Delta-v/Content.Shared
beck-thompson df595e10c3 Light verb is now predicted (#33622)
Fix
2024-12-07 21:52:08 +00:00
..
APC Make APC UI work correctly with multiple users (#32465) 2024-10-24 01:56:14 +01:00
Abilities Goliath mob (#30839) 2024-08-21 15:36:50 +01:00
Access add robotics to id card console (#2335) 2024-12-01 22:04:46 +00:00
ActionBlocker Station AI (#30944) 2024-08-30 07:53:19 +01:00
Actions upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
Administration Integrate Modern HWID into content 2024-11-29 19:18:11 +01:00
Alert Add a Walking alert (#32954) 2024-11-15 17:35:04 +00:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame The real AME nerf (#29587) 2024-08-09 17:35:23 +01:00
Anomaly Fix RA0032 (#32514) 2024-10-02 12:08:12 +01:00
Antag Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armor stamina damage resist (#2190) 2024-11-14 14:28:08 +00:00
Atmos unfuck frezon and n2o prices (#1963) 2024-10-05 00:54:46 +00:00
Audio Ambient music rules refactor (#29921) 2024-08-09 17:47:28 +01:00
BarSign Selectable Bar Signs (#29068) 2024-07-25 01:57:58 +02:00
Beam Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Bed upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
Beeper Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Replaced some AddMarkups with AddMarkupOrThrow (#30632) 2024-08-11 14:52:54 +01:00
Body replace all uses of TryGetContainingContainer with non-obsolete overload (#30583) 2024-08-09 18:24:46 +01:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Bql Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Buckle Make buckle mint (#32370) 2024-10-02 11:22:12 +01:00
Burial Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-09 19:03:54 +01:00
CCVar Add delay to AutoOrient (#33479) 2024-12-07 21:43:33 +00:00
Cabinet Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Camera Allow `zoom` command to modify an eye's PVS range (#29245) 2024-08-09 17:26:40 +01:00
CardboardBox Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Cargo Predict appraisal tool verb! (#32496) 2024-10-02 12:08:11 +01:00
CartridgeLoader pass Actor to cartridge messages (#33210) 2024-11-15 17:32:06 +00:00
ChangeNameInContainer Plushies can now have pAIs stuffed into them (v2)! (#30805) 2024-10-24 00:17:33 +01:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
Charges item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Chasm Landmine stepoff (#22962) 2024-03-27 18:28:59 +01:00
Chat cherry pick "Fix Bug With Uppercase Radio Keys" (#33031) (#2068) 2024-10-28 19:33:25 +00:00
Chemistry Clumsy system refactor (#31147) 2024-12-07 15:42:29 +00:00
Climbing Don't show drag-drop outline if climbing (#33477) 2024-12-07 17:28:38 +00:00
Clock Watches (#29550) 2024-08-09 17:45:45 +01:00
Cloning Rip out remaining machine upgrades (#24413) 2024-01-27 23:43:49 +01:00
Clothing Toggle clothing fix (#32826) 2024-12-07 16:21:09 +00:00
Clumsy Clumsy system refactor (#31147) 2024-12-07 15:42:29 +00:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode Lets Hamlet Dance (#30478) 2024-08-09 18:12:53 +01:00
Communications -fixed Broadcast button never enabling (#26750) 2024-04-07 14:35:16 +02:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable Station AI (#30944) 2024-08-30 07:53:19 +01:00
Construction Fix flatpacker (#28736) 2024-08-22 13:41:09 +01:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-26 21:27:29 +01:00
Containers upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
Contraband fix(contraband): Make contraband work with chameleon items (#30986) 2024-10-02 11:24:36 +01:00
Conveyor Fix conveyor mispredicts (#28157) 2024-07-25 00:18:40 +02:00
Coordinates Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Crayon Improve crayon UI to not be stuck in 1996 (#33101) 2024-12-07 15:43:36 +00:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-03-05 09:49:19 +01:00
CriminalRecords Add "Subpoenaed" status for SecHud and Criminal Records Computer (#1405) 2024-07-01 21:50:51 +00:00
Cuffs Fix(CuffableSystem): Check if cuffs can be transferred(dropped) (#30465) 2024-08-09 19:17:07 +01:00
Damage stamina damage resist (#2190) 2024-11-14 14:28:08 +00:00
Dataset Fix off-by-one error in LocalizedDatasetPrototype (#28366) 2024-06-01 17:19:24 +02:00
Decals Add mapping editor (#23427) 2024-09-22 02:44:27 +01:00
Defusable Hardbombs & Defusables (#15380) 2023-09-27 21:59:12 +02:00
DeltaV borg slavery 🔥 🔥 🔥 (#2337) 2024-12-01 23:48:13 +01:00
Destructible Mining Rebalance (#30920) 2024-08-27 00:45:07 +01:00
DeviceLinking Rejig device link sink & source startup & shutdown (#29035) 2024-07-25 00:34:26 +02:00
DeviceNetwork Code cleanup: radio jammer (#29052) 2024-07-25 00:34:34 +02:00
Devour Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
Dice Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
DisplacementMap Displacement maps big update (#30093) 2024-08-09 17:58:39 +01:00
Disposal Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
DoAfter Fix for stripping doafters (#30821) 2024-08-09 19:18:26 +01:00
Doors Greytide Virus station event (#33547) 2024-12-07 21:48:28 +00:00
DragDrop Climbing refactor (#20516) 2023-10-14 22:02:29 +02:00
Dragon Content changes for entity categories PR (#27232) 2024-06-06 21:44:49 +02:00
DrawDepth Draw muzzle flash below mobs (#33465) 2024-12-07 21:44:44 +00:00
Drowsiness Add haloperidol, potassium iodide (#27454) 2024-08-09 18:19:08 +01:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Electrocution cleanup 2024-12-07 17:27:28 +00:00
Emag Actually make the emagging popup work properly 2024-12-07 16:33:54 +00:00
Emoting Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Emp Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Ensnaring Predict stripping (#32478) 2024-10-02 12:06:37 +01:00
EntityEffects Turn ReagentEffects into generic EntityEffects (#28168) 2024-07-25 01:55:29 +02:00
EntityList Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
EntityTable Infer type for EntSelector (#30856) 2024-08-11 14:44:19 +01:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-26 22:58:11 +01:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-26 22:49:13 +01:00
Examine upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Execution Execution System uses the identity of an entity; added "the" to execution message (#32536) 2024-10-02 12:12:14 +01:00
Explosion Add guidebook protodata tag: embed prototype values in guidebook text (#27570) 2024-09-14 14:26:27 +01:00
Eye telescreen and television require vision + Move eye to shared (#30260) 2024-08-09 17:55:40 +01:00
Fax add(FaxComponent): Allows for setting defaults in the component. (#30484) 2024-08-09 19:04:59 +01:00
FixedPoint Added fixedpoint 4 (#29834) 2024-08-09 17:54:47 +01:00
Flash Flash overlay rework and bugfixes (#27369) 2024-06-06 21:46:58 +02:00
Fluids Optimise drains (#32230) 2024-10-02 12:08:11 +01:00
Foldable Dragdrop fold rollerbed (#30002) 2024-08-09 18:58:54 +01:00
Follower Make followed session-specific (#30770) 2024-08-11 14:50:15 +01:00
Forensics .NET 9 forward compatibility changes (#33421) 2024-12-07 16:21:13 +00:00
Friction Replace obsolete Tile Access methods (#32508) 2024-10-02 12:08:12 +01:00
Friends fix fish petting misprediction (#30175) 2024-08-09 17:51:30 +01:00
Frontier/Storage Add magnet pickup system from Frontier (#949) 2024-03-17 14:38:11 +01:00
GPS/Components AstroNav GPS Cartridge (#32194) 2024-10-02 11:36:12 +01:00
GameTicking Move PlayerBeforeSpawnEvent and PlayerSpawnCompleteEvent to Shared 2024-12-07 16:37:50 +00:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-19 22:09:46 +01:00
Ghost ghost locator maints loot (#32323) 2024-10-24 02:14:32 +01:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Gibbing Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Glue Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
Gravity Station Anchor (#26098) 2024-09-01 03:36:44 +01:00
GridPreloader New event: Approaching unknown shuttle (#24490) 2024-05-18 13:51:30 +02:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Guidebook Add guidebook protodata tag: embed prototype values in guidebook text (#27570) 2024-09-14 14:26:27 +01:00
HUD Move HUD options to general options tab (#22884) 2024-01-22 18:24:38 +01:00
Hands Remove inaccurate admin log when moving a held item (#32525) 2024-10-24 02:02:23 +01:00
HealthExaminable upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Holiday Automatic holiday sprites (#22929) 2024-01-22 18:36:53 +01:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Humanoid Rodentia Species (#1511) 2024-09-07 23:04:34 -03:00
IconSmoothing randomize iconSmoothing (#28158) 2024-08-09 17:51:14 +01:00
IdentityManagement upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
IgnitionSource upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Implants Fix Syrinx implant (#2055) 2024-11-03 18:02:03 +00:00
Info Fixes client having authority over rules popup cvars (#28655) 2024-07-13 04:21:16 +02:00
Input Add mapping editor (#23427) 2024-09-22 02:44:27 +01:00
Instruments Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Intellicard/Components Intellicards now have a doAfter. (#33198) 2024-11-15 17:35:10 +00:00
Interaction Fix admin ghosts not being able to see items in pockets or interact with them (#31076) 2024-12-07 17:15:03 +00:00
Internals Replace IClickAlert with events (#30728) 2024-08-09 18:58:46 +01:00
Inventory Fix admin ghosts not being able to see items in pockets or interact with them (#31076) 2024-12-07 17:15:03 +00:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item Fix toggle verbs (#32138) 2024-12-07 16:32:29 +00:00
Jaunt Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-15 17:45:08 +00:00
Jittering Reagent grinder jittering (#24190) 2024-01-26 23:01:11 +01:00
Kitchen upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Labels Fix unlabeled jugs in ChemVend (#29178) 2024-07-25 01:45:05 +02:00
Lathe reduce lathe recipe copy pasta (#31515) 2024-08-30 08:07:09 +01:00
Light Light verb is now predicted (#33622) 2024-12-07 21:52:08 +00:00
Lightning Tesla (#21124) 2024-01-22 18:56:57 +01:00
Localizations fix playtime formatting (#32974) (#2038) 2024-10-25 00:15:01 +00:00
Lock Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-09 19:03:54 +01:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Wizard Summon Guns/Magic (#32692) 2024-12-07 16:11:56 +00:00
MagicMirror Make magic mirror do-after longer, add popups to notify the target (#30366) 2024-08-09 18:12:53 +01:00
MapText Implement map text (#28705) 2024-07-05 20:23:41 +02:00
Mapping Add mapping editor (#23427) 2024-09-22 02:44:27 +01:00
Maps Revert "Nyano port of digging (#400)" (#1452) 2024-07-01 21:57:16 +00:00
MassMedia Save unpublished news articles (#31491) 2024-09-14 14:04:52 +01:00
Materials Seismic charge now craftable (#32459) 2024-10-02 12:16:35 +01:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Mech Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Medical Clumsy system refactor (#31147) 2024-12-07 15:42:29 +00:00
MedicalScanner upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
Mind Wizard Summon Guns/Magic (#32692) 2024-12-07 16:11:56 +00:00
Mindshield/Components Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Mining upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Mobs upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
MouseRotator Fix MouseRotator on rotated grids (#29663) 2024-08-09 17:19:01 +01:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Movement Add delay to AutoOrient (#33479) 2024-12-07 21:43:33 +00:00
NPC update for mind roles and fix random stuff, localize alt ids 2024-10-24 01:55:17 +01:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
NameModifier Rename fix (#31654) 2024-09-22 02:23:49 +01:00
Ninja Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
NodeContainer Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Nuke Nuke fancification (#25297) 2024-02-18 23:17:22 +01:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Nutrition Hunger and thirst huds fix (#32832) 2024-11-15 17:28:49 +00:00
Nyanotrasen Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
Objectives Localization of steal targets (#30153) 2024-09-22 02:36:01 +01:00
Overlays Borg type switching. (#32586) 2024-11-15 19:35:37 +00:00
PAI Replace ProtoId<EntityPrototype> uses with EntProtoId (#29892) 2024-08-09 17:38:31 +01:00
PDA Rename fix (#31654) 2024-09-22 02:23:49 +01:00
Paper Paper QOL improvements (#32418) 2024-10-02 11:29:23 +01:00
Parallax fix debris having nothing (#2280) 2024-11-24 20:25:25 +00:00
Payload Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Physics upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Pinpointer Visualized regions for NavMapControl (#31910) 2024-10-24 02:25:28 +01:00
Placeable Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem (#28384) 2024-09-22 02:45:06 +01:00
Players Add interaction rate limits (#32527) 2024-10-02 12:09:34 +01:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-18 13:57:06 +02:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-08 12:32:04 +01:00
Points Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Polymorph Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-15 17:45:08 +00:00
Popups Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231) 2024-05-02 23:52:38 +02:00
Power Fix SpawnAndDeleteAllEntitiesInTheSameSpot heisentest (#32330) 2024-10-24 01:56:14 +01:00
PowerCell Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Prayer Prayable datafield typo (#28622) 2024-06-08 20:17:23 +02:00
Preferences upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Procedural fix debris having nothing (#2280) 2024-11-24 20:25:25 +00:00
Projectiles Allow editing angle of the fired projectile (#33254) 2024-11-15 17:42:52 +00:00
Prototypes Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
ProximityDetection item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Prying Firelocks are no longer pryable by hand if they are powered (#29221) 2024-07-25 01:40:06 +02:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-07-25 00:19:34 +02:00
RCD Update RCDSystem.cs to not use Component.Owner (#29940) 2024-08-09 17:45:36 +01:00
Radiation Set enabled on RadiationSourceComponent to true by default (#22259) 2023-12-16 19:36:15 +01:00
Radio Fix: Radio jammer now doesn't show setting changes to other players (#32817) 2024-10-24 02:14:32 +01:00
Random Fix space ambient music (#33594) 2024-12-07 21:48:49 +00:00
RatKing Rodentia Species (#1511) 2024-09-07 23:04:34 -03:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-18 13:31:28 +02:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Remotes Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Research upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Resist Port carrying & pseudo-item tweaks & features from frontier 2024-05-06 13:21:07 -05:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Revenant fix: Check revenant ability costs correctly (#32050) 2024-09-14 14:18:27 +01:00
Revolutionary Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Robotics remove robotics console emag checking, make it a bit fairer (#27876) 2024-07-25 00:17:37 +02:00
Roles fix playtime formatting (#32974) (#2038) 2024-10-25 00:15:01 +00:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2024-01-22 18:37:45 +01:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 12:41:40 +01:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Salvage Localize planet dataset names (#33398) 2024-12-07 16:31:37 +00:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Shuttles Reapply "FTL + AI fixes (#31952)" (#31968) (#32094) 2024-09-14 14:26:27 +01:00
Silicons minor AI cleanup (#33555) 2024-12-07 21:47:09 +00:00
Singularity Actually make the emagging popup work properly 2024-12-07 16:33:54 +00:00
Slippery Add Galoshes slowdown over slippery surfaces (#30967) 2024-08-27 00:42:13 +01:00
Smoking Converted BurnState Visualizer (#15661) 2023-04-29 19:09:11 +10:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound prevent typing sound from playing when AI interacts with consoles (#32906) 2024-10-24 02:23:56 +01:00
Spawning Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-24 00:07:58 +01:00
Species Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Speech Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Spider Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-09 19:03:54 +01:00
Spreader metal foam grenades (#29428) 2024-08-09 17:34:17 +01:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-26 21:30:45 +01:00
Stacks Make printing from ore procecssors slightly more bearable (#31074) 2024-08-21 15:30:20 +01:00
Standing Improve buckling's interactions with standing state (#29741) 2024-08-09 17:32:07 +01:00
Station Fix startingGear storage (#33394) 2024-12-07 17:28:38 +00:00
StationRecords Record deletion (#27883) 2024-05-18 13:58:44 +02:00
StatusEffect Make status effect networking not use `TryAddStatusEffect` (#28766) 2024-09-22 02:45:06 +01:00
StatusIcon Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Stealth Content changes for engine exception tolerance PR (#27455) 2024-05-07 03:44:43 +02:00
StepTrigger Fixes Borgs and Syndicats getting hurt by glass shards and other things + honkbot slipping 2 (#31011) 2024-09-14 14:22:58 +01:00
Sticky full sticky prediction (#30230) 2024-08-09 19:04:17 +01:00
Storage Remove drag & drop dropping items from containers (#32706) 2024-12-07 16:31:52 +00:00
Store Wizard Summon Guns/Magic (#32692) 2024-12-07 16:11:56 +00:00
StoreDiscount/Components upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
StoryGen Convert story generation to use LocalizedDatasets (#28402) 2024-06-01 17:41:55 +02:00
Strip Fix admin ghosts not being able to see items in pockets or interact with them (#31076) 2024-12-07 17:15:03 +00:00
Stunnable Goliath mob (#30839) 2024-08-21 15:36:50 +01:00
SubFloor Replace obsolete Tile Access methods (#32508) 2024-10-02 12:08:12 +01:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Tag Cleans up tag system (#28272) 2024-06-06 21:33:38 +02:00
Teleportation upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Temperature Add slowdown to low temperatures (#29692) 2024-08-09 18:54:53 +01:00
TextScreen Hallway textscreens (#24189) 2024-01-28 00:33:40 +01:00
Thief New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
Throwing Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent (#30193) 2024-08-09 17:52:21 +01:00
Tiles Replace obsolete Tile Access methods (#32508) 2024-10-02 12:08:12 +01:00
Timing fix(UseDelaySystem): Use safe method to index into dictionary (#31135) 2024-08-21 16:16:13 +01:00
Tips Tippy, the helpful hint clown! (#26767) 2024-05-07 02:18:43 +02:00
Toggleable item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Toilet Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
Tools Fix RA0032 (#32514) 2024-10-02 12:08:12 +01:00
Traits Fix unlimited MaxTraitPoints for traits (#29600) 2024-07-25 01:55:34 +02:00
Trigger Adds portable flasher (#4523) 2022-02-07 02:59:41 +11:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface Adding intellicard functionality. (#32347) 2024-10-24 02:25:27 +01:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines Several small SFX tweaks (#28897) 2024-10-24 02:08:06 +01:00
Verbs Station AI (#30944) 2024-08-30 07:53:19 +01:00
VoiceMask voicemask can select speech verb (#25768) 2024-04-07 14:09:57 +02:00
Voting Add Votekick functionality (#32005) 2024-10-02 11:38:43 +01:00
Wagging Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Wall Network WallMountComponent (#30837) 2024-08-11 14:33:50 +01:00
Weapons Clumsy system refactor (#31147) 2024-12-07 15:42:29 +00:00
Weather Weather fix (#30857) 2024-08-27 01:00:43 +01:00
Whistle Whistle for security (second try) (#23945) 2024-01-26 22:33:18 +01:00
Whitelist add debug logging to entitywhitelist (#2263) 2024-11-22 09:45:39 +00:00
Wieldable Bugfix: Wielding now uses identity system. (#33134) 2024-11-15 17:25:39 +00:00
Wires Station AI (#30944) 2024-08-30 07:53:19 +01:00
Xenoarchaeology SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545) 2024-04-21 23:46:34 +02:00
Zombies Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
_EE/Footprint Ports Bloodstains And Footprints from EE (#2186) 2024-11-20 01:00:15 +00:00
Content.Shared.csproj Remove some wayward folder includes in the `csproj` (#31244) 2024-08-27 00:37:51 +01:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00