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* yowza * Update Content.Shared/Body/Systems/BrainSystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Ghost/GhostOnMoveComponent.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update BrainSystem.cs * Update Content.Shared/Body/Systems/BrainSystem.cs * Update Content.Shared/Body/Systems/BrainSystem.cs * Update Content.Shared/Body/Systems/BrainSystem.cs --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
14 lines
350 B
C#
14 lines
350 B
C#
using Content.Shared.Body.Systems;
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namespace Content.Shared.Body.Components;
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[RegisterComponent, Access(typeof(BrainSystem))]
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public sealed partial class BrainComponent : Component
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{
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/// <summary>
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/// Shitmed Change: Is this brain currently controlling the entity?
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/// </summary>
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[DataField]
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public bool Active = true;
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}
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