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Delta-v/Content.Server/Dragon/Components/DragonRiftComponent.cs
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63 lines
2.0 KiB
C#

using Content.Shared.Dragon;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Dragon;
[RegisterComponent]
public sealed partial class DragonRiftComponent : SharedDragonRiftComponent
{
/// <summary>
/// Dragon that spawned this rift.
/// </summary>
[DataField("dragon")] public EntityUid? Dragon;
/// <summary>
/// How long the rift has been active.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("accumulator")]
public float Accumulator = 0f;
/// <summary>
/// The maximum amount we can accumulate before becoming impervious.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("maxAccumuluator")] public float MaxAccumulator = 300f;
/// <summary>
/// Accumulation of the spawn timer.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("spawnAccumulator")]
public float SpawnAccumulator = 30f;
/// <summary>
/// How long it takes for a new spawn to be added.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("spawnCooldown")]
public float SpawnCooldown = 30f;
[ViewVariables(VVAccess.ReadWrite), DataField("spawn", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string SpawnPrototype = "MobCarpDragon";
//Begin DeltaV - Elite spawns on dragon rifts
[DataField]
public bool SpawnElites = true;
[DataField("spawnElite")]
public EntProtoId? SpawnElitePrototype = "MobSharkminnowDragon";
/// <summary>
/// Every N-th spawn is the elite where N is Elite frequency
/// </summary>
[DataField]
public int SpawnEliteFrequency = 5;
/// <summary>
/// Accumulation of elite spawns
/// Starts at the same value as Frequency to guarantee the first spawn to be elite
/// </summary>
[DataField]
public int SpawnEliteAccumulator = 5;
//End DeltaV - Elite spawns on dragon rifts
}