Delta-v/Content.Server/GameTicking/Rules
deltanedas 24476721af
rev roundend shows converted count (#21854)
* add ConvertedCount field to role

* make objectives roundend title logic reusable

* change rev system + use GetTitle

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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-27 14:43:48 -07:00
..
Components Operations (#21154) 2023-11-16 14:04:50 -07:00
DeathMatchRuleSystem.cs Add new entity spawn test & fix misc bugs (#19953) 2023-10-16 16:54:10 +11:00
GameRulePrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
GameRuleSystem.cs Replace all T : Component constraints with T : IComponent (#21073) 2023-10-17 19:42:47 -07:00
GenericAntagRuleSystem.cs move ninja objectives code into generic antag system (#20186) 2023-09-21 07:33:18 -07:00
InactivityTimeRestartRuleSystem.cs Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
KillCalloutRuleSystem.cs Move ActorComponent to shared (#21293) 2023-10-29 04:21:02 +11:00
MaxTimeRestartRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
NukeopsRuleSystem.cs Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
PiratesRuleSystem.cs Move hardcoded pirates gamerule prototype ids to validated consts (#21914) 2023-11-27 14:27:17 -07:00
RespawnRuleSystem.cs Move ActorComponent to shared (#21293) 2023-10-29 04:21:02 +11:00
RevolutionaryRuleSystem.cs rev roundend shows converted count (#21854) 2023-11-27 14:43:48 -07:00
SandboxRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
SecretRuleSystem.cs Remove extraneous debug log from PickRule (#18619) 2023-08-03 13:58:08 -04:00
TraitorRuleSystem.cs Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
ZombieRuleSystem.cs Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00