Delta-v/Content.Client/Storage/Visualizers/StorageFillVisualizerSystem.cs

24 lines
763 B
C#

using Content.Shared.Storage;
using Content.Shared.Storage.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Storage.Visualizers;
public sealed class StorageFillVisualizerSystem : VisualizerSystem<StorageFillVisualizerComponent>
{
protected override void OnAppearanceChange(EntityUid uid, StorageFillVisualizerComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!TryComp(uid, out SpriteComponent? sprite))
return;
if (!args.Component.TryGetData(StorageFillVisuals.FillLevel, out int level))
return;
var state = $"{component.FillBaseName}-{level}";
args.Sprite.LayerSetState(StorageFillLayers.Fill, state);
}
}