..
APC
Resolves ApcVisualizer is Obsolete ( #13898 )
2023-05-07 22:17:29 -04:00
Abilities /Firestarter
Adds Hellspawn (Nar'Sie demon mob) ( #20291 )
2024-01-04 05:53:15 -07:00
Access
Access logs tweaks and fixes ( #23096 )
2023-12-28 19:32:46 -05:00
ActionBlocker
Pacifism rework ( #23037 )
2023-12-27 02:55:48 -07:00
Actions
Adds Hellspawn (Nar'Sie demon mob) ( #20291 )
2024-01-04 05:53:15 -07:00
Administration
Revert 'Revert 'Solution Entities'' ( #23168 )
2023-12-29 08:47:43 -04:00
Alert
Use ECS prototype-reload events ( #22613 )
2023-12-23 01:13:45 +11:00
AlertLevel
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ame
Display current load and maximum capacity ( #20181 )
2023-10-18 09:46:32 -08:00
Anomaly
Revert "Revert "Electric anomaly rework"" ( #23549 )
2024-01-04 21:14:10 -05:00
Arcade
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Armor
localize damage type in armor examine description ( #21807 )
2023-12-04 07:57:29 -05:00
Atmos
Use IComponentState for compstates ( #21905 )
2024-01-04 13:50:48 +11:00
Audio
Audio fixes ( #22324 )
2023-12-11 21:26:55 +11:00
BarSign
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Beam
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Bed
Replace string data fields with LocId where relevant ( #20883 )
2023-10-10 23:06:24 -04:00
Beeper
Fixing performance issue with Proximity Detector ( #23557 )
2024-01-06 17:04:33 -08:00
Bible
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Blocking
Fix riot shield audio and popup spam ( #21881 )
2023-11-28 00:06:38 -07:00
Body
Content ecs containers ( #22484 )
2023-12-28 01:30:03 -04:00
Botany
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Bql
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Buckle
Fix rotation visuals desync & appearance state spam ( #23016 )
2023-12-26 16:32:25 -07:00
CCVar
Game server api ( #23129 )
2024-01-06 17:47:29 -08:00
Cabinet
Fix item cabinet's visual state desyncing when toggled by a different client in view ( #22759 )
2023-12-20 11:38:03 +11:00
Camera
Remove SharedEye (but content) ( #19481 )
2023-09-11 16:15:23 +10:00
CardboardBox
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Cargo
Chill bounties + fixes ( #23411 )
2024-01-03 17:34:47 -07:00
CartridgeLoader
Content ecs containers ( #22484 )
2023-12-28 01:30:03 -04:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
Charges
Examine prediction ( #23565 )
2024-01-06 17:53:13 +11:00
Chasm
Unrevert audio ( #21330 )
2023-11-27 22:12:34 +11:00
Chat
Use ECS prototype-reload events ( #22613 )
2023-12-23 01:13:45 +11:00
Chemistry
Examine prediction ( #23565 )
2024-01-06 17:53:13 +11:00
Climbing
Restore correct table-bonk behaviour with clumsy mobs. ( #23583 )
2024-01-05 23:07:25 -08:00
Cloning
Moves cloning comp & cloning event to shared ( #21253 )
2023-10-28 09:47:42 -04:00
Clothing
UseDelay + ItemCooldown merge ( #22502 )
2024-01-03 21:33:09 -04:00
Cluwne
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CombatMode
Pacifism rework ( #23037 )
2023-12-27 02:55:48 -07:00
Communications
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Computer
ECS ComputerVisualizer ( #13289 )
2023-01-15 00:01:47 -04:00
Configurable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Construction
Examine prediction ( #23565 )
2024-01-06 17:53:13 +11:00
ContainerHeld
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-03 17:24:02 +11:00
Containers
Fix small logic issue in item slot swapping ( #23378 )
2024-01-03 17:16:37 +11:00
Conveyor
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Coordinates
Fix GravityGridTest ( #23348 )
2024-01-02 17:24:01 +11:00
Crayon
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CrewManifest
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Cuffs
Fix zipties/makeshift cuffs dropping multiple broken entities on removal ( #23095 )
2023-12-28 16:50:08 -07:00
Damage
fix cauterization ( #23264 )
2024-01-01 00:08:25 -08:00
Dataset
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Decals
Use IComponentState for compstates ( #21905 )
2024-01-04 13:50:48 +11:00
Defusable
Hardbombs & Defusables ( #15380 )
2023-09-11 18:42:38 -07:00
Destructible
Allow PKA to gather ( #16250 )
2023-05-11 23:19:08 +10:00
DeviceLinking
Fix component constraints ( #20241 )
2023-09-20 10:12:48 +10:00
DeviceNetwork
Try fix invalid entities in device networks ( #22845 )
2023-12-21 21:18:40 -07:00
Devour
Content ecs containers ( #22484 )
2023-12-28 01:30:03 -04:00
Dice
Update dice state handling ( #23643 )
2024-01-06 17:30:21 -08:00
Directions
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00
Disposal
Add sounds when inserting/missing into a disposal ( #22077 )
2023-12-02 12:19:32 -05:00
DoAfter
Makes thieving gloves sneakier ( #21398 )
2023-11-02 22:10:58 -04:00
Doors
Increase zombie prying time for bolted doors ( #23383 )
2024-01-03 17:41:39 -07:00
DragDrop
Climbing refactor ( #20516 )
2023-10-10 16:41:11 -07:00
Dragon
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
DrawDepth
Cobwebs ( #19623 )
2023-09-09 23:37:56 -04:00
Drone
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Drugs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Drunk
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Effects
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Electrocution
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Emag
ninja 2 electric boogaloo ( #15534 )
2023-09-10 16:20:27 +10:00
Emoting
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Emp
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ensnaring
Fix bola stam damage, bring back old construction requirements ( #21340 )
2023-10-29 18:27:43 -04:00
EntityList
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Entry
Use ECS prototype-reload events ( #22613 )
2023-12-23 01:13:45 +11:00
Eui
Update NetMessage to pass in MemoryStream ( #21796 )
2023-11-28 19:11:16 +11:00
Examine
Examine prediction ( #23565 )
2024-01-06 17:53:13 +11:00
Exchanger
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Explosion
Explosion SFX juicing + higher persistence ( #22544 )
2023-12-16 03:57:46 +11:00
Extinguisher
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Eye
Blindness rework - damaged eyes are now a stylized simulation of legal blindness ( #23212 )
2024-01-03 01:07:02 -08:00
Fax
Add a 'Copy' button to the fax UI ( #22027 )
2023-12-24 17:08:15 -08:00
FixedPoint
Portable Generator Rework ( #19302 )
2023-08-25 11:40:42 -07:00
Flash
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Fluids
Revert 'Revert 'Solution Entities'' ( #23168 )
2023-12-29 08:47:43 -04:00
Foldable
Fix foldables ( #19717 )
2023-09-01 12:30:40 +10:00
Follower
Fix ghosts following a moving entity causing them to be offset ( #22783 )
2023-12-20 15:33:00 -08:00
Forensics
Add more DNA interactions ( #21989 )
2023-12-15 02:52:55 -07:00
Friction
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
GameTicking
Fix Round Restarted Announcements not playing ( #23387 )
2024-01-06 14:15:28 +11:00
GameWindow
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Gateway
Gateway destinations ( #21040 )
2023-11-14 19:23:40 -07:00
Ghost
Make more fields VV-writeable ( #21754 )
2023-11-19 12:17:53 -08:00
GhostKick
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Glue
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Gravity
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
Guardian
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
HUD
Move HUD options to general options tab ( #22884 )
2023-12-22 23:32:56 -07:00
Hands
Examine prediction ( #23565 )
2024-01-06 17:53:13 +11:00
Holiday
Automatic holiday sprites ( #22929 )
2023-12-24 23:52:43 -07:00
HotPotato
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Humanoid
Limits the minimum base skin color brightness for species with Hue coloration ( #23605 )
2024-01-06 20:40:29 +11:00
IconSmoothing
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
IdentityManagement
Move MaskComponent to shared and add toggle events ( #22395 )
2023-12-12 19:02:35 -07:00
Implants
scram implant ( #23122 )
2024-01-04 05:38:02 -07:00
Info
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Input
keybinds for opening bag/belt & context logic for opening storage window ( #22238 )
2023-12-08 12:43:37 -06:00
Instruments
Remove instruments compref ( #19560 )
2023-09-12 14:43:06 +10:00
Interaction
UseDelay + ItemCooldown merge ( #22502 )
2024-01-03 21:33:09 -04:00
Internals
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Inventory
Fixed client console flooding with warnings on RGB color slider changes ( #21333 )
2024-01-04 21:04:11 -08:00
IoC
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00
Item
Examine prediction ( #23565 )
2024-01-06 17:53:13 +11:00
Jittering
Jittering System Fix + Cleanup ( #20921 )
2023-10-11 15:57:09 -07:00
Kitchen
Add reagent sources to the guidebook ( #22627 )
2023-12-30 23:34:59 -08:00
Labels
Predict StorageComponent ( #19682 )
2023-09-11 21:20:46 +10:00
Lathe
Flatpacks and the Flatpacker 1001 ( #23338 )
2024-01-03 17:16:02 +11:00
Light
Glowy lights - light fixtures now actually glow ( #23428 )
2024-01-03 19:46:11 +11:00
Lightning
Tesla ( #21124 )
2023-12-28 13:11:50 +00:00
Localizations
Fix atmos UI decimal separator bug ( #23009 )
2024-01-04 21:18:09 -08:00
Lock
Unrevert audio ( #21330 )
2023-11-27 22:12:34 +11:00
Lube
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
MachineLinking
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Magic
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
MagicMirror
Barber scissors fix ( #22895 )
2024-01-06 20:19:45 +11:00
Mapping
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Maps
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
MassMedia
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Materials
Flatpacks and the Flatpacker 1001 ( #23338 )
2024-01-03 17:16:02 +11:00
Maths
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Mech
UseDelay + ItemCooldown merge ( #22502 )
2024-01-03 21:33:09 -04:00
Medical
Content ecs containers ( #22484 )
2023-12-28 01:30:03 -04:00
MedicalScanner
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Mind
Mind Action Container ( #21336 )
2023-11-03 19:55:32 -04:00
Mindshield /Components
Ghetto Mindshield Icon ( #20958 )
2023-12-02 12:21:10 -05:00
Mining
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Mobs
Revert to v196.0.0 ( #23074 )
2023-12-28 10:57:48 +11:00
Module
Removes unused "ModuleManager" ( #11918 )
2022-10-14 13:11:19 -07:00
Morgue
Fix mispredict when closing a crematorium you are standing over ( #20541 )
2023-09-27 19:41:07 -04:00
MouseRotator
Follow mouse rotation in combat mode ( #20433 )
2023-09-24 17:22:44 -04:00
Mousetrap
Mousetraps ( #8440 )
2022-05-25 13:16:34 -07:00
Movement
Add sprite movement states ( #22940 )
2023-12-24 23:34:21 -08:00
NPC
Disable SSD indicator for NPC ( #20027 )
2023-09-14 22:15:26 -04:00
NameIdentifier
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Ninja
UseDelay + ItemCooldown merge ( #22502 )
2024-01-03 21:33:09 -04:00
NodeContainer
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Nuke
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
NukeOps
Nukeops hud ( #21260 )
2023-11-05 19:36:08 -07:00
Nutrition
Revert 'Revert 'Solution Entities'' ( #23168 )
2023-12-29 08:47:43 -04:00
Objectives
New Thief minor antagonist ( #21520 )
2023-12-24 02:58:28 -07:00
Overlays
Add health bar overlays for eye equipment ( #21980 )
2024-01-04 11:48:57 -05:00
PAI
Set pAI up with a static map the pAI can use ( #23499 )
2024-01-06 18:31:20 +11:00
PDA
Adding PAI Slot to PDA ( #21086 )
2024-01-04 05:56:14 -07:00
Paper
Make mime stamp silent ( #23221 )
2023-12-30 18:15:02 -05:00
Parallax
Salvage magnet revamp ( #23119 )
2024-01-04 14:25:32 +11:00
Payload
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Physics
Fix conveyors to allow doors to close over top ( #22117 )
2023-12-04 16:07:48 -07:00
Pinpointer
Station beacons ( #23136 )
2023-12-28 17:02:21 -07:00
Placeable
:trollface: ( #21470 )
2023-11-05 16:49:59 -07:00
Players
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
PneumaticCannon
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Pointing
Rat King Milsim + Buffs ( #20190 )
2023-09-22 15:01:05 -05:00
Points
Remove cloneData parameter from AutoNetworkedField ( #20596 )
2023-09-30 15:14:16 +10:00
Polymorph
Fix robusted dionas not being recoverable ( #21636 )
2024-01-04 06:10:04 -07:00
Popups
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
Power
Tesla ( #21124 )
2023-12-28 13:11:50 +00:00
PowerCell
Speed Boots [Tier 3 Civ-Service] ( #21438 )
2023-11-07 18:25:43 -07:00
Prayer
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Preferences
Update NetMessage to pass in MemoryStream ( #21796 )
2023-11-28 19:11:16 +11:00
Procedural
Salvage magnet revamp ( #23119 )
2024-01-04 14:25:32 +11:00
Projectiles
Cluster grenades for uplink and security ( #22029 )
2023-12-13 22:30:42 -05:00
Prototypes
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
ProximityDetection
Fixing performance issue with Proximity Detector ( #23557 )
2024-01-06 17:04:33 -08:00
Prying
Unrevert audio ( #21330 )
2023-11-27 22:12:34 +11:00
Pulling
Fix pulling mispredicts ( #22941 )
2023-12-25 00:33:32 -07:00
Puppet
Rename DummyPuppet to VentriloquistPuppet ( #19777 )
2023-09-16 14:54:46 +10:00
RCD
Adds construction effect to RCD ( #22633 )
2023-12-17 11:08:59 -05:00
Radiation
Set enabled on RadiationSourceComponent to true by default ( #22259 )
2023-12-08 23:10:00 -05:00
Radio
Content ecs containers ( #22484 )
2023-12-28 01:30:03 -04:00
Random
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
RatKing
Rename Miasma to Ammonia ( #22791 )
2023-12-20 21:19:50 -07:00
Rejuvenate
Event-ify Rejuvenate ( #11145 )
2022-09-15 03:30:56 +10:00
Repairable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Research
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Resist
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Respawn
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Revenant
revenant emag whitelist ( #21849 )
2023-11-27 14:39:29 -07:00
Revolutionary
Fix not removing RevolutionaryRoleComponent from minds on mindshield application ( #20832 )
2023-10-11 18:14:00 -04:00
Roles
Use ECS prototype-reload events ( #22613 )
2023-12-23 01:13:45 +11:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2023-12-26 16:32:25 -07:00
Rounding
Fix RoundToLevels not working with an even amount of levels if the threshold is the same ( #21863 )
2023-12-02 11:46:01 -05:00
SMES
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
SSDIndicator
Disable SSD indicator for NPC ( #20027 )
2023-09-14 22:15:26 -04:00
Salvage
Salvage magnet revamp ( #23119 )
2024-01-04 14:25:32 +11:00
Sandbox
Turn SandboxManager into a system ( #6867 )
2022-02-23 17:00:30 -07:00
Security
Remove lights compref ( #19531 )
2023-09-11 19:18:06 +10:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-03 17:24:02 +11:00
Shuttles
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Silicons
medibot fixes and refactoring ( #21852 )
2023-12-07 08:30:32 +11:00
Singularity
Tesla ( #21124 )
2023-12-28 13:11:50 +00:00
Slippery
Unrevert audio ( #21330 )
2023-11-27 22:12:34 +11:00
Smoking
Converted BurnState Visualizer ( #15661 )
2023-04-29 19:09:11 +10:00
Solar
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Sound
Add gas tanks throw damage ( #20035 )
2023-12-04 17:32:17 +11:00
Spawning
Fix even more warnings ( #11968 )
2022-10-16 08:49:22 -07:00
Speech
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Spider
Action container rejig ( #20260 )
2023-09-23 18:49:39 +10:00
Spillable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SprayPainter
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Spreader
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Sprite
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
2024-01-03 17:39:00 -07:00
Stacks
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Standing
Unrevert audio ( #21330 )
2023-11-27 22:12:34 +11:00
Station
Add new entity spawn test & fix misc bugs ( #19953 )
2023-10-16 16:54:10 +11:00
StationRecords
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
StatusEffect
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
StatusIcon
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Stealth
Space cobra 1.1 ( #20298 )
2023-12-06 20:25:57 -05:00
StepTrigger
Remove cloneData parameter from AutoNetworkedField ( #20596 )
2023-09-30 15:14:16 +10:00
Sticky
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Storage
Allow storage to specify a default orientation for stored items. ( #23594 )
2024-01-06 14:19:01 +11:00
Store
Moves ID field to ListingData and adds BuyBeforeCondition ( #22438 )
2023-12-13 16:57:38 -05:00
Strip
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
Stunnable
ItemToggle system expansion ( #22369 )
2023-12-24 17:11:05 +11:00
SubFloor
Remove GridModifiedEvent ( #21291 )
2023-10-28 13:57:57 +11:00
SurveillanceCamera
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Swab
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tabletop
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Tag
Add new HasAnyTag and HasAllTags overrides ( #22577 )
2023-12-17 03:22:42 +11:00
Teleportation
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-03 17:24:02 +11:00
Temperature
light ciggies with fire structures ( #23196 )
2024-01-01 00:10:48 -08:00
TextScreen
Shuttle timers ( #19471 )
2023-12-20 09:30:29 +11:00
Thief
New Thief minor antagonist ( #21520 )
2023-12-24 02:58:28 -07:00
Throwing
Fix throwing asserts ( #23562 )
2024-01-06 13:38:37 +11:00
Tiles
Unrevert audio ( #21330 )
2023-11-27 22:12:34 +11:00
Timing
Fixes UseDelay accumulating time sometimes ( #23529 )
2024-01-04 12:50:11 -05:00
Toggleable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Toilet
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tools
ItemToggle system expansion ( #22369 )
2023-12-24 17:11:05 +11:00
Traits
Blindness rework - damaged eyes are now a stylized simulation of legal blindness ( #23212 )
2024-01-03 01:07:02 -08:00
Trigger
Adds portable flasher ( #4523 )
2022-02-07 02:59:41 +11:00
Udder
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
UserInterface
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Vapor
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
Vehicle
Fix rotation visuals desync & appearance state spam ( #23016 )
2023-12-26 16:32:25 -07:00
VendingMachines
Unrevert audio ( #21330 )
2023-11-27 22:12:34 +11:00
Verbs
Fix admin verb PVS issue ( #21406 )
2023-11-05 02:58:26 +11:00
VoiceMask
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Voting
Add vote logs ( #14139 )
2023-02-17 01:29:44 +01:00
Wall
Make shuttle walls/windows constructable ( #19255 )
2023-11-20 17:20:24 -08:00
Weapons
Examine prediction ( #23565 )
2024-01-06 17:53:13 +11:00
Weather
Fix weather audio ( #21949 )
2023-11-28 23:35:38 +11:00
Whitelist
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Wieldable
UseDelay + ItemCooldown merge ( #22502 )
2024-01-03 21:33:09 -04:00
Wires
Examine prediction ( #23565 )
2024-01-06 17:53:13 +11:00
Xenoarchaeology
Artifact analyzer now pauses on power-loss ( #22974 )
2023-12-30 12:49:24 -05:00
Zombies
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Content.Shared.csproj
Fix .csproj bloat ( #18637 )
2023-08-04 12:43:39 -06:00
Content.Shared.csproj.DotSettings
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00