* Fire MeleeHitEvent when there are no targets. * Prevent certain weapons from activating if they had no hit entities on hit. * Prevent miss events from firing when target is yourself or was deleted. * Use .Value as Target is already known not to be null. * uid changes --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> |
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|---|---|---|
| .. | ||
| FactionSystem.cs | ||
| NPCCombatSystem.Melee.cs | ||
| NPCCombatSystem.Ranged.cs | ||
| NPCCombatSystem.cs | ||
| NPCPerceptionSystem.RecentlyInjected.cs | ||
| NPCPerceptionSystem.cs | ||
| NPCSteeringSystem.Context.cs | ||
| NPCSteeringSystem.Obstacles.cs | ||
| NPCSteeringSystem.cs | ||
| NPCSystem.Blackboard.cs | ||
| NPCSystem.cs | ||