* Deep Fryer And Its Powers The Deep Fryer has been implemented. It uses Corn Oil, Ghee, and Olive Oil to fry. Other features include: 1. Mixing Oil and Water at a certain temperature causes smoke. 2. When throwing an object at the Deep Fryer, a Chef will *always* land the shot, but anyone else has a chance of missing. 3. When an item is sliced, an event is triggered that other items can see. * Update meal_recipes.yml * Reworking the effects so they won't trigger on init. * Create DeepFryerTest.cs * Commenting out the UnsafeOilVolumeEffects part of the .yml. Something about the sound script inside of it breaks UnintializedSaveTest and it's not necessary for a smoke reaction to occur anyway. * Update DeepFryerSystem.cs |
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| .. | ||
| AnimalHusbandrySystem.cs | ||
| CreamPieSystem.cs | ||
| DrinkSystem.cs | ||
| FatExtractorSystem.cs | ||
| FlavorProfileSystem.cs | ||
| FoodSystem.cs | ||
| OpenableSystem.cs | ||
| SliceableFoodSystem.cs | ||
| SmokingSystem.Cigar.cs | ||
| SmokingSystem.SmokingPipe.cs | ||
| SmokingSystem.Vape.cs | ||
| SmokingSystem.cs | ||
| TrashOnEmptySystem.cs | ||
| UtensilSystem.cs | ||