Delta-v/Content.Client/LegallyDistinctSpaceFerret/CanBackflipSystem.cs

55 lines
1.7 KiB
C#

using Content.Shared.LegallyDistinctSpaceFerret;
using Robust.Client.Animations;
using Robust.Client.Audio;
using Robust.Client.GameObjects;
using Robust.Shared.Animations;
using Robust.Shared.Audio;
using Robust.Shared.Player;
namespace Content.Client.LegallyDistinctSpaceFerret;
public sealed class CanBackflipSystem : EntitySystem
{
[Dependency] private readonly AnimationPlayerSystem _animation = default!;
[Dependency] private readonly AudioSystem _audio = default!;
public const string BackflipKey = "backflip";
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<DoABackFlipEvent>(OnBackflipEvent);
}
public void OnBackflipEvent(DoABackFlipEvent args)
{
if (!TryGetEntity(args.Actioner, out var uid))
{
return;
}
_animation.Play(uid.Value, new Animation
{
Length = TimeSpan.FromSeconds(0.66),
AnimationTracks =
{
new AnimationTrackComponentProperty()
{
ComponentType = typeof(SpriteComponent),
Property = nameof(SpriteComponent.Rotation),
InterpolationMode = AnimationInterpolationMode.Linear,
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(0), 0f),
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(180), 0.33f),
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(360), 0.33f),
}
}
}
}, BackflipKey);
_audio.PlayEntity(new SoundPathSpecifier(args.SfxSource), Filter.Local(), uid.Value, false);
}
}