mirror of
https://github.com/DeltaV-Station/Delta-v.git
synced 2026-09-29 23:57:29 +00:00
* Firestack reduction and FireStackOnHit added
* Slight lava tweak
* Remove component and tweaked incendiary pellets
* Incendiary grenade tweak
* Now ignites on projectile fixture or ignition fixture + incendiary grenade tweak
* flare shells now ignite entities again
* Comment
* undo flare gun ignite
(cherry picked from commit 6bf6994298)
21 lines
592 B
C#
21 lines
592 B
C#
using Content.Server.Atmos.EntitySystems;
|
|
|
|
namespace Content.Server.Atmos.Components;
|
|
|
|
[RegisterComponent, Access(typeof(FlammableSystem))]
|
|
public sealed partial class IgniteOnCollideComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// How many more times the ignition can be applied.
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite), DataField("count")]
|
|
public int Count = 1;
|
|
|
|
[ViewVariables(VVAccess.ReadWrite), DataField("fireStacks")]
|
|
public float FireStacks;
|
|
|
|
[ViewVariables(VVAccess.ReadWrite), DataField("fixtureId")]
|
|
public string FixtureId = "ignition";
|
|
|
|
}
|