Files
Delta-v/Content.Shared/Trigger/Systems/WeatherTriggerSystem.cs
T
4186c8caa2 Weather entities (#41427)
* weather status effect entities

* proto port + fixes

* Update weather.yml

* fix visuals

* Update SharedWeatherSystem.cs

* Update SharedWeatherSystem.cs

* Update WeatherSystem.cs

* Thanks Slarti, thats a much better

* Update WeatherSystem.cs

* Update StencilOverlay.Weather.cs

* Update Content.Client/Overlays/StencilOverlay.Weather.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Shared/StatusEffectNew/Components/StatusEffectComponent.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/StencilOverlay.Weather.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Revise weather command help descriptions

Updated weather command help texts for clarity.

* Merge branch 'master' into ed-14-11-2025-weather-entities

* Tayrtahn review apply

* fixes and cleanup

---------

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-06-29 12:44:02 +02:00

30 lines
1.1 KiB
C#

using Content.Shared.Trigger.Components.Effects;
using Content.Shared.Weather;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Shared.Trigger.Systems;
public sealed class WeatherTriggerSystem : XOnTriggerSystem<WeatherOnTriggerComponent>
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedWeatherSystem _weather = default!;
protected override void OnTrigger(Entity<WeatherOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
{
var xform = Transform(target);
if (ent.Comp.Weather == null) //Clear weather if nothing is set
{
_weather.TrySetWeather(xform.MapID, null, out _);
return;
}
var endTime = ent.Comp.Duration == null ? null : ent.Comp.Duration + _timing.CurTime;
if (_prototypeManager.Resolve(ent.Comp.Weather, out var weatherPrototype))
_weather.TrySetWeather(xform.MapID, weatherPrototype, out _, endTime);
}
}