Delta-v/Content.Shared/Chemistry
Fildrance fb61aa165f Spray nozzle can suck puddles into tank directly! (#30600)
* feat: now vacuum cleaner can suck solutions from floor

* refactor using AbsorbentSystem instead of separate vacuum cleaner

* refactor: remove unused vacuum cleaner files

* refactor: renamed ConnectedContainerComponent to SlotBasedConnectedContainerComponent (and system)

* fix: fix invalid comp name

* fix: no more spray nozzle messaging about water inside bottles etc.

* refactor: minor refactor in SlotBasedConnectedContainerSystem and adjustments after merge

* refactor: cleanups

* refactor: renaming

* refactor: update to use _puddleSystem.GetAbsorbentReagents

* refactor: changed interactions with SlotBasedConnectedContainerSystem into events

* refactor: new sound and action delay adjusted to sound (amount tweaked a bit accordingly, almost)

* refactor: added networking for SlotBasedConnectedContainerComponent

* fix attribution for vacuum-cleaner-fast.ogg

* trying to fix multi-license for mix sound file

* remove empty line

* refactor: remove trailing whitespace

* by ref struct, brother

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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-08-05 16:49:19 +02:00
..
Components Spray nozzle can suck puddles into tank directly! (#30600) 2025-08-05 16:49:19 +02:00
EntitySystems Spray nozzle can suck puddles into tank directly! (#30600) 2025-08-05 16:49:19 +02:00
Events Fix formatting IDE0055 warnings in VS Code (#33669) 2024-12-07 21:55:15 +00:00
Reaction Move entity effects definitions to shared (#35614) 2025-08-05 14:45:40 +02:00
Reagent Move entity effects definitions to shared (#35614) 2025-08-05 14:45:40 +02:00
InjectOverTimeEvent.cs Syringe gun! (#32112) 2024-10-24 02:25:12 +01:00
MetabolismMovespeedModifierSystem.cs Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
ReactiveSystem.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-07-25 01:55:29 +02:00
SharedChemMaster.cs Adding sorting to chem master (#34763) 2025-03-01 14:49:47 +00:00
SharedChemistryGuideDataSystem.cs Add ability for +VVEDIT users to scale damage/healing in the game (#35255) 2025-03-01 13:35:33 +00:00
SharedReagentDispenser.cs Make reagent dispensers gridinv-based instead of pseudo-listinv (#34205) 2025-05-18 17:08:25 +01:00
SharedSolutionHeater.cs Hotplate overhaul (#17586) 2023-06-24 14:09:24 -04:00
SharedTransferAmount.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
SolutionScannerSystem.cs Add chemical scanning goggles (#18373) 2023-08-01 15:57:22 -04:00
SolutionVisuals.cs Added sink (#14348) 2023-06-30 18:10:47 -04:00