Delta-v/Resources/Prototypes/Entities
Rane f36d278499
Biomass (#10313)
* Material

* good prototype

* Fix material storage

* You can insert biomass into the cloner

* ok, basic biomass subtraction works

* amogus

* ok chance works

* Alright, the biomass and genetic stuff works

* feedback for cloning

* more reclaimer polish

* ship it

* starting biomass + fix lathes

* I changed my mind on rat mass and these guys are definitely getting ground up

* Doafter

* clean up, sync the two

* fix naming, fix mass

* technology + construction

* additional logging, stop unanchoring when active

* fix event / logs

* dont gib dead salvage

* auto eject

* fix deconstruction behavior

* make warning message better, temporarily disable cancer scanner

* fix biomass stacks

* add easy mode CVAR

* stack cleanup, make biomass 2x as fast

* bugfix

* new sprite from hyenh

* fix tests

* hello? :smilethink:

* :smilethink:

* medical scanner gets antirotting

* fix cloner and medical scanner

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-08-29 21:31:27 -05:00
..
Clothing magboots, galoshes and flippers no longer butcherable (#10866) 2022-08-29 10:59:17 -07:00
Debugging Fix bang, ded (#10768) 2022-08-22 19:28:31 -07:00
Effects Add entity prototype save test (#10274) 2022-08-17 10:47:58 +10:00
Markers Add entity prototype save test (#10274) 2022-08-17 10:47:58 +10:00
Mobs Biomass (#10313) 2022-08-29 21:31:27 -05:00
Objects Biomass (#10313) 2022-08-29 21:31:27 -05:00
Structures Biomass (#10313) 2022-08-29 21:31:27 -05:00
Virtual Legally distinct gravity gun (#8114) 2022-05-13 12:24:34 +10:00