Delta-v/Content.Server/GameTicking/Rules
Southbridge 1e794a30d0
Cherry Pick Round-start Solar Variation (#36825)
* Roundstart Variation for Solar Panels (#86)

* Added roundstart variation for solar panels

* Removed HV cable spawner since i don't want to bother with mapping them

* Solar Panel Variation Pass Fix (#96)

Added a second variation pass for regular solar assemblies, since otherwise they would spawn both it and the broken variety

* Reorganized everything to no longer be in the _Moffstation subdirectory

* Removed a forgotten tag for Moffstation

* Removed the moffstation namespace settings

* Update Content.Server/GameTicking/Rules/VariationPass/Components/SolarPanelReplaceVariationPassComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/GameTicking/Rules/VariationPass/Components/ReplacementMarkers/SolarPanelReplacementMarkerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

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Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-04-22 15:46:38 -04:00
..
Components Add paradox clone to admin antag control (#36105) 2025-03-27 10:04:25 -07:00
VariationPass Cherry Pick Round-start Solar Variation (#36825) 2025-04-22 15:46:38 -04:00
AntagLoadProfileRuleSystem.cs Re-enabling nukie species(except vox), added antag species blacklisting 2024-07-05 00:59:16 -07:00
DeathMatchRuleSystem.cs Fix imports 2024-11-19 21:16:49 -08:00
DragonRuleSystem.cs fix dragon spawn location and round end summary (#31890) 2024-09-09 13:22:41 -06:00
GameRuleSystem.Utility.cs Add support for antag-before-job selection (#35789) 2025-03-12 16:48:39 +01:00
GameRuleSystem.cs Missing meteor presets (#29044) 2024-06-16 21:37:43 +02:00
InactivityTimeRestartRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
KillCalloutRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
LoadMapRuleSystem.cs Refactor map loading & saving 2024-12-23 02:42:17 +13:00
MaxTimeRestartRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
NukeopsRuleSystem.cs Increase war ops evac time (#33628) 2024-12-12 21:10:20 -06:00
ParadoxCloneRuleSystem.cs Add paradox clone to admin antag control (#36105) 2025-03-27 10:04:25 -07:00
RespawnRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
RevolutionaryRuleSystem.cs remove Session from MindComponent (#34753) 2025-04-19 00:23:01 +02:00
RoundstartStationVariationRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
RuleGridsSystem.cs LoadMapRule grid storage rework (#28210) 2024-06-03 20:04:19 -04:00
SandboxRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
SecretRuleSystem.cs Remove all Assigned Values that are Never Used (#30110) 2024-07-18 20:22:23 -04:00
SubGamemodesSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
SurvivorRuleSystem.cs Extracts magic strings from Tag calls (#36305) 2025-04-04 20:20:19 -04:00
ThiefRuleSystem.cs Mind Role Entities (#31318) 2024-10-10 10:48:56 +02:00
TraitorRuleSystem.cs Predict and cleanup RingerComponent (#35907) 2025-04-19 15:55:05 +02:00
ZombieRuleSystem.cs remove Session from MindComponent (#34753) 2025-04-19 00:23:01 +02:00