* Power stuff - Add shared IsPowered - Add shared ResolveApc - Move PowerChangedEvent to shared for now - Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it. * big update * boing |
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|---|---|---|
| .. | ||
| Components | ||
| Dispenser | ||
| EntitySystems | ||
| Reaction | ||
| Reagent | ||
| MetabolismMovespeedModifierSystem.cs | ||
| ReactiveSystem.cs | ||
| SharedChemMaster.cs | ||
| SharedChemistryGuideDataSystem.cs | ||
| SharedReagentDispenser.cs | ||
| SharedSolutionHeater.cs | ||
| SharedTransferAmount.cs | ||
| SolutionScannerSystem.cs | ||
| SolutionVisuals.cs | ||