Delta-v/Content.Shared
eoineoineoin e737824794 Fix some issues with pulling system (#32145)
Joints were created with pivots at object origin, causing unintuitive behaviour when an object was not centered on the origin. Now puts the pivots at the COM.
Joint limits were set based on fractions of the union of the AABB of objects, which did not make geometric sense. Now uses the pivot length with an additional [arbitrary] length.
Joints were created with a very low spring stiffness, which had a negligible effect most of the time but caused very unintuitive behaviour when the pulled object had a low mass (#28028) - disable the spring limit, and just use the hard min/max limits.

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-09-22 02:20:58 +01:00
..
APC Implement Equals for ApcBoundInterfaceState (#27965) 2024-05-18 13:59:01 +02:00
Abilities Goliath mob (#30839) 2024-08-21 15:36:50 +01:00
Access upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
ActionBlocker Station AI (#30944) 2024-08-30 07:53:19 +01:00
Actions Action stuff (#31305) 2024-08-27 01:00:43 +01:00
Administration upstream merge (#1636) 2024-08-18 17:21:07 +00:00
Alert Replace IClickAlert with events (#30728) 2024-08-09 18:58:46 +01:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame The real AME nerf (#29587) 2024-08-09 17:35:23 +01:00
Anomaly Create Generic DamageOnInteract/Attacked Comps/Systems (#30244) 2024-08-09 19:04:58 +01:00
Antag Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armor Replaced some AddMarkups with AddMarkupOrThrow (#30632) 2024-08-11 14:52:54 +01:00
Atmos Hivelord mob (#31322) 2024-09-14 14:23:33 +01:00
Audio Ambient music rules refactor (#29921) 2024-08-09 17:47:28 +01:00
BarSign Selectable Bar Signs (#29068) 2024-07-25 01:57:58 +02:00
Beam Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Bed Add Galoshes slowdown over slippery surfaces (#30967) 2024-08-27 00:42:13 +01:00
Beeper Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Replaced some AddMarkups with AddMarkupOrThrow (#30632) 2024-08-11 14:52:54 +01:00
Body replace all uses of TryGetContainingContainer with non-obsolete overload (#30583) 2024-08-09 18:24:46 +01:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Bql Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Buckle Add a bool to disable buckling on InteractHand (#30001) 2024-08-27 01:00:43 +01:00
Burial Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-09 19:03:54 +01:00
CCVar Removal of Maxcaps via cvar (#31437) 2024-09-14 14:17:42 +01:00
Cabinet Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Camera Allow `zoom` command to modify an eye's PVS range (#29245) 2024-08-09 17:26:40 +01:00
CardboardBox Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Cargo upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
CartridgeLoader News UI overhaul and PDA notifications (#19610) 2024-03-07 01:02:24 +01:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
Charges item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Chasm Landmine stepoff (#22962) 2024-03-27 18:28:59 +01:00
Chat Add codeword highlighting (#30092) 2024-08-27 00:42:12 +01:00
Chemistry Add ReagentWhitelist to Injector component and system (#28262) 2024-09-14 14:26:27 +01:00
Climbing Station AI (#30944) 2024-08-30 07:53:19 +01:00
Clock Watches (#29550) 2024-08-09 17:45:45 +01:00
Cloning Rip out remaining machine upgrades (#24413) 2024-01-27 23:43:49 +01:00
Clothing Update ClothingSpeedModifierSystem.cs (#29994) 2024-08-30 07:55:29 +01:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode Lets Hamlet Dance (#30478) 2024-08-09 18:12:53 +01:00
Communications -fixed Broadcast button never enabling (#26750) 2024-04-07 14:35:16 +02:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable Station AI (#30944) 2024-08-30 07:53:19 +01:00
Construction Fix flatpacker (#28736) 2024-08-22 13:41:09 +01:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-26 21:27:29 +01:00
Containers ContainerComp fix (#31434) 2024-08-27 01:00:43 +01:00
Contraband upstream merge (#1636) 2024-08-18 17:21:07 +00:00
Conveyor Fix conveyor mispredicts (#28157) 2024-07-25 00:18:40 +02:00
Coordinates Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Crayon Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-03-05 09:49:19 +01:00
CriminalRecords Add "Subpoenaed" status for SecHud and Criminal Records Computer (#1405) 2024-07-01 21:50:51 +00:00
Cuffs Fix(CuffableSystem): Check if cuffs can be transferred(dropped) (#30465) 2024-08-09 19:17:07 +01:00
Damage Hivelord mob (#31322) 2024-09-14 14:23:33 +01:00
Dataset Fix off-by-one error in LocalizedDatasetPrototype (#28366) 2024-06-01 17:19:24 +02:00
Decals Fix decal megadiffs (#30732) 2024-08-09 19:04:59 +01:00
Defusable Hardbombs & Defusables (#15380) 2023-09-27 21:59:12 +02:00
DeltaV Rodentia Species (#1511) 2024-09-07 23:04:34 -03:00
Destructible Mining Rebalance (#30920) 2024-08-27 00:45:07 +01:00
DeviceLinking Rejig device link sink & source startup & shutdown (#29035) 2024-07-25 00:34:26 +02:00
DeviceNetwork Code cleanup: radio jammer (#29052) 2024-07-25 00:34:34 +02:00
Devour Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
Dice Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
DisplacementMap Displacement maps big update (#30093) 2024-08-09 17:58:39 +01:00
Disposal Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
DoAfter Fix for stripping doafters (#30821) 2024-08-09 19:18:26 +01:00
Doors Revert "Firelocks are no longer pryable by hand if they are powered (#1837) 2024-09-17 23:11:28 +00:00
DragDrop Climbing refactor (#20516) 2023-10-14 22:02:29 +02:00
Dragon Content changes for entity categories PR (#27232) 2024-06-06 21:44:49 +02:00
DrawDepth Cobwebs (#19623) 2023-09-09 23:37:56 -04:00
Drowsiness Add haloperidol, potassium iodide (#27454) 2024-08-09 18:19:08 +01:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Electrocution Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Emag Split Emag in half (#1426) 2024-07-09 12:47:18 +02:00
Emoting Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Emp Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Ensnaring Replace IClickAlert with events (#30728) 2024-08-09 18:58:46 +01:00
EntityEffects Turn ReagentEffects into generic EntityEffects (#28168) 2024-07-25 01:55:29 +02:00
EntityList Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
EntityTable Infer type for EntSelector (#30856) 2024-08-11 14:44:19 +01:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-26 22:58:11 +01:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-26 22:49:13 +01:00
Examine upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Execution upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Explosion Add guidebook protodata tag: embed prototype values in guidebook text (#27570) 2024-09-14 14:26:27 +01:00
Eye telescreen and television require vision + Move eye to shared (#30260) 2024-08-09 17:55:40 +01:00
Fax add(FaxComponent): Allows for setting defaults in the component. (#30484) 2024-08-09 19:04:59 +01:00
FixedPoint Added fixedpoint 4 (#29834) 2024-08-09 17:54:47 +01:00
Flash Flash overlay rework and bugfixes (#27369) 2024-06-06 21:46:58 +02:00
Fluids Make mobs without hands unable to spill jugs (#31438) 2024-09-14 13:56:26 +01:00
Foldable Dragdrop fold rollerbed (#30002) 2024-08-09 18:58:54 +01:00
Follower Make followed session-specific (#30770) 2024-08-11 14:50:15 +01:00
Forensics Better DNA forensics & ReagentData (#26699) 2024-08-09 19:04:17 +01:00
Friction Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Friends fix fish petting misprediction (#30175) 2024-08-09 17:51:30 +01:00
Frontier/Storage Add magnet pickup system from Frontier (#949) 2024-03-17 14:38:11 +01:00
GameTicking Fix test ops real (#1626) 2024-08-14 15:09:20 +00:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-19 22:09:46 +01:00
Ghost upstream merge (#1636) 2024-08-18 17:21:07 +00:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Gibbing Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Glue Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
Gravity Station Anchor (#26098) 2024-09-01 03:36:44 +01:00
GridPreloader New event: Approaching unknown shuttle (#24490) 2024-05-18 13:51:30 +02:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Guidebook Add guidebook protodata tag: embed prototype values in guidebook text (#27570) 2024-09-14 14:26:27 +01:00
HUD Move HUD options to general options tab (#22884) 2024-01-22 18:24:38 +01:00
Hands Station AI (#30944) 2024-08-30 07:53:19 +01:00
HealthExaminable upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Holiday Automatic holiday sprites (#22929) 2024-01-22 18:36:53 +01:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Humanoid Rodentia Species (#1511) 2024-09-07 23:04:34 -03:00
IconSmoothing randomize iconSmoothing (#28158) 2024-08-09 17:51:14 +01:00
IdentityManagement upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
IgnitionSource upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Implants make mindshields removable (#1631) 2024-08-18 10:47:55 +00:00
Info Fixes client having authority over rules popup cvars (#28655) 2024-07-13 04:21:16 +02:00
Input upstream merge (#1636) 2024-08-18 17:21:07 +00:00
Instruments Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Interaction Re-add improved random sentience event (#29123) 2024-08-30 09:00:08 +01:00
Internals Replace IClickAlert with events (#30728) 2024-08-09 18:58:46 +01:00
Inventory Add Galoshes slowdown over slippery surfaces (#30967) 2024-08-27 00:42:13 +01:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Jittering Reagent grinder jittering (#24190) 2024-01-26 23:01:11 +01:00
Kitchen upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Labels Fix unlabeled jugs in ChemVend (#29178) 2024-07-25 01:45:05 +02:00
Lathe reduce lathe recipe copy pasta (#31515) 2024-08-30 08:07:09 +01:00
Light Station AI (#30944) 2024-08-30 07:53:19 +01:00
Lightning Tesla (#21124) 2024-01-22 18:56:57 +01:00
Localizations add 👷 JobCondition system for reagents (#29023) 2024-07-05 20:37:55 +02:00
Lock Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-09 19:03:54 +01:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-09 19:03:54 +01:00
MagicMirror Make magic mirror do-after longer, add popups to notify the target (#30366) 2024-08-09 18:12:53 +01:00
MapText Implement map text (#28705) 2024-07-05 20:23:41 +02:00
Mapping Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Maps Revert "Nyano port of digging (#400)" (#1452) 2024-07-01 21:57:16 +00:00
MassMedia Save unpublished news articles (#31491) 2024-09-14 14:04:52 +01:00
Materials Returned functionality to industrial reagent grinders (#31903) 2024-09-14 13:38:15 +01:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Mech Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Medical Change suit sensors on other players (#29668) 2024-08-11 15:19:51 +01:00
MedicalScanner Whisper bleed update v3 (#25434) 2024-03-07 00:59:34 +01:00
Mind Station AI (#30944) 2024-08-30 07:53:19 +01:00
Mindshield/Components Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Mining upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Mobs upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
MouseRotator Fix MouseRotator on rotated grids (#29663) 2024-08-09 17:19:01 +01:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Movement Fix some issues with pulling system (#32145) 2024-09-22 02:20:58 +01:00
NPC Station AI (#30944) 2024-08-30 07:53:19 +01:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
NameModifier Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
Ninja Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
NodeContainer Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Nuke Nuke fancification (#25297) 2024-02-18 23:17:22 +01:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Nutrition Add extradimensional orange, holymelon, meatwheat, worldpeas mutations (#27624) 2024-09-14 14:27:11 +01:00
Nyanotrasen fix mass sleep (#1816) 2024-09-13 23:26:13 -03:00
Objectives Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Overlays Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
PAI Replace ProtoId<EntityPrototype> uses with EntProtoId (#29892) 2024-08-09 17:38:31 +01:00
PDA Adding PAI Slot to PDA (#21086) 2024-01-26 21:37:36 +01:00
Paper Move PaperSystem to Shared (#30592) 2024-08-09 18:31:41 +01:00
Parallax biome flexibility changes (#28017) 2024-05-18 14:00:10 +02:00
Payload Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Physics upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Pinpointer remove UntrackedMapBoundUserInterface (#30752) 2024-08-09 19:04:17 +01:00
Placeable Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Players Add job whitelist system (#28085) 2024-06-01 18:02:43 +02:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-18 13:57:06 +02:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-08 12:32:04 +01:00
Points Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Polymorph Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
Popups Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231) 2024-05-02 23:52:38 +02:00
Power Add guidebook protodata tag: embed prototype values in guidebook text (#27570) 2024-09-14 14:26:27 +01:00
PowerCell Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Prayer Prayable datafield typo (#28622) 2024-06-08 20:17:23 +02:00
Preferences upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Procedural Mining Asteroid Treasure Vaults (#31638) 2024-09-14 14:22:59 +01:00
Projectiles Fix Pacified Damage Dealing Thrown Objects (#31183) 2024-08-21 16:02:05 +01:00
Prototypes Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
ProximityDetection item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Prying Firelocks are no longer pryable by hand if they are powered (#29221) 2024-07-25 01:40:06 +02:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-07-25 00:19:34 +02:00
RCD Update RCDSystem.cs to not use Component.Owner (#29940) 2024-08-09 17:45:36 +01:00
Radiation Set enabled on RadiationSourceComponent to true by default (#22259) 2023-12-16 19:36:15 +01:00
Radio Localization of encryption keys (#30172) 2024-08-09 17:52:21 +01:00
Random Entity Tables (EntitySpawnEntry replacement) (#30579) 2024-08-11 14:37:41 +01:00
RatKing Rodentia Species (#1511) 2024-09-07 23:04:34 -03:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-18 13:31:28 +02:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Remotes Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Research upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Resist Port carrying & pseudo-item tweaks & features from frontier 2024-05-06 13:21:07 -05:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Revenant fix: Check revenant ability costs correctly (#32050) 2024-09-14 14:18:27 +01:00
Revolutionary Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Robotics remove robotics console emag checking, make it a bit fairer (#27876) 2024-07-25 00:17:37 +02:00
Roles don't apply traits for borg and ai (#31990) 2024-09-14 14:26:27 +01:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2024-01-22 18:37:45 +01:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 12:41:40 +01:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Salvage upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Shuttles Reapply "FTL + AI fixes (#31952)" (#31968) (#32094) 2024-09-14 14:26:27 +01:00
Silicons upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Singularity ContainmentFieldComponent's garbage destruction can now be disabled (#29376) 2024-07-25 01:44:32 +02:00
Slippery Add Galoshes slowdown over slippery surfaces (#30967) 2024-08-27 00:42:13 +01:00
Smoking Converted BurnState Visualizer (#15661) 2023-04-29 19:09:11 +10:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound Predict EmitSoundOnUIOpen (#31464) 2024-08-27 01:03:06 +01:00
Spawning Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-24 00:07:58 +01:00
Species Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Speech Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Spider Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-09 19:03:54 +01:00
Spreader metal foam grenades (#29428) 2024-08-09 17:34:17 +01:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-26 21:30:45 +01:00
Stacks Make printing from ore procecssors slightly more bearable (#31074) 2024-08-21 15:30:20 +01:00
Standing Improve buckling's interactions with standing state (#29741) 2024-08-09 17:32:07 +01:00
Station Station AI (#30944) 2024-08-30 07:53:19 +01:00
StationRecords Record deletion (#27883) 2024-05-18 13:58:44 +02:00
StatusEffect Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
StatusIcon Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Stealth Content changes for engine exception tolerance PR (#27455) 2024-05-07 03:44:43 +02:00
StepTrigger Fixes Borgs and Syndicats getting hurt by glass shards and other things + honkbot slipping 2 (#31011) 2024-09-14 14:22:58 +01:00
Sticky full sticky prediction (#30230) 2024-08-09 19:04:17 +01:00
Storage Rodentia Species (#1511) 2024-09-07 23:04:34 -03:00
Store upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
StoreDiscount/Components upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
StoryGen Convert story generation to use LocalizedDatasets (#28402) 2024-06-01 17:41:55 +02:00
Strip upstream merge (#1636) 2024-08-18 17:21:07 +00:00
Stunnable Goliath mob (#30839) 2024-08-21 15:36:50 +01:00
SubFloor Turn interaction related attempt events into structs (#29168) 2024-07-25 00:19:34 +02:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Tag Cleans up tag system (#28272) 2024-06-06 21:33:38 +02:00
Teleportation upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Temperature Add slowdown to low temperatures (#29692) 2024-08-09 18:54:53 +01:00
TextScreen Hallway textscreens (#24189) 2024-01-28 00:33:40 +01:00
Thief New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
Throwing Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent (#30193) 2024-08-09 17:52:21 +01:00
Tiles Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-09 18:57:59 +01:00
Timing fix(UseDelaySystem): Use safe method to index into dictionary (#31135) 2024-08-21 16:16:13 +01:00
Tips Tippy, the helpful hint clown! (#26767) 2024-05-07 02:18:43 +02:00
Toggleable item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Toilet Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
Tools Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Traits Fix unlimited MaxTraitPoints for traits (#29600) 2024-07-25 01:55:34 +02:00
Trigger Adds portable flasher (#4523) 2022-02-07 02:59:41 +11:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface Station AI (#30944) 2024-08-30 07:53:19 +01:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-09 19:03:54 +01:00
Verbs Station AI (#30944) 2024-08-30 07:53:19 +01:00
VoiceMask voicemask can select speech verb (#25768) 2024-04-07 14:09:57 +02:00
Voting Add vote logs (#14139) 2023-02-17 01:29:44 +01:00
Wagging Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Wall Network WallMountComponent (#30837) 2024-08-11 14:33:50 +01:00
Weapons Hivelord mob (#31322) 2024-09-14 14:23:33 +01:00
Weather Weather fix (#30857) 2024-08-27 01:00:43 +01:00
Whistle Whistle for security (second try) (#23945) 2024-01-26 22:33:18 +01:00
Whitelist prevent borgs unlocking eachother and robotics console (#27888) 2024-08-09 18:03:34 +01:00
Wieldable tweak(GunRequiresWield): State the requirement for gun wielding in the description. (#30301) 2024-08-09 17:59:55 +01:00
Wires Station AI (#30944) 2024-08-30 07:53:19 +01:00
Xenoarchaeology SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545) 2024-04-21 23:46:34 +02:00
Zombies Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Content.Shared.csproj Remove some wayward folder includes in the `csproj` (#31244) 2024-08-27 00:37:51 +01:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00