..
APC
Resolves ApcVisualizer is Obsolete ( #13898 )
2023-05-07 22:17:29 -04:00
Access
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
ActionBlocker
Use can attach check on shot attempt ( #24396 )
2024-01-27 23:46:42 +01:00
Actions
make suicide actions require confirming ( #24609 )
2024-03-07 01:12:21 +01:00
Administration
Add option for admins to disable bwoink ( #25008 )
2024-03-05 09:43:40 +01:00
Alert
Alerts for breathing plasma/tritium ( #24484 )
2024-03-07 01:17:31 +01:00
AlertLevel
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ame
Refactor AME to use ItemSlot for Fuel ( #25558 )
2024-03-07 01:08:04 +01:00
Anomaly
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Antag
Refactor antag rule code ( #23445 )
2024-03-07 01:06:59 +01:00
Arcade
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Armor
Add price multiplier for armor component ( #24561 )
2024-01-28 00:27:48 +01:00
Atmos
Add space heaters ( #25250 )
2024-03-07 01:05:02 +01:00
Audio
fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) ( #25530 )
2024-03-07 01:18:33 +01:00
BarSign
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Beam
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Bed
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Beeper
Fixing performance issue with Proximity Detector ( #23557 )
2024-01-26 22:03:45 +01:00
Bible
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Blocking
Fix shield absorbing asphyxiation damage ( #25972 )
2024-03-17 14:51:52 +01:00
Body
Death acidifier fix ( #25251 )
2024-02-18 23:13:32 +01:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Bql
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Buckle
Emergency revert for pulling ( #24923 )
2024-02-08 12:34:47 +01:00
Burial
Grave digging and decomposition ( #23646 )
2024-01-26 22:50:50 +01:00
CCVar
Add a toggle for colorblind friendly progress bar colors ( #25318 )
2024-03-17 14:46:26 +01:00
Cabinet
Fix item cabinet's visual state desyncing when toggled by a different client in view ( #22759 )
2023-12-22 23:04:47 +01:00
Camera
Remove SharedEye (but content) ( #19481 )
2023-09-27 21:59:12 +02:00
CardboardBox
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Cargo
Add trade stations ( #23863 )
2024-03-08 09:52:50 +01:00
CartridgeLoader
News UI overhaul and PDA notifications ( #19610 )
2024-03-07 01:02:24 +01:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
Charges
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Chasm
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Chat
News UI overhaul and PDA notifications ( #19610 )
2024-03-07 01:02:24 +01:00
Chemistry
Syringes that spawn with content start in inject mode ( #25881 )
2024-03-17 14:46:21 +01:00
Climbing
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Cloning
Rip out remaining machine upgrades ( #24413 )
2024-01-27 23:43:49 +01:00
Clothing
Add nose customization to humans & dwarves ( #25557 )
2024-03-07 00:59:12 +01:00
Cluwne
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CombatMode
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Communications
Hallway textscreens ( #24189 )
2024-01-28 00:33:40 +01:00
Computer
ECS ComputerVisualizer ( #13289 )
2023-01-15 00:01:47 -04:00
Configurable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Construction
Add anchorable flags ( #25667 )
2024-03-07 01:05:18 +01:00
ContainerHeld
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-26 21:27:29 +01:00
Containers
Make `ItemSlots` more verbose + AME proof of concept ( #25779 )
2024-03-07 01:19:38 +01:00
Conveyor
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Coordinates
Fix GravityGridTest ( #23348 )
2024-01-23 22:53:53 +01:00
Crayon
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CrewManifest
Make department / job list sorting consistent. ( #25486 )
2024-03-05 09:49:19 +01:00
CriminalRecords
move criminal records console component to shared ( #24957 )
2024-02-08 12:37:47 +01:00
Cuffs
handcuff replacements are faster to escape from ( #25601 )
2024-03-07 00:58:59 +01:00
Damage
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Dataset
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Decals
Optimise DecalOverlay ( #25266 )
2024-03-05 09:49:43 +01:00
Defusable
Hardbombs & Defusables ( #15380 )
2023-09-27 21:59:12 +02:00
DeltaV
Vision filter accessibility option ( #889 )
2024-02-23 19:36:18 +01:00
Destructible
Adds explosion when attempting to microwave metal / bugfix ( #23887 )
2024-01-27 23:51:32 +01:00
DeviceLinking
make linking logic gates 1000% better ( #25041 )
2024-02-18 22:55:58 +01:00
DeviceNetwork
make linking logic gates 1000% better ( #25041 )
2024-02-18 22:55:58 +01:00
Devour
Content ecs containers ( #22484 )
2024-01-22 18:47:55 +01:00
Dice
Update dice state handling ( #23643 )
2024-01-26 22:04:22 +01:00
Directions
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00
Disposal
Add sounds when inserting/missing into a disposal ( #22077 )
2023-12-02 20:35:40 +01:00
DoAfter
Obsolete `Logger` cleanup for `EntitySystem`s ( #25941 )
2024-03-17 14:46:35 +01:00
Doors
Fix misprediction of emergency access ( #25973 )
2024-03-17 14:51:49 +01:00
DragDrop
Climbing refactor ( #20516 )
2023-10-14 22:02:29 +02:00
Dragon
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
DrawDepth
Cobwebs ( #19623 )
2023-09-09 23:37:56 -04:00
Drugs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Drunk
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Effects
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Electrocution
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Emag
Fix borg becoming emag immune if emag attempted with panel closed. ( #23729 )
2024-01-26 22:26:05 +01:00
Emoting
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Emp
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Ensnaring
Fix bola stam damage, bring back old construction requirements ( #21340 )
2023-10-31 19:14:08 +01:00
EntityList
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Entry
Add a way for bulk abstracting prototypes ( #24140 )
2024-01-26 22:58:11 +01:00
Eui
Fix error when the client gets an Eui state message before its open message ( #23610 )
2024-01-26 22:49:13 +01:00
Examine
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Exchanger
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Execution
Revert "Cleanup ExecutionSystem ( #24382 )"
2024-03-07 00:51:07 +01:00
Explosion
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Extinguisher
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Eye
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Fax
Fax machines can print from text file ( #23262 )
2024-02-18 23:03:53 +01:00
FixedPoint
Solution precision fixes ( #25199 )
2024-02-18 23:27:29 +01:00
Flash
Shadow anomaly returns ( #24629 )
2024-02-18 23:03:02 +01:00
Fluids
Add prediction for puddle and spillable examines ( #25794 )
2024-03-07 01:19:36 +01:00
Foldable
Flipped caps real ( #24961 )
2024-02-18 22:42:29 +01:00
Follower
Emergency revert for pulling ( #24923 )
2024-02-08 12:34:47 +01:00
Forensics
Add more DNA interactions ( #21989 )
2023-12-16 20:30:32 +01:00
Friction
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
GameTicking
fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) ( #25530 )
2024-03-07 01:18:33 +01:00
GameWindow
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Gateway
Gateway destinations ( #21040 )
2023-11-19 22:09:46 +01:00
Ghost
Make more fields VV-writeable ( #21754 )
2023-11-19 22:23:30 +01:00
GhostKick
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Gibbing
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Glue
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Gravity
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Guardian
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
HUD
Move HUD options to general options tab ( #22884 )
2024-01-22 18:24:38 +01:00
Hands
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Holiday
Automatic holiday sprites ( #22929 )
2024-01-22 18:36:53 +01:00
HotPotato
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Humanoid
Vox names, species prototype cleanup, some cosmetic changes ( #24994 )
2024-02-18 23:08:43 +01:00
IconSmoothing
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
IdentityManagement
Allow IdentityBlocker partial coverage ( #24741 )
2024-02-08 12:02:46 +01:00
Implants
scram implant ( #23122 )
2024-01-26 21:37:33 +01:00
Info
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Input
Implement gridinv, proper ( #703 )
2024-01-21 19:58:28 +01:00
Instruments
Remove instruments compref ( #19560 )
2023-09-27 21:59:12 +02:00
Interaction
Obsolete `Logger` cleanup for `EntitySystem`s ( #25941 )
2024-03-17 14:46:35 +01:00
Internals
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Inventory
Refactor antag rule code ( #23445 )
2024-03-07 01:06:59 +01:00
IoC
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00
Item
Toggleable items shape change on toggle state ( #25392 )
2024-03-07 00:52:34 +01:00
Jittering
Reagent grinder jittering ( #24190 )
2024-01-26 23:01:11 +01:00
Kitchen
Microwave UX enhancements ( #24547 )
2024-02-18 23:03:05 +01:00
Labels
Add prediction to hand labeler labels ( #25869 )
2024-03-07 01:27:58 +01:00
Lathe
make lathe visuals not required ( #24757 )
2024-02-08 12:02:20 +01:00
Light
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Lightning
Tesla ( #21124 )
2024-01-22 18:56:57 +01:00
Localizations
Fix atmos UI decimal separator bug ( #23009 )
2024-01-26 21:45:14 +01:00
Lock
fix(emag): Emagging a lock properly unlocks the component ( #25858 )
2024-03-07 01:52:55 +01:00
Lube
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
MachineLinking
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Magic
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
MagicMirror
Barber scissors fix ( #22895 )
2024-01-26 21:50:20 +01:00
Mapping
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Maps
Make procgen use weighted variants ( #24669 )
2024-02-08 11:54:39 +01:00
MassMedia
News UI overhaul and PDA notifications ( #19610 )
2024-03-07 01:02:24 +01:00
Materials
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Maths
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Mech
Fix duplicate popups in ripley ( #23692 )
2024-01-26 22:09:55 +01:00
Medical
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
MedicalScanner
Whisper bleed update v3 ( #25434 )
2024-03-07 00:59:34 +01:00
Mind
Fix #22933 - Job-specific Uplink items leaking to non-job minds ( #23179 )
2024-03-05 09:48:01 +01:00
Mindshield /Components
Ghetto Mindshield Icon ( #20958 )
2023-12-02 20:35:40 +01:00
Mining
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Mobs
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-08 12:32:04 +01:00
Module
Removes unused "ModuleManager" ( #11918 )
2022-10-14 13:11:19 -07:00
Morgue
Fix mispredict when closing a crematorium you are standing over ( #20541 )
2023-10-08 19:43:48 +02:00
MouseRotator
Follow mouse rotation in combat mode ( #20433 )
2023-09-27 21:59:12 +02:00
Mousetrap
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Movement
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
NPC
Disable SSD indicator for NPC ( #20027 )
2023-09-27 21:59:12 +02:00
NameIdentifier
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Ninja
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
NodeContainer
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Nuke
Nuke fancification ( #25297 )
2024-02-18 23:17:22 +01:00
NukeOps
Refactor antag rule code ( #23445 )
2024-03-07 01:06:59 +01:00
Nutrition
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Nyanotrasen
Fix missing sound for Psionic Regen ( #879 )
2024-02-23 19:30:34 +01:00
Objectives
New Thief minor antagonist ( #21520 )
2024-01-22 18:30:44 +01:00
Overlays
Add health bar overlays for eye equipment ( #21980 )
2024-01-26 21:39:17 +01:00
PAI
Set pAI up with a static map the pAI can use ( #23499 )
2024-01-26 21:49:51 +01:00
PDA
Adding PAI Slot to PDA ( #21086 )
2024-01-26 21:37:36 +01:00
Paper
Add sfx for writing on paper ( #25257 )
2024-02-18 23:25:50 +01:00
Parallax
Shuttle console + FTL rework ( #24430 )
2024-03-08 12:54:53 +01:00
Payload
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Physics
Fix conveyors to allow doors to close over top ( #22117 )
2023-12-16 19:15:39 +01:00
Pinpointer
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Placeable
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Players
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
PneumaticCannon
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-02-08 11:52:29 +01:00
Pointing
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-08 12:32:04 +01:00
Points
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Polymorph
Cleanups PolymorphSystem/Components/Prototypes ( #23721 )
2024-02-08 12:20:24 +01:00
Popups
Add SharedPopupSystem.PopupPredicted ( #25811 )
2024-03-07 01:52:38 +01:00
Power
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
PowerCell
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Prayer
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Preferences
Character profile sanitization improvements ( #25579 )
2024-03-07 00:56:04 +01:00
Procedural
Mineshaft ( #25733 )
2024-03-07 01:24:40 +01:00
Projectiles
Fix projectiles ( #25636 )
2024-03-07 01:03:19 +01:00
Prototypes
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
ProximityDetection
Fix master ( #23656 )
2024-01-26 22:05:08 +01:00
Prying
Predict doors and airlocks ( #25419 )
2024-03-05 09:48:41 +01:00
Pulling
Emergency revert for pulling ( #24923 )
2024-02-08 12:34:47 +01:00
Puppet
Rename DummyPuppet to VentriloquistPuppet ( #19777 )
2023-09-27 21:59:12 +02:00
RCD
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Radiation
Set enabled on RadiationSourceComponent to true by default ( #22259 )
2023-12-16 19:36:15 +01:00
Radio
Content ecs containers ( #22484 )
2024-01-22 18:47:55 +01:00
Random
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
RatKing
Rename Miasma to Ammonia ( #22791 )
2023-12-22 23:12:06 +01:00
Rejuvenate
Event-ify Rejuvenate ( #11145 )
2022-09-15 03:30:56 +10:00
Repairable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Research
Lathe Categories ( #24247 )
2024-01-26 23:12:38 +01:00
Resist
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Respawn
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Revenant
revenant emag whitelist ( #21849 )
2023-12-02 20:19:30 +01:00
Revolutionary
Refactor antag rule code ( #23445 )
2024-03-07 01:06:59 +01:00
Roles
Refactor antag rule code ( #23445 )
2024-03-07 01:06:59 +01:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2024-01-22 18:37:45 +01:00
Rounding
Improved output distribution of RoundToLevels ( #25026 )
2024-02-08 12:41:40 +01:00
SMES
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
SSDIndicator
Fix SSD indicator ( #24589 )
2024-02-08 12:10:34 +01:00
Salvage
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Sandbox
Turn SandboxManager into a system ( #6867 )
2022-02-23 17:00:30 -07:00
Security
LockVisualizer ( #25224 )
2024-02-18 23:27:28 +01:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-26 21:27:29 +01:00
Shuttles
Shuttle map IFF tweaks ( #25897 )
2024-03-17 14:52:08 +01:00
Silicons
Fix borgs being able to emag themselves ( #24748 )
2024-02-18 22:46:49 +01:00
SimpleStation14
Near-sighted trait from SIMPLE STATION 14 ( #73 )
2023-10-03 15:21:27 -05:00
Singularity
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Slippery
Fix sliding bug ( #24846 )
2024-02-08 12:32:21 +01:00
Smoking
Converted BurnState Visualizer ( #15661 )
2023-04-29 19:09:11 +10:00
Solar
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Sound
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Spawning
Fix even more warnings ( #11968 )
2022-10-16 08:49:22 -07:00
Species
Zombie Diona Fixes ( #25404 )
2024-03-07 00:59:50 +01:00
Speech
Moves muted to shared ( #25374 )
2024-03-05 09:45:27 +01:00
Spider
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Spillable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SprayPainter
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Spreader
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Sprite
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
2024-01-26 21:30:45 +01:00
Stacks
Implement gridinv, proper ( #703 )
2024-01-21 19:58:28 +01:00
Standing
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Station
Fix objects tab not showing nents ( #23837 )
2024-01-26 22:22:36 +01:00
StationRecords
criminal records revival ( #22510 )
2024-02-08 12:37:29 +01:00
StatusEffect
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
StatusIcon
Kill Seperated Mindshield Icons ( #25303 )
2024-02-18 23:17:51 +01:00
Stealth
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
StepTrigger
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Sticky
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Storage
Weight based AreaInsert and Dumpable delay, a janitor qol tweak ( #24899 )
2024-03-07 01:17:27 +01:00
Store
Actually fix store action upgrades ( #24960 )
2024-02-08 12:37:33 +01:00
Strip
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
Stunnable
ItemToggle system expansion ( #22369 )
2024-01-22 18:29:05 +01:00
SubFloor
Allow t-ray to penetrate carpets and puddles ( #25276 )
2024-02-18 23:24:54 +01:00
SurveillanceCamera
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Swab
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tabletop
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Tag
Add new HasAnyTag and HasAllTags overrides ( #22577 )
2023-12-16 20:38:06 +01:00
Teleportation
patch QSI container issues ( #25700 )
2024-03-07 01:19:42 +01:00
Temperature
light ciggies with fire structures ( #23196 )
2024-01-23 22:51:55 +01:00
TextScreen
Hallway textscreens ( #24189 )
2024-01-28 00:33:40 +01:00
Thief
New Thief minor antagonist ( #21520 )
2024-01-22 18:30:44 +01:00
Throwing
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Tiles
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Timing
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Toggleable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Toilet
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tools
Removed TilePryingDoAfterEvent ( #24552 )
2024-01-28 00:27:32 +01:00
Traits
Remove vehicles ( #24681 )
2024-02-08 12:06:49 +01:00
Trigger
Adds portable flasher ( #4523 )
2022-02-07 02:59:41 +11:00
Udder
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
UserInterface
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Vapor
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
VendingMachines
Reduce vendor thank you message spam and add variety ( #23746 )
2024-01-26 22:14:58 +01:00
Verbs
Virtual items cleanup ( #23912 )
2024-01-26 22:49:14 +01:00
VoiceMask
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Voting
Add vote logs ( #14139 )
2023-02-17 01:29:44 +01:00
Wagging
Tail wagging ( #19573 )
2024-01-26 22:38:24 +01:00
Wall
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Weapons
Fix gun cycling ammo count update ( #25635 )
2024-03-07 01:04:01 +01:00
Weather
Fix weather audio ( #21949 )
2023-12-02 20:25:44 +01:00
Whistle
Whistle for security (second try) ( #23945 )
2024-01-26 22:33:18 +01:00
Whitelist
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Wieldable
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-02-08 11:52:29 +01:00
Wires
Predict doors and airlocks ( #25419 )
2024-03-05 09:48:41 +01:00
Xenoarchaeology
Can emag artifact crusher ( #23957 )
2024-01-26 23:11:10 +01:00
Zombies
Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar ( #22194 )
2024-02-08 12:22:54 +01:00
Content.Shared.csproj
Switch project files to C# 12. ( #25487 )
2024-03-05 09:49:02 +01:00
Content.Shared.csproj.DotSettings
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00