* Update deathhead_r_leg.png (#21226)
* Add hint for the examine trigger effect (#21166)
* examine locale
* examine trigger desc
* Automatic changelog update
* cornmeal is actually obtainable now (#21162)
* do the thing
* lets find out
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Automatic changelog update
* Healing skeletons by pouring milk over them (and clean pie remains off their skulls) (#21231)
* mvp done - skellies can heal by spillink regular milk on themselves and clean themselves off creaming with water
* added other types of healing milk, also made a separate reaction to oat milk - it has almost no calcium in it
* fixed indent error, made a dumb mistake
* Automatic changelog update
* Fix anomaly locators frantically beeping when entering detection range. (#21178)
* reset beep timer when out of range
* prevent deficit from impacting beep timing
* Automatic changelog update
* Remove "mk --> mmm, okay" and "u --> you" to chatsan anti slang (#21177)
* Automatic changelog update
* Change ListContainer to send null when selected is removed from the data (#20595)
* fix feeding unremovable items (#21234)
* Automatic changelog update
* Power switchable refactor (#20419)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* simple space mobs cant be flashed (#20784)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* give roundstart borgs names (#20081)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* fix searching on vending machines (#21233)
* syndicate snack box (#21024)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Fix DockingControl (#21238)
* Shadow Dimension visual pack (#21237)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Potato battery update + potato AI (#21142)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Adds AttemptEntity(Uns|S)tickEvent. (#20728)
* try-stick
* convert spider charge to attempt-stick-events
* Automatic changelog update
* Automatic changelog update
* Add missing changelog for storage refactor revert (#21259)
* Automatic changelog update
* BBQ rib sandwich (#21180)
* Fix missing toggle fullscreen loc string (#21264)
* Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
* fixes and tweaks (#21172)
* Automatic changelog update
* Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
* headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
* Automatic changelog update
* Techfab resprite + department fab sprites (#21136)
* Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
* Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
* Automatic changelog update
* Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* A return to foam (foam rework) (#20831)
* Automatic changelog update
* ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
* Automatic changelog update
* Restore Leviathan's 80 pop cap (#21281)
* Un-revert IPlayerManager refactor (#21244)
* Update engine to v172.0.0 (#21288)
* Hopefully fix Delta commands
* Bandaid tests (#21292)
* rename the rocks (#21275)
* Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
* Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
* Automatic changelog update
* Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
* Remove GridModifiedEvent (#21291)
* Update submodule to 173.0.0 (#21296)
* Fix namespace error (#21298)
* Update yaml sequence option in editorconfig (#21297)
* Fix namespace (#21299)
* fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
* Health analyzer UI improve (#17280)
* Automatic changelog update
* User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Moves cloning comp & cloning event to shared (#21253)
* Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
* Automatic changelog update
* Move ActorComponent to shared (#21293)
* Update engine to v174.0.0 (#21311)
* Fix planet command help message (#21312)
* Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
* Automatic changelog update
* remove pulse rifle from ert medic (#21310)
* Automatic changelog update
* Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
* Action bugfixes (#21321)
* Disable OOC during round (#21323)
* Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
* Automatic changelog update
* Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
* New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
* Fix bola stam damage, bring back old construction requirements (#21340)
* Automatic changelog update
* Added thermal insulation to flannel jackets (#21273)
* Automatic changelog update
* Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
* Fix broken slot highlight in midnight theme. (#21331)
* Update Patrons.yml (#21344)
* Thicken thindow bounds (#21280)
* Automatic changelog update
* 1984 mouse AI (#21353)
* Automatic changelog update
* Pumpkins, jack o' lanterns and pumpkin hat resprite (#21176)
* Pumpkin textures
* Pumpkin prototypes
* Jack o lantern prototypes and pumpkin cake
* Finishing touches
* Arbitrageloose
* Restore old pumpkin helmet sprites (God I hope it works)
* Update ground_lighting.yml (#21350)
* fix fireaxe swing (#21346)
* Automatic changelog update
* Enable skeletons temporarily for Halloween (#21356)
* Automatic changelog update
* Revert "Enable skeletons temporarily for Halloween (#21356)"
This reverts commit
|
||
|---|---|---|
| .. | ||
| AGhost.cs | ||
| AddBodyPartCommand.cs | ||
| AddEntityStorageCommand.cs | ||
| AddMechanismCommand.cs | ||
| AddPolymorphActionCommand.cs | ||
| AddReagent.cs | ||
| AdminLogBulk.cs | ||
| AdminWhoCommand.cs | ||
| AnnounceUiCommand.cs | ||
| BanCommand.cs | ||
| BanExemptionCommands.cs | ||
| BanListCommand.cs | ||
| BanPanelCommand.cs | ||
| ClearBluespaceLockerLinks.cs | ||
| ControlMob.cs | ||
| DSay.cs | ||
| DeAdminCommand.cs | ||
| DeleteComponent.cs | ||
| DepartmentBanCommand.cs | ||
| DirtyCommand.cs | ||
| ExplosionCommand.cs | ||
| FaxUiCommand.cs | ||
| LinkBluespaceLocker.cs | ||
| LoadGameMapCommand.cs | ||
| OSay.cs | ||
| OpenAdminLogsCommand.cs | ||
| OpenAdminNotesCommand.cs | ||
| OpenPermissionsCommand.cs | ||
| OpenUserVisibleNotesCommand.cs | ||
| OwoifyCommand.cs | ||
| PanicBunkerCommand.cs | ||
| PardonCommand.cs | ||
| PlayGlobalSoundCommand.cs | ||
| PlayTimeCommands.cs | ||
| PromoteHostCommand.cs | ||
| ReAdminCommand.cs | ||
| ReadyAll.cs | ||
| RemoveBodyPartCommand.cs | ||
| RemoveEntityStorageCommand.cs | ||
| RemoveExtraComponents.cs | ||
| RemoveMechanismCommand.cs | ||
| RoleBanCommand.cs | ||
| RoleBanListCommand.cs | ||
| RoleUnbanCommand.cs | ||
| SetAdminOOC.cs | ||
| SetMindCommand.cs | ||
| SetOutfitCommand.cs | ||
| SetSolutionCapacity.cs | ||
| SetSolutionTemperature.cs | ||
| SetSolutionThermalEnergy.cs | ||
| ShowGhostsCommand.cs | ||
| ShuttleCommands.cs | ||
| ThrowScoreboardCommand.cs | ||
| VariantizeCommand.cs | ||
| WarpCommand.cs | ||