Delta-v/Content.Server/Fluids/EntitySystems
Golinth 712640f75c Added Firebots - Real (#32482)
* Add Firebots

Had to add OnActivateInWorld to the spray system to get the bot to work. Checks for the flammable component and if the onFire boolean is true.

* Make SpraySystem actually use useDelay

got rid of that TODO

* Added firebot speech

Fire detected!
2024-10-02 12:16:27 +01:00
..
AbsorbentSystem.cs upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
DrainSystem.cs Optimise drains (#32230) 2024-10-02 12:08:11 +01:00
PuddleDebugDebugOverlaySystem.cs Code cleanup: puddles and spreaders (#26102) 2024-03-17 15:08:24 +01:00
PuddleSystem.Evaporation.cs Add prediction for puddle and spillable examines (#25794) 2024-03-07 01:19:36 +01:00
PuddleSystem.Spillable.cs upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
PuddleSystem.Transfers.cs Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
PuddleSystem.cs upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
SmokeSystem.cs upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
SpraySystem.cs Added Firebots - Real (#32482) 2024-10-02 12:16:27 +01:00