Delta-v/Content.Server/GameObjects/Components/Mobs
DrSmugleaf e7d756811e
Replace CanBeNull annotations with nullable reference types (#1270)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-08 01:41:20 +02:00
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DamageThresholdTemplates Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
BuckleComponent.cs Replace CanBeNull annotations with nullable reference types (#1270) 2020-07-08 01:41:20 +02:00
CameraRecoilComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
CombatModeComponent.cs RaisePredictiveEvent works. 2020-03-25 17:53:50 +01:00
DamageStates.cs Click Drag Functionality + Refactor Interaction Interfaces (#1125) 2020-07-06 23:27:03 +02:00
FootstepSoundComponent.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
HeatResistanceComponent.cs use CannyFastMath in various places even where it might not be any different 2020-06-14 09:36:53 -04:00
HumanoidAppearanceComponent.cs added Character Setup (#511) 2020-01-18 01:54:13 +01:00
MindComponent.cs Click Drag Functionality + Refactor Interaction Interfaces (#1125) 2020-07-06 23:27:03 +02:00
ServerOverlayEffectsComponent.cs OverlayManager refactor and Flash (#1218) 2020-07-06 23:37:39 +02:00
ServerStatusEffectsComponent.cs Add Buckling (#1155) 2020-06-25 15:52:24 +02:00
SpeciesComponent.cs OverlayManager refactor and Flash (#1218) 2020-07-06 23:37:39 +02:00
StunnableComponent.cs Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00