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* DungeonData rework Back to fields, serializes better, just make new layers dumby. * wawawewa * Fix this * Fixes * review * thanks fork * fix
13 lines
282 B
C#
13 lines
282 B
C#
using Robust.Shared.Prototypes;
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namespace Content.Shared.Procedural.PostGeneration;
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/// <summary>
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/// Runs cables throughout the dungeon.
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/// </summary>
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public sealed partial class AutoCablingDunGen : IDunGenLayer
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{
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[DataField(required: true)]
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public EntProtoId Entity;
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}
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