Delta-v/Content.Server/Explosion/EntitySystems
Magnus Larsen e0a3cfacea
Fix clientside storage Whitelists (#24063)
* Fix outdated component name in assaultbelt whitelist

RangedMagazine was replaced with BallisticAmmoProvider in the Gun
refactor (#8301)

* Move FlashOnTrigger, SmokeOnTrigger, Flash components to Shared

* Move LightReplacerComponent to Shared

* Move Utensil, Mousetrap components to Shared

* Move SprayPainterComponent to Shared

The PaintableAirlock tag has also been removed, as it was unused &
unnecessary, likely a vestige of spray painter development when the
PaintableAirlock component wasn't in Content.Shared.

* Add trivial Produce and Seed components to Client

This allows the plant bag and botanical belt whitelists to correctly
match produce and seeds on the client, fixing the extraneous "Can't
insert" message that previously appeared.

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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 9cd6e4dccdfaa7e273417e3c94d66b5171c7d841)
2024-02-08 12:22:58 +01:00
..
ClusterGrenadeSystem.cs Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
ExplosionGridTileFlood.cs Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
ExplosionSpaceTileFlood.cs Remove Explicit GridId References (#8315) 2022-06-12 11:54:41 +10:00
ExplosionSystem.Airtight.cs Make GetExplosionResistance event a struct (#20274) 2023-09-27 21:59:12 +02:00
ExplosionSystem.CVars.cs Explosion refactor (#5230) 2022-03-31 21:39:26 -05:00
ExplosionSystem.GridMap.cs Move grenade components to shared (#22691) 2024-02-08 12:22:56 +01:00
ExplosionSystem.Processing.cs Move grenade components to shared (#22691) 2024-02-08 12:22:56 +01:00
ExplosionSystem.TileFill.cs Move grenade components to shared (#22691) 2024-02-08 12:22:56 +01:00
ExplosionSystem.Visuals.cs Move grenade components to shared (#22691) 2024-02-08 12:22:56 +01:00
ExplosionSystem.cs Explosion log fix fix (#24136) 2024-01-26 22:55:51 +01:00
ExplosionTileFlood.cs Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
SmokeOnTriggerSystem.cs Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
TriggerSystem.Mobstate.cs Move grenade components to shared (#22691) 2024-02-08 12:22:56 +01:00
TriggerSystem.OnUse.cs Move grenade components to shared (#22691) 2024-02-08 12:22:56 +01:00
TriggerSystem.Proximity.cs Remove FixtureId (#19280) 2023-08-23 18:55:58 +10:00
TriggerSystem.Signal.cs Device Linking and better linking ui (#13645) 2023-05-07 16:07:24 +10:00
TriggerSystem.TimedCollide.cs Remove obsolete `Fixture.Body` references (#16259) 2023-05-09 17:21:26 +10:00
TriggerSystem.Voice.cs Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
TriggerSystem.cs Move grenade components to shared (#22691) 2024-02-08 12:22:56 +01:00
TwoStageTriggerSystem.cs Hot Fix of Gravity Grenades (#19414) 2023-09-04 15:23:48 +03:00