* Add Firebots Had to add OnActivateInWorld to the spray system to get the bot to work. Checks for the flammable component and if the onFire boolean is true. * Make SpraySystem actually use useDelay got rid of that TODO * Added firebot speech Fire detected! |
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|---|---|---|
| .. | ||
| AbsorbentSystem.cs | ||
| DrainSystem.cs | ||
| PuddleDebugDebugOverlaySystem.cs | ||
| PuddleSystem.Evaporation.cs | ||
| PuddleSystem.Spillable.cs | ||
| PuddleSystem.Transfers.cs | ||
| PuddleSystem.cs | ||
| SmokeSystem.cs | ||
| SpraySystem.cs | ||