Delta-v/Content.Shared/_White/Standing/LayingDownComponent.cs

26 lines
883 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared._White.Standing;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class LayingDownComponent : Component
{
[DataField, AutoNetworkedField, ViewVariables(VVAccess.ReadWrite)]
public float StandingUpTime { get; set; } = .5f;
[DataField, AutoNetworkedField, ViewVariables(VVAccess.ReadWrite)]
public float SpeedModify { get; set; } = .2f; // DeltaV - reduce from .4f to .2f
[DataField, AutoNetworkedField, ViewVariables(VVAccess.ReadWrite)]
public bool AutoGetUp;
}
[Serializable, NetSerializable]
public sealed class ChangeLayingDownEvent : CancellableEntityEventArgs;
[Serializable, NetSerializable]
public sealed class CheckAutoGetUpEvent(NetEntity user) : CancellableEntityEventArgs
{
public NetEntity User = user;
}