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
UserInterface
Predicted gas pumps ( #33717 )
2024-12-07 14:39:52 +11:00
Vapor
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
VendingMachines
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-01-29 23:05:47 -05:00
Verbs
Station AI ( #30944 )
2024-08-28 10:57:12 +10:00
VoiceMask
voicemask can select speech verb ( #25768 )
2024-03-28 17:36:43 +11:00
Voting
Add Votekick functionality ( #32005 )
2024-09-26 18:32:13 +02:00
Wagging
Emotes Menu ( #26702 )
2024-04-28 21:38:23 -07:00
Wall
Network WallMountComponent ( #30837 )
2024-08-10 11:08:56 +10:00
Weapons
fix delta state in SharedGunSystem ( #35510 )
2025-02-26 22:11:17 +11:00
Weather
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Whistle
UseInHandEvent cleanup ( #35231 )
2025-02-18 23:27:30 +11:00
Whitelist
Fix horrible lag in Zombies mode ( #33818 )
2024-12-17 21:16:05 +01:00
Wieldable
Cleanup: Remove redundant checks from ``SharedWieldableSystem`` ( #35466 )
2025-02-24 20:22:19 +01:00
Wires
Station AI ( #30944 )
2024-08-28 10:57:12 +10:00
Xenoarchaeology
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-01-29 23:05:47 -05:00
Zombies
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
Content.Shared.csproj
Remove some wayward folder includes in the `csproj` ( #31244 )
2024-08-22 13:19:29 -04:00
Content.Shared.csproj.DotSettings
…
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00
SharedLightCycleSystem.cs
Add planet lighting ( #32522 )
2025-02-16 19:35:32 +11:00